Escaping a fight, you lose way too many troops.

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cadadr

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So I have a party of 170, and very high tactics and roguery. I find myself trapped in a fight, and if I try to escape, I lose 110 troops. And if I go for it, I'm often put in a situation where I can't go to clear.

At that point all I can do is to enter the fight and pull off the archer thing where you shoot the army off and retreat multiple times till they are beatable. It's boring and sad.
 
So I have a party of 170, and very high tactics and roguery. I find myself trapped in a fight, and if I try to escape, I lose 110 troops. And if I go for it, I'm often put in a situation where I can't go to clear.

At that point all I can do is to enter the fight and pull off the archer thing where you shoot the army off and retreat multiple times till they are beatable. It's boring and sad.

You could just lose the fight too...
 
Well the last time I checked, when an enemy force was routed then they were completely screwed, What NEEDS to happen is that part of the calculation is determining unit composition. After all, infantry should have zero ability to "chase down" a retreating cavalry force.
 
Well the last time I checked, when an enemy force was routed then they were completely screwed, What NEEDS to happen is that part of the calculation is determining unit composition. After all, infantry should have zero ability to "chase down" a retreating cavalry force.

In terms of balance, the game does not need more ways cavalry is advantaged over infantry. Cavalry parties are already so much faster, there is no reason they should get caught on the map unless trapped.
 
In terms of balance, the game does not need more ways cavalry is advantaged over infantry. Cavalry parties are already so much faster, there is no reason they should get caught on the map unless trapped.
Except you can have cavalry as part of your slower, larger infantry force. If my main force gets hammered, the cavalry shouldn't be getting killed, especially if the enemy doesn't have cavalry themselves
Cavalry is perfectly deatable, I do it all the time. It takes tactics and planning. splitting your infantry into 2 groups, one on each side while your archers in the middle shred them works wonders even against horse archers.
 
Except you can have cavalry as part of your slower, larger infantry force. If my main force gets hammered, the cavalry shouldn't be getting killed, especially if the enemy doesn't have cavalry themselves

I always 'simulated' that by breaking off a companion with all the infantry slowing me down into their own party and letting them get mulched while my mounted element gets away clean.

Cavalry is perfectly deatable, I do it all the time. It takes tactics and planning. splitting your infantry into 2 groups, one on each side while your archers in the middle shred them works wonders even against horse archers.

I didn't say cav weren't beatable, I said they shouldn't get caught by infantry on the map, unless they get trapped.
 
You could just lose the fight too...
Yeah but sometimes it's just a mistaken click. But not only that, if you escape you're put in a very disadvantageous place. Like eg you escape but they you're stuck between an enemy city or a no exit situation and the only way out is fighting. It's not like they catch up to you, you're served to them again on a plate, with half of your force gone.

Also, the cav thing is relevant. How can 1 guy on horseback with no cargo can't escape a band of pedestrian looters?
 
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