StewVader
Sergeant

The three best examples of this that come to mind are HBO's Game of Thrones, Disney's Star Wars Trilogy, and of course FailWorld's Bannerlord.
The showrunners for Game of Thrones (D&D) were excellent at adapting the books to the small screen, however, when the time came to write their own content (the books run out at S5 I believe) the steep decline in show's quality was obvious, and then completely flatlined in the final two seasons. The show runners decided to take shortcuts (reducing the series to 8 seasons, when GRRM & HBO wanted 13+ and cutting the episodes from 10 to 7) to finish the series. The most popular TV show of all time, completely removed from the entertainment zeitgeist virtually overnight, due to the selfishness of D&D and their misguided shortcuts.
Disney's Star Wars Trilogy was obviously a victim of shortcuts and poor planning. The shortcuts are seen through the "Mary Sue" character Rey, who can use jedi powers with virtually no training, and is just good at everything effortlessly. Nothing is earned by the character. The trilogy was obviously not planned in advance, the overall arc of the story is a confusing mess with no continuity, and its full of Mcguffins, plotholes, and just concepts that don't exist in the Star Wars universe.
And yes Bannerlord by FailWorlds. Obviously a complete train wreck of poor planning and shortcuts. A decade of development and we have a barebones games that lacks fundamentally everything the community has pined for over the years, in both SP and MP. Rather than make a compelling sequel, Failworlds took shortcut after shortcut "streamlining" the game into oblivion ("Action RPG with a sprinkling of strategy"). Poor planning has been observed throughout this entire EA; where very little has changed, and virtually 0 new content has been added to the game and worst of all major game breaking issues like smithing / siege battles have not been fixed......
If I was to rank these failures in order of personal disappointment it would go Bannerlord, GOT, then Starwars.
What do you think?
The showrunners for Game of Thrones (D&D) were excellent at adapting the books to the small screen, however, when the time came to write their own content (the books run out at S5 I believe) the steep decline in show's quality was obvious, and then completely flatlined in the final two seasons. The show runners decided to take shortcuts (reducing the series to 8 seasons, when GRRM & HBO wanted 13+ and cutting the episodes from 10 to 7) to finish the series. The most popular TV show of all time, completely removed from the entertainment zeitgeist virtually overnight, due to the selfishness of D&D and their misguided shortcuts.
Disney's Star Wars Trilogy was obviously a victim of shortcuts and poor planning. The shortcuts are seen through the "Mary Sue" character Rey, who can use jedi powers with virtually no training, and is just good at everything effortlessly. Nothing is earned by the character. The trilogy was obviously not planned in advance, the overall arc of the story is a confusing mess with no continuity, and its full of Mcguffins, plotholes, and just concepts that don't exist in the Star Wars universe.
And yes Bannerlord by FailWorlds. Obviously a complete train wreck of poor planning and shortcuts. A decade of development and we have a barebones games that lacks fundamentally everything the community has pined for over the years, in both SP and MP. Rather than make a compelling sequel, Failworlds took shortcut after shortcut "streamlining" the game into oblivion ("Action RPG with a sprinkling of strategy"). Poor planning has been observed throughout this entire EA; where very little has changed, and virtually 0 new content has been added to the game and worst of all major game breaking issues like smithing / siege battles have not been fixed......
If I was to rank these failures in order of personal disappointment it would go Bannerlord, GOT, then Starwars.
What do you think?
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