Native Completed Europe under Siege ( Multiplayer long time tournament) NATIVE

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Yberion

Sergeant
REGISTER AT THIS WEBSITE TO PLAY
www.europe-under-siege.tk


Hi i want to present you my idea for a new type of tournament.

The Tournament plays half on a strategical map of europe and the other half on the well know warband battlefield.

How does it work?

The map

The map is divided in provinces which can be hold by a certain faction.
The map is also splittet in a grid. This grid is for movement of the factions armies.


Factions

Factions will be generated in the signup, you can  make a new faction or join an existing one. ( joining works also during game)
Every faction have to select a King which is representative for diplomacy but doesnt have direct control over the factions armys.
Every province held by a nation allows it to generate an army.
which means your faction got 3 provinces so you can have 3 army with a maximum of 25 players each.

Armys

Every nation can recruit Players to build armys or raise existing ones.
To create an army you need at least 10 players.
The max size of an army is 25 players.
Every army have to choose thejre default warband faction ( vaegir, nord, swadia, rhodok, sarranide sultanate ,khanat khergit) !!!!! this faction can not be changed !!!!!!
Every army has got 4 movement points each round which can be used as thej want.
Every army have to select a leader who decides the movement of his army.

Movement

The movement of armies on the strategic map works kinda simple you tell the GM the coordinates ( like on a chess game) and he will set the armies flag there .

Movement costs:
Green- 1 point  [Flatlands]
Yellow-2 points [Swamp ,forest]
Red-4 points [Mountains]

Provinces

Every province has got a capitol which can be sieged to gain control of this province.
If the attack fails ( defenders win the siege) the attacking army will be resettet to thejre home province and have to wait one round.

If the attackers win, the province will be given to the nation of the attackers and the defending army will be resettet to thejre home province and thej have to wait one round.

If 2 (or more) armys meet on the field thej will play an random plain map or random steppe random mountain and so on ( depends on thejre location)

Diplomacy

Diplomacy between nations is essential for a good gameplay thej have to declare war against each other before thej are able to attack them or pass thru thejre land without permission.

Also nations can form an alliance to defeat a bigger enemy .

Diplomacy will also work over a gamemaster. The king of a nation sends the GM a message and the status in your nations form will be changed.

Example nations form

Nation: France
Provinces: 7
Allied to: Russia,Byzanthene Imperium
Hostile to:Holy roman empire of German nation
Armies: 2/7

1 French Army (Vaegir)
Player 1 ID:
Player 2 ID:
Player 3 ID:
Player 4 ID:
etc

2 French Army (Nord)
Player 1 ID:
Player 2 ID:
Player 3 ID:
Player 4 ID:
etc

Fight rules

Battle

5 min
1000 gold
round end bonus 100%
kill bonus 100%
rounds played 10
map depends on location and will be randomised

Siege

30 min
1000 gold
round end bonus 100%
kill bonus 100%
rounds played 3
map depends on location




SO Please send me feedback and give some INTELLIGENT discussion those rules arnt hardcoded so pls give your ideas input and so on

Greetings
Yberion
Gothic Clan
 
all are welcome BUT you have to live with high pings and timezone issues

also this isnt for clans only everyone is welcome more players = more armys = more fun
 
There are some mistakes.
You should use Byzantine Empire instead of Byzanthene Empire. And Holy Roman Empire. I assume that you play in medieval times. The adding "of German Nation" has been added in 15th or 16th century, where the Empire was actually no real Empire anymore, instead a Confederation of Feudal Lords.
 
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