Everything Has A Price

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Not this.

Who in the 11th century just up and decided to sell their town to someone? LOL, Constantinople going once, going twice, sold. This is too easy an exploit. Sell your town make no money, AI should never do this unless it's a faction member and a castle maybe.
 
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Who in the 11th century just up and decided to sell their town to someone? LOL, Constantinople going once, going twice, sold. This is too easy an exploit. Sell your town make no money, AI should never do this unless it's a faction member and a castle maybe.

I'm not defending the mechanic as designed at all, but I'm fairly certain titles and lands were exchanged for money (and fealty).

Also, I'm not convinced at the game's sense of scale. Constantinople as an example with respect to this game is an extreme.
 
You should not be able to buy a town in this game. The AI doesn't know its eliminating itself from the game by doing this.

This. I don't know why the dev think it's a good idea to even consider it an option. It makes no sense. Town and Fief tied to heritage, pride passed down to generation of lord. People goes to war with foreigners and backstabbing each others in court for it, it should never be something that can be bought with money, no matter how much.
 
This. I don't know why the dev think it's a good idea to even consider it an option. It makes no sense. Town and Fief tied to heritage, pride passed down to generation of lord. People goes to war with foreigners and backstabbing each others in court for it, it should never be something that can be bought with money, no matter how much.

You give up a fief in this game and you lose income. Unless lords retire and leave Calradia for Jamaica to settle down and live the slow life it makes no sense.
 
Who in the 11th century just up and decided to sell their town to someone? LOL, Constantinople going once, going twice, sold. This is too easy an exploit. Sell your town make no money, AI should never do this unless it's a faction member and a castle maybe.
Definitely NOT a castle.

Castles and forts were strategic holdings that would act as the first line of defense to defend a town, along with being the home of nobles. Accepting a castle being bought would literally be allowing your rivals to set a new base of operations that they can amass and roam free in. Imagine if King Henry V just bought Harfleur instead of having to lay siege.

In general, I don't think land should be bought at all unless it would be in the form as war compensation of a losing faction to the winning one in exchange for peace. Other than that, especially from a balance standpoint with AI, they are just accepting to lose a major stronghold/trade town in exchange for denars that don't matter because they prioritize 60% of their army size, that still consist largely of tier 1-2 units.
 
The way gear looting and selling works is unrealistic IMO. After and during battles local citizens and soldiers alike looted the mundane trinkets and weapons of the dead or injured. The Lords who had good control of their men would direct them to get the most valuable loot to claim themselves. random tattered gear etc. would be collected by the troops and effectively upgrade/replace their own worn gear.
It is unlikely a lord would show up at the nearest town after a battle with a dozen torn headwraps or whatever LOL. Nor would they be collecting bent pitchforks. That stuff would be turned to raw resource (fire wood, metal scrap) on site or re-processed by the troops for their own gear.

We should loot the following to our own inventory after battles-
A few if ANY HIGH END armor, weapon, horses etc. if we are gonna have damaged gear there should be a mechanic for repairing it. People wouldn't use damaged gear. They'd repair it or turn it in for scrap/repurposing.
(think about it 99% of gear in M&B is a useless grind. You chuck into inventory and chuck it into a sell screen alter. VERY dumb, unrealistic, unfun, uninteresting, boring, annoying, silly, GRIND GRIND GRIND...it's the worst part of the game)

Raw materials called METAL SCRAP and SCRAP WOOD. This wood and metal would be used for forging, troop upgrades and firewood would be used normally (should be a consumable that is required on hand and is used over time) etc. RAGS is also a possible resource. Basically the tattered bits of clothing and cloth etc. used for different purposes as a disposable resource.

Coin and Jewelry. Mostly what a lord or king would collect or demand from the field would be a share of the recovered coin and jewelry. Different cultures had different ways about it. Main point is a lord would assume a certain mount of coin or jewelry from any battle.

M&B gives us less or no loot when we take prisoners. This is nonsense. You would get the MOST valuables from taking people prisoner. You would strip them off everything without a chaotic battle. They would give these items up in exchange for their life/because they had no choice. In a battle who knows who loots the body before the battle ends and what happens to their loot as they are running around smashing their gear into your gear and vice versa. You should get undamaged weapons, clothing, weapons etc. from prisoners.
 
Two quick points on OP's picture:
  1. Unless the bar is not linear, that's nowhere near 5 mil. It's 2.8 to 3 mil at best.
  2. Marunath is the most prosperous town in Battania, and could be considered the capital. Try setting your sights lower haha.
I don't really have a strong opinion one way or another about the price of a town yet, but I generally agree with what JustinTime said two posts up about towns being used as part of peace agreements. A town shouldn't be up for sale at all times in my opinion, only in special circumstances. Maybe never.
 
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Buying is really important at the beginning of the game when player does not have enough money or military force. Also, buying is a merchant way to create your own kingdom. At later stages there is no need to buy because you can take it by force. So 5 mil is absurd price even in mid-late game stage because you either don't have that much money or you don't need to buy a city anymore.

If this perk exist it should be a reasonable way to use it. At such prices there is no point to to use it at all, by the time I get 5 mil I could conquer 1-2 faction and then to use this skill loses its meaning.

Also, getting 5 mil is not possible until late game unless playing heavily modded game. 300k-500k should be ok as it was in 1.2

Why nerfing single player game so hard is beyond me. If someone thinks that buying a city is bad way to play the game - DONT USE IT.
 
Economy snowballs out of control because of silly loot prices so rather than reduce loot prices which are causing tons of issues throughout the game (AI econ too low, player too high, T5 troops having better gear than their lord, etc.) TaleWorlds decided that they should just jack up the cost on everything instead. Because that makes total sense and will never cause problems.

I've been saying the loot prices are the main culprit of having ridiculous amounts of money easily late game since... hell the very first caravan adjustment way back at beta 1.1. Everyone argued against it and now, here we are a month later and people are finally clueing in that fighting one battle and getting damn near a MILLION may be a problem. Talking with people on this forum about economy balance is like banging your head into a wall. It isn't even a complicated system when you're a big 4x strategy player it's plain as day that having the war economy be that strong is always going to lead to snowballing, win more!!
 
I think its a fair price. But one thing astonishes me every time is how the hell everybody is that fast to obtain this perk. For me its taking DAYS ...


Same here, the only time I got that perk and was even able to use it was when I used the character export mod, edit the character to give him that perk (and a bunch of others I was never going to reach) and 60 million gold.

Came halfway of reaching it in a trader run once and suddenly I was too old to get married and I had passed the 10 year timer for the banner quest

You should not be able to buy a town in this game. The AI doesn't know its eliminating itself from the game by doing this.
It's a way to obtain a castle without having to start a war or join a faction. And play as a distant independent lord, quietly managing his posessions and household.

All the war and fighting and raiding and sieging gets in the way of kingdom management, economy management and bandit hunting.
 
This perk is absurd, it should be replaced by lowering the prices for a swap for fiefs by 50% and buying fiefs shouldn't be a thing
 
This perk is absurd, it should be replaced by lowering the prices for a swap for fiefs by 50% and buying fiefs shouldn't be a thing
It's a single player game if you don't like the perk, don't use that mechanic, but don't demand it to be taken away from people who do
 
If the cost of a town is that high then the perk might as well not exist. Perhaps the perk should be replaced with something that is actually useful.
For this you are totally right. ATM I'm at 2M and lvl 185, maybe i'll have 4M when I will get this perk. I think this screenshot only show the Price of Marunath and maybe price depends from other factors like prosperity etc. This perk is useless AND in order to get it you have to sacrifice A LOT of focus points and free attribut points. Maybe it could be an "auto perk" at lvl 100 or 75 a Perks that you don't need to choose against an other one but a Perks that you don't have at early game.
 
It's a single player game if you don't like the perk, don't use that mechanic, but don't demand it to be taken away from people who do
The thing is that this perk is preventing to broke an early game and give the game more life time. But if the price of the town is already preventing to buy it the perk become useless. (Even with a broken economy, 5M is VERY difficult to obtain) Why does it needs to be a so high lvl perk ? Waisting Focus points and free attributes ...
 
If you min/max for Soc, only do trading and do as little else as possible to keep your level low it might be faster.
I don't know though haven't tried to level it on purpose.

I've maxed it. But when you start entering in the lvl 150 zone it is very long and you have to make HUGE profits to lvl up ...
 
his perk is useless AND in order to get it you have to sacrifice A LOT of focus points and free attribut points.


That's the point of rpg games no? You are supposed to pick your type of character and specialize in a certain field, either you become really good at something and meh at the rest, or you become an all rounder who is average at everything
 
Seems fair enough tbh, towns in general should be expensive and getting millions isnt really a problem near mid to late game

Very interesting what you just said, because well... it's RNG? I conquered the entire calradia, maxed out the Trade tree and used Everything has a price only 2 times to spare my soldiers dying to Battanian archer militia and Fianns. It was too expensive to use it more often because all of my millions came from the caravans, some trading to max out the trade and taxes from one town and 2 castles. I've done all the conquering myself leading an army yet I never managed to get such gear that would make me half a million (300k was like the max I could get from selling the gear I got from conquering one entire faction), not to speak about the whole million. I ended the game with like 5 millions in my pocket.

Also the perk wasn't that easy to come by before TaleWorlds fixed the trade exp after save load, it's still time consuming nowadays. Not worth it imo, I don't know if 5 millions is intended price because one patch made lords cost the same amount after persuading so I'm pretty sure it's the bug or temp value because those 2 things (lords and towns bartering) were too easy to before. Nevertheless, it's not fair if you don't use exploits imo and should be changed.
 
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You should not be able to buy a town in this game. The AI doesn't know its eliminating itself from the game by doing this.
TOTALLY!!
It makes me sad to see how they have dumbed down the game....RNG everywhere and you use money to buy what you should work hard to achieve? Seems perfect for 2020, I don't like it, but economically, I don't blame them...
 
That's the point of rpg games no? You are supposed to pick your type of character and specialize in a certain field, either you become really good at something and meh at the rest, or you become an all rounder who is average at everything
I don't know if you tried to go the merchant way. But actually it is now pretty boring, it's been nearly 40 hours of reselling goods from town to town and I'm only lvl185 trade. Imagine, my "merchant gameplay" which is only this. It's cool to have a goal but buying a city is not a "Final Goal" itself. It should be a step.
 
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