Knight at Arms
Idk if it's hilarious or just sad that Taleworlds can't even stick to their own lore. Ffs most gaming companies that have series of games in the same setting either have a lore master or a lore document or both, but not Taleworlds they just say **** it let's go.
my guess is that the original M&B was meant to be an fantasy RPG of sorts, and as such the lore and world were created from scratch, though Armageddon dropped that idea mid-development and went for what we see in WB basically.
BL being a "prequel" he seemed to intend to bring "continuity" into the series (observable through the first BL map that we never played at), issue being that they've basically destroyed both pre-established lore and even geography in the process (which made the entire setting make absolutely zero sense).
I can dig both NP, yet I do feel that this half-baked world space, settlement positioning and lore should either be changed entirely since they've basically destroyed all continuity, or it should've stuck to the original even if with massive scaling and additional bodies of water. As is, ti's simply bad imo...