Every time bro

Users who are viewing this thread

LDominating

Regular
Vlandia is a stupid faction that should be deleted and replaced with anything/
Completely remove CAVALRY bonus AND BE DONE WITH THIS ISSUE since the beginning of the game,ITS BAD ITS AWFUL!
OR MOVE EVERY CAVALRY bonus to start at T3!
Imperial and Sturgians get T3/4 and T5 cavalry dudes,not cool!
That or make Menavliatons,Spearmen(heavy and normal)aand all noble troops ignore the 20% bonus.

Either that or PLEASE nerf the Vlandians and Khuzaits!
Lower prosperity of towns by like 2000,reduce starting parties,reduce clan level of T4 to T3 and T3 to T2,reduce hearths in the villages!

These changes should have been in the first week!
And remove the shields from Vlandian Crossbowmen AAAAND freaking nerf the cut dmg of Glaives,I'm tired of how stupid these 2 are!
 

Rush09

Regular
Vladia is quite strong yeah, it becomes a regular occurence in each campaign where Vladia just takes the world. Strong overall roster, good geographic spot and good economy.
The Khuzait though have seen better days, haven't seen a campaign where they dominate in quite a few campaigns.
 

LDominating

Regular
Vladia is quite strong yeah, it becomes a regular occurence in each campaign where Vladia just takes the world. Strong overall roster, good geographic spot and good economy.
The Khuzait though have seen better days, haven't seen a campaign where they dominate in quite a few campaigns.
I know about Vlandia.

Khuzait,yea they've been only dominating Sturgia in my playthroughs and sometimes NE and might get either clapped be Aserai or SE or take a few fiefs before they get smashed!

But Battania and Sturgia can't do anything against Vlandia...
You destroy 1 army,here comes another!
And it's bad because with the armour shoulderpad nerfs,Vlandian troops became actually useful.
A Cataphract has 64BA,a Knight has 54BA.
A Khan's guard has 52..
A druzhinik has 57..
It sucks fighting Khan's Guards and Knights,with Knights you can probably spam Menavliatons or Oathsworns/Heavy Spearmen to deal with them but with Khan's Guards?
RIP!
On both campaign and simulated battle,it's annoying to fight these 2 factions.

It's bad that Sturgia is...so goddamn frustrating to play,snow AND forests with Lords that don't have Scouting at 75 for Forest Kin perk to help mitigate it.
It also sucks they lack clans and lords to launch a counterattack.
In my playthroughs,Vlandia loses 1 army to Sturgians and then they get like 2-3 castles before Vlandia forms another army,smashes the Sturgians and take up to Varcheg,then they declare war on Battanian only to get declared war by either NE or Khuzait and that's that...
Battania is either holding up to WE and taking a few fiefs here and there,but they can also freaking lose an army and poof 3 cities lost,but the outcome is usually the same,Battania gets deleted by Vlandia sooner or later.

The A.I isn't smart either,which could be made to be smarter with what I assume could be relative ease,instead of a dumbass war between Battania and Sturgia they could declare a 3 way war on Vlandia after it inevitably declares war on W Empire or Aserai...
 

Rush09

Regular
True, Battania and Sturgia have the short stick in the factions overview. I do put Sturgia at bottom though.

Battania has the best archer in the game but everyone else sucks. Their T5 infantry can't even hold their shields straight for shieldwall but they have good economy and their towns are all close to each other, they are easier to defend. Their problem is Vladia just being too good.

Sturgia is just a mess, their roster besides T6 Cav and maybe T5 Spearman is just bad, their economy is bad and their position is bad. Their towns have very little prosperity to generate money early own and half the towns in Sturgia are terribly positioned. Tyal is too far away from the rest, Varcheg and Omor are too open, very easy for Vladia, Battania and NE to take them. Without these three towns, Sturgia is reduced to only half their original towns and it usually happens very early in each campaign.

Also the AI doesn't know how to handle two wars in both sides at the same time for Sturgia. How many times they create an army near Varcheg only to send them to attack the Tyal area while a Vladian or Battanian army is going around in the area. And yeah, it's a shame diplomacy isn't in the base game (without mods).
 
I don't see an issue with some countries being inherently stronger than others. If anything, it creates a more interesting dynamic since you could play for the underdogs and try to help them out (or take them over) or use them as a staging ground for your own ambitions. Alternatively, you could join the winning team and try grow from under their shadow, or alternatively stay loyal and play what's essentially the easy mode of this game.

Besides, there tends to be a chaotic equilibrium over the decades so 5-6 factions usually end up checking each other in the long run. Like, in my own unification playthrough, Vlandia was strong in the west but was unsuccessful expanding beyond Western Calradia/Warband-Land while the Western Empire united all the Empire culture cities and dominated Eastern Calradia; the Southern Empire took over most of the Khuzait lands and basically replaced them; Sturgia alternated from being a dominant force that dug through the Western/Southern Empire and Vlandia to being pushed back into the corner. The Aserai were pretty weak for most of my playthrough since Battania absorbed an independent Senala and I managed to rise to power thanks to them granting (almost) every fief in the region to me that they conquered from the Aserai--despite the region being separated by multiple countries since Battania was, allegedly, weak and halved but fully capable of dominating the Aserai in a long distance campaign lol. Perfect for me since, by the time I went independent, the Battanians couldn't really do anything to punish me since they had Strugia, Vlandia, and the West to deal with...

...which is all to say; it's fine that there's an imbalance between countries. They're balanced well enough for 5-6 to last in some form or another over 30-40 years and the imbalance creates interesting strategic scenarios. It's much better than the 8 countries just being static with hardly any shifts over the decades, that's for sure.
 

Rush09

Regular
True but why does Sturgia need to be the underdog or Vladia the superpower in each campaign? It just hurts replay value. And balancing the factions more would hardly create a static situation. I mean the three empires factions are equal in unit composition and between them you can get different outcomes in each campaign.
 
Geography is the firs thing that comes to mind; Vlandia's in a safe corner while Sturgia has some safety but no real room to expand without being surrounded by hostiles. Even if Vlandia's units were all terrible, their cities all poor, they'd still have a huge advantage simply because they have ideal geography whereas Sturgia, even if they were giga-chads with the best of everything, eventually have to deal with being too spread out and potentially surrounded if they leave their safe space around Varnovopol and Sibir.

I've only played one and a half playthroughs so far, so I can't say my witnessing the Western Empire dominate twice, the Northern Empire stumble and recede twice, and the Southern Empire go from dominant in the corner to skewered by the Aserai is representative of what typically happens or not.

If they're sufficiently balanced, then it becomes very difficult for the A.I. to establish a lasting foothold without sacrificing something else. Basically, if Aserai took Ortyisa and consistently got ganked by Vlandia, the West, and/or Battania, then they'd likely never expand into that region without some very good RNG. Likewise with Danustica in their eastern front. If Vlandia always got targeted by an "unofficial coalition" once they expanded into Battania and Western territory, they'd never really go far in expanding east unless these guys' respective neighbors intervened while they were busy with Vlandia. Basically, what I'm trying to say is, it's very possible to create a static balance if it's "too balanced" so some degree of inequality is inevitable in order to trigger (ideally high varied) domino effects.

I think it'd be a significant improvement towards randomness by itself if noble clans defected more often, and "schemes" (like sabotaging walls, inciting riots, alienating noble clans to diminish their loyalty, arranged timed defections, etc.) were implemented to make things a little less deterministic.
 

JunKeteer

Sergeant
It's most definitely a map issue. If there was an 'easy' way to just swap positions of BT to VL lands or whatever variation with the other kingdoms to test; will more than likely see the same for whichever one got the short stick being where Sturgia/Batt currently are.
 
Yeah, I think if starting fiefs were shifted a little--like Battania's based in Ostican and Rovalt with its eastern border being Dunglanys and Pen Cannoc, with Sturgia absorbing Seonan and Marunath--then you'd see a very different game play out, although I'd still put my money on Vlandia since the Pravend/Jaculan/Sargot/Charas circuit is extremely desirable.
 
Vlandia is a stupid faction that should be deleted and replaced with anything/
Completely remove CAVALRY bonus AND BE DONE WITH THIS ISSUE since the beginning of the game,ITS BAD ITS AWFUL!
OR MOVE EVERY CAVALRY bonus to start at T3!
Imperial and Sturgians get T3/4 and T5 cavalry dudes,not cool!
That or make Menavliatons,Spearmen(heavy and normal)aand all noble troops ignore the 20% bonus.

Either that or PLEASE nerf the Vlandians and Khuzaits!
Lower prosperity of towns by like 2000,reduce starting parties,reduce clan level of T4 to T3 and T3 to T2,reduce hearths in the villages!

These changes should have been in the first week!
And remove the shields from Vlandian Crossbowmen AAAAND freaking nerf the cut dmg of Glaives,I'm tired of how stupid these 2 are!!
Vlandia is a stupid faction that should be deleted and replaced with anything/
Completely remove CAVALRY bonus AND BE DONE WITH THIS ISSUE since the beginning of the game,ITS BAD ITS AWFUL!
OR MOVE EVERY CAVALRY bonus to start at T3!
Imperial and Sturgians get T3/4 and T5 cavalry dudes,not cool!
That or make Menavliatons,Spearmen(heavy and normal)aand all noble troops ignore the 20% bonus.

Either that or PLEASE nerf the Vlandians and Khuzaits!
Lower prosperity of towns by like 2000,reduce starting parties,reduce clan level of T4 to T3 and T3 to T2,reduce hearths in the villages!

These changes should have been in the first week!
And remove the shields from Vlandian Crossbowmen AAAAND freaking nerf the cut dmg of Glaives,I'm tired of how stupid these 2 are!
Skill issue? I will agree with the glaive though those are a bit over the top.
 

LDominating

Regular
Sounds like a skill issue
You're so funny bro.
It's the reason why campaign have become so repetitive and the game without mods is garbage!
Because people like you "Hur durr,SkAlL IsSue" instead of actually writing a post on the forum.

This isn't my 1st time writing such a post and everytime there's 1 funny guy like you that does the same yet the rest share the same experience!
 

Ananda_The_Destroyer

Grandmaster Knight
Nah give the cav all long glaive like weapons (could be longer 2 handers) and the AI to be able to pull them out at the appropriate range so they can slaughter the garbage outright like knights should! And take away the faction banks so they have to actually live off of fief incomes and loot and then when they don't have any money they don't any parties and they GTFO of the game.
 

LDominating

Regular
Nah give the cav all long glaive like weapons (could be longer 2 handers) and the AI to be able to pull them out at the appropriate range so they can slaughter the garbage outright like knights should! And take away the faction banks so they have to actually live off of fief incomes and loot and then when they don't have any money they don't any parties and they GTFO of the game.
YEA!
DOWN WITH THE COMUNISM!
FINE STEEL MENAVLIATON FOR CATAPHRACTS!

RHOMPHAIAS FOR B.SCOUTS!

NORTHERN DECORATED AXE FOR DRUZIHINIK!
 

LordDaem

Regular
WB
You say that, but when the Vlandian's come up against the Aserai, the Aserai absolutely demolist the Vlandians!

In my last game, I was playing as a Vlandian vassal, somehow got voted as leader of the faction (despite only being a tier 3 clan) when Derthert died and suddenly, all hell broke loose when the Aserai declared war and we ended up with a peace settlement of 5000 denars a day!
 
Top Bottom