Everything wrong about bumping

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Interesting conversation. I must admit that I am really a fan of making friendly bumping a thing, although I also see the potential trouble that could arise from such an implementation. Perhaps, along with a player kick system, the people that are not being cautious at all can be kicked from the game.

I mean, it is kind of difficult to draw a line of what is acceptable and what is not. Teamhits happen and will continue to happen. Some people are less cautious than others, which will also remain the same. However, there are certain individuals that are either trolling or just very bad. How could we deal with that? A couple of solutions I can think of right now:
-Implement friendly cav bumping but only for competitive games (the downside of this is that it might become weird for players that frequently play both modes)
-In addition to a time out system, a player kick system could be implemented to allow the team to kick people that are teamhitting/teambumping excessively. This would obviously only be for skirmish or battle modes and not for other game modes.
-Add an in-game poll system that allows for the team to BLOCK a certain invididual from playing a certain class (which in this scenario would be cavalry)
The benefits of the last mentioned is that it is not a very harsh punishment but still an effective way of dealing with a player that performs excessively bad with a cerain class. This can be applied to both archers teamshooting or cavalry team bumping/couching.

@MArdA TaleWorlds
What do you think about this?
Should ask Callum mostly. Arda doesn't really have much of a say in this.
 
Friendly bumps being on only in ranked gamemodes is a pretty good idea.
Only in high level competitive in my opinion and even there I wouldnt like it.
Ive seen how petty people are at high ranked matchmaking, it'd be annoying to deal with even there.
If kills etc count for MMR, cavalry would still run into fights and screw over their teammates to potentially get kills or just deal damage. If a teammate dies oh well.
 
Yeah that's fair. When you think about it, it would just promote general toxicity, more frustration and it's definitely something I could live without, there are better ways to balance cavalry.
 
I mean I guess that this is a nice idea to test in the so called beta phase testing. If its too much then it can be removed anyways.

But I dont know how complex it would be to implement all this..
 
cRPG had friendly cav-bumping and knockdowns and it honestly worked so much better than what Native had and what Bannerlord has now. cRPG also had two mechanics that made it less annoying when a teammate bumped you, however. The first was the quick roll that allowed you to roll away from attacks and get up quickly after getting knocked down if you were quick enough to react. A similar mechanic that gives your character some urgency when knocked down and maybe allows him to get up blocking like cavalry can would be a good idea IMO. The second mechanic was the teamhit report system that allowed players to report any teamhit, including kicks and cavbumps. After 5 reports, the offending player was automatically kicked from the server, which I felt was a satisfactory way to deal with trolls and teach new players how to not play cavalry.
 
If I got bumped down by a friendly cav in a fight and I died, I'd be pissed. It makes sense to have bumping teammates in a game sense but jeez. I already dont enjoy infantry, adding friendly bumps would be the final straw for me

But this is exactly what is already happening. You may not getting bumped into the ground but friendly cav will push you aside, blocking your hits, pushing you right into the enemy and so on. It's absolut chaos and a massive piss off.
 
But this is exactly what is already happening. You may not getting bumped into the ground but friendly cav will push you aside, blocking your hits, pushing you right into the enemy and so on. It's absolut chaos and a massive piss off.
This! How are people so scared of getting teambumped like 1 time per skirmish match. Its like getting shot by an allie, it happens but it is ok and necessary for balancing reasons.
 
So, Infatries in a fight already have so much pressure on them since : they need to know where enemy archers are, they need to fight against enemy infantries and have to always look out for enemy cavs.Now you also want them to keep an eye on friendly cavs? The idea of friendly cav bumps will only kill public scene on the long run and possibly the competitive one too.
As if having friendly cav bumps will make the gameplay more balanced or "Deep"...
Knockdown and cavs in general sure need to be fixed in some way but adding friendly cavs bump won't solve anything at all.
Like **** so many things are not working in the game and you want them to focus on implementing friendly cav bumps? God please focus on making the gameplay/combat decent, fun and not in adding more realism (which as with blocking,is frustrating and most people don't like on mp).
 
they need to know where enemy archers are, they need to fight against enemy infantries and have to always look out for enemy cavs.Now you also want them to keep an eye on friendly cavs?
You forgot that you also have to watch out when and from where the friendly archers are shooting to dodge their arrows and you have to watch out from where your teammates throw stuff and you have to watch out from where the friendly Inf is swinging to block that aswell.

Bull****. You would reduce the presence of Cav during groupfights which would result in less distraction.
 
This! How are people so scared of getting teambumped like 1 time per skirmish match. Its like getting shot by an allie, it happens but it is ok and necessary for balancing reasons.

Because cav have much larger hitboxes and by their very nature have to get involved in melee in order to support their team. It'd be comparable to archers if archers were firing arrows the size of 2-3 men.
 
You forgot that you also have to watch out when and from where the friendly archers are shooting to dodge their arrows and you have to watch out from where your teammates throw stuff and you have to watch out from where the friendly Inf is swinging to block that aswell.
The difference is that getting shot or hit once(even twice) by a teammate doesn't usually get you killed since there is also reduced damage, while getting knockdown in a fight usually results in your death.
You see, it may result in less presence of cavs during groupfights in a competitive scenario, but how about public play ? how about tdm?
You really want people to be forced to play cavalry only with cav duels and killing archers during a fight?
Because in a public scenario there's no coordination in fights at all, which means that cav would be stupidly dumb hard to play AND if you would just start bumping down by mistake your random teammates, trying to help them in a fight, you would just probably get kicked from the server(lol there's not even the option yet).Getting knockdown by cavs is already annoying, imagine increasing the chance of that happening...
It would be probably more realistic in a sense, but i can already see how rather than mount and blade it will just become mount and bowling.
 
Implementing friendly cavalry bumping would be an absolute pain in the neck, especially for the friendly infantry players who already have an extremely hard time on the battlefield. It'll also just cause trolls to constantly bump their team down instead of teamkilling them as a way to avoid getting banned. Currently, it's abysmal, I'm an infantry player and as I go to hit an enemy, my cavalry pushes me 10 metres and just stabs the dude. I know TW's aiming for more cavalry freedom and less obstruction, which is why you don't see have of the features that were mentioned implemented from the get-go. The option of making it so cavalry rear if they ride straight into their teammate (like in Warband) wouldn't be an option in TW's eyes because it limits freedom, it explains why the maps are very cavalry oriented (or atleast made it so cavalry can get ANYWHERE on the map and why there's no real corners on buildings, they're very oval or round so cavalry always has access).

Since the maps are designed around cavalry having freedom, the fact that the couch lances are infinitely long, the fact that they glide off walls instead of rearing, the fact that infantry can't kill horsemen with their swords but resort to throwing weapons to take them down even when they're stopped by a spear, the fact that they don't bounce at close range and can easily 1v1 an infantry, the fact at close range it deals 50+ damage per hit instead of glancing, I don't think adding a feature of them bumping down friendly infantry is a great idea. Before any of this is implemented, actually nerfing cavalry would be a better option, but I'd want cavalry to stop or rear when hitting friendly players, otherwise they'll just deal extra bump damage and just exacerbates the issues with cavalry.
 
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This didn't happen, they simply instastopped with no rearing.

Same difference, but yeah my bad.

but I'd want cavalry to stop or rear when hitting friendly players, otherwise they'll just deal extra bump damage and just exacerbates the issues with cavalry.

Based on this opinion, I was suppose to say stop since it's a Warband thing, but there we go.
 
They should either implement friendly bumps or scrape it completely. Friendly cavs sliding you around is annoying
 
But this is exactly what is already happening. You may not getting bumped into the ground but friendly cav will push you aside, blocking your hits, pushing you right into the enemy and so on. It's absolut chaos and a massive piss off.
I dont like the current system either, I liked warbands way of dealing with it because it doesnt punish the infantry for simply existing, and the cavalry gets stopped and hopefully hurt.

You forgot that you also have to watch out when and from where the friendly archers are shooting to dodge their arrows and you have to watch out from where your teammates throw stuff and you have to watch out from where the friendly Inf is swinging to block that aswell.

Bull****. You would reduce the presence of Cav during groupfights which would result in less distraction.
Thats not how people work. I play Warband siege a decent amount and last time I was shot by the same archer 3 times in the same melee fight. He didnt care that he hit me, because why would he, hes not me. He just kept shooting into the melee fight with zero regard for his teammates, because people dont care. Cavalry would 10000000% not care if they bumped down teammates and got them killed.

Having the horse rear up when he ran into a teammate would be a good fix. It'd leave the infantry unpunished and the cavalry would hopefully learn.
 
A horrible and underestimated topic to think about.

-full speed bumps allow the nearby infantry to hit you twice while on ground.
-full speed bumps allow the cav to stop 3 meters further, turn around, ride the 3 meters back and still stab you
But the worst part:
-you cannot bump teammates which pushes the low risk - high reward ratio far beyond

It has to be risky to blindly charge into 1v1s for a healthy balance. Your horse should not crush your friend...
The slow speed bump should be the maximum duration. Nearby infantry can hit once easily.

On the other hand it is nearly impossible to hit a dismounted cav:
-they slide too far
-they slide into objectives like walls, buildings or into the ground and appear when they are safe
-sword hit ground when you swing from sides
-but well aimed overhead swings come in too late
-even quickly released arrows can be blocked with the shield sometimes

Riding a 1HP horse is the greatest blessing. You have one free shot to charge into a spear. Because instead of rearing you receive a safe escort to ground. It is so hard to dismount a Cav and if you do, you get nothing.
I actually agree with every thing you say.
Dismounted "merging" with concrete walls or being able to use shield while standing up is too OP.
Being dismounted, especially at high speed, should deal incredibly high damages, as it often results in broken arms, knockout, etc. Damges should be increased when impacting concretes.
It would bring much more balance to the game in general, especially in skirmish. Also, I still think horses have way too much HP and should have penalties when they get hit.
 
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