Resolved "Escort Caravan" Bugs

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Version number
1.5.7
Branch
Main
Modded/unmodded
No, I didn't use any mods.
I took an Escort Caravan quest out of Pravend and immediately noticed that the caravan:
A. Had only 9 defenders (well, that's OK - that's why they needed me!)
B. Was going 0.5 faster than I on the same terrain! (My party is under the window in the center, but in the lower right you see my speed is 4.8; whereas the window shows the caravan is going 5.2.)

Gp1RRWm.jpg


I have often noticed that caravans on these quests are typically faster than a warband. This particular quest was so bad that I lost sight of it north of Ortysia and didn't see it again until I had to save it from Looters (by which time they were down to 3 defenders).

So, BUG 1: a caravan should restrict its speed to the warparty they contracted to defend them! To do otherwise is stupid!

This particular quest required me to reach 2 destinations with them. Previously in my current campaign I only had to make one trip. OK, that's not a problem... as long as they actually go somewhere!

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In this instance I started in Pravend and nearly got to - count 'em - FIVE cities and never got credit for any because it didn't enter them! If you look up this itinerary on the map, you'll see I went an incredible distance in this quest, and I couldn't finish it, as my soldiers started starving.

BUG 2: a caravan should GO to the place it is heading for! Changing destinations once it nears the target town is stupid- they'll never sell anything!

I believe caravan speed being unrelated to its defenders and capricious changes of itinerary have been faults since the very beginning. I have seen both over the whole EA period. I didn't find these on the open issues, though.

And just for good measure...

BUG 3: In the Quest explanation above, "it's" should be "its" in each phrase "changed it's way".).
 
BUG 1: a caravan should restrict its speed to the warparty they contracted to defend them
Hey, you can write a thread about this in our suggestions forum.

Can you please send a save file so we can inspect the "caravan changing destinations" issue further? You can upload the file to http://upload.taleworlds.com:8080/ address. Please paste the link to this thread as description so i can identify it.
 
I have uploaded a save. Unfortunately, the only one I had was just after fighting off the attackers, so it is about midway through its careening route; it was attacked between Ortysia and Lageta, and probably at the time of the save had switched to go to Seanon.
 
I did a lot of caravan escort in my current game (started with e1.5.7 | Main).
They usualy change destination within reason :
  • Targeted town besieged
  • Running from hostiles too much (2-3 times in a short time seem to be enough)
I saw only 3 real bugs with them :
  • The dialog specifies a daily wage for this mission, which is (badly) not true !
  • Selected his starting town as new destination... Right after the escort started (already reported by a few thread)
  • Cannot defend the caravan against non-bandit. Only the don't get involved option is available (bug marked as fixed few version ago but still persist, badly I didn't retrieved the original report)
 
I have been informed that this issue is fixed on our development branch and the fix will be implemented with the upcoming patches. Thanks for reporting!
 
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