Knüppel said:and they'd be sold out five minutes after the reset, as quite some people prefer to dress a little more civilized then the casual serf or peasant, but not take up heavy armor.
Lai said:Knüppel said:and they'd be sold out five minutes after the reset, as quite some people prefer to dress a little more civilized then the casual serf or peasant, but not take up heavy armor.
Even if you're right, that's why we have tailoring skill, no? But anyway, it's been like a whole day after the reset and i've just checked: people bought 4 brown dresses (at least 3 are bought by me), two peasant dresses (at least one bought by me, most possibly both), 3 red gambesons, 7 black robes and 2 black hoods (by two guys roleplaying priests), well, that's all regarding basic cloth.
Even on RCC with a much more people online and noticably lower target stocks you can always buy these.
Well it's friday and it's out of red shirts and black robes. A few days ago is, i believe, a couple of days after reset.robindelang2 said:Currently on RCC the server is like.. empty of some clothes
Lai said:Well it's friday and it's out of red shirts and black robes. A few days ago is, i believe, a couple of days after reset.robindelang2 said:Currently on RCC the server is like.. empty of some clothes
> nothing wrong with the amount of stocks on RCC AND EUA
The stock of 125 pieces of any thing that is bought only on several occasions is absolutely not right on a server with a peak of ~50 people. There could be generic MMORPG NPC's that sell those goods and never run out of them and it would be the same. Certainly not the way it was meant to be in a player-driven PW. At least that's how i see it.
Lai said:Player-driven enonomy is what i meant. In PW, 95% items are craftable and there's no NPC's who get them out of nowhere (except for resets) and the stock-based prices are meant to ensure there's no boring farming stuff when you craft a thing in always the same place and sell it to the always the same vendor. I believe Vornie mentioned all classes have they place in PW, which is unfortunatly inexistant. It should be balanced by a map maker to work, otherwise it's a DM server where you first mine, then fight.
Knüppel said:http://forums.taleworlds.com/index.php/topic,209769.msg4992280.html#msg4992280
It is all up to the mapmakers what happens ingame.
I think so. A lot of the same peeps.doctorwarband said:I just figured out... Is this the continuation of United?
I didnt understand what you said hereSkallagrim said:I think so. A lot of the same peeps.doctorwarband said:I just figured out... Is this the continuation of United?
Supposed to be like the old EU, US East plays the role of NA, and RCC...
Because you're a noobdoctorwarband said:I didnt understand what you said hereSkallagrim said:I think so. A lot of the same peeps.doctorwarband said:I just figured out... Is this the continuation of United?
Supposed to be like the old EU, US East plays the role of NA, and RCC...
Yes... now...Skallagrim said:Because you're a noobdoctorwarband said:I didnt understand what you said hereSkallagrim said:I think so. A lot of the same peeps.doctorwarband said:I just figured out... Is this the continuation of United?
Supposed to be like the old EU, US East plays the role of NA, and RCC...
Before, there were two servers, NA and EU. They merged into United, which sucked, so NA left and became HCRP, then both died and... yeah. RCC just came out of no-where, hence the
Savy?
MrLyle said:Did I just read 'pirate concept'? --> http://www.youtube.com/watch?v=qGyPuey-1Jw