Error with tweaked initialize_aristocracy script

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Hello, I tweaked my initialize aristocracy script in order to have set family relationships (I've got some factions with 10 lords/ladies and some others with standard 20 lord/ladies).

Everything works fine except that when I enter a town / castle where ladies are present I get the following error code and cannot see ladies (incl. married ladies):

Code:
 SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
 At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. SCRIPT ERROR ON OPCODE 2173: Invalid Troop ID: -1; LINE NO: 3:
 At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. SCRIPT ERROR ON OPCODE 2190: Invalid Faction ID: -1; LINE NO: 10:
 At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. SCRIPT ERROR ON OPCODE 1073742364: Invalid Troop ID: -1; LINE NO: 34:
 At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. SCRIPT ERROR ON OPCODE 1073742364: Invalid Troop ID: -1; LINE NO: 35:
 At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 36:
 At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 41:
 At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor. At script: npc_decision_checklist_male_guardian_assess_suitor.

This is my code for initialize_aristocracy (npc_decision_checklist_male_guardian_assess_suitor hasn't been touched). I use Diplomacy as a base.
Code:
    ("initialize_aristocracy",
    [
      #LORD OCCUPATIONS, BLOOD RELATIONSHIPS, RENOWN AND REPUTATIONS

      #King ages
      (try_for_range, ":cur_troop", kings_begin, kings_end),
        (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_hero),
        (store_random_in_range, ":age", 50, 60),
        (troop_set_slot, ":cur_troop", slot_troop_age, ":age"),
        ##diplomacy start+
        #(eq, ":cur_troop", "trp_kingdom_5_lord"),#<-- There was no reason for this to be in the loop, so moved it out.
        #(troop_set_slot, ":cur_troop", slot_troop_age, 47),
      (try_end),
      (troop_set_slot, "trp_kingdom_5_lord", slot_troop_age, 47),#<-- Moved from above
      ##diplomacy end+

# Lord's Ages + Family Tree
 
 # Kingdom 1
  (troop_set_slot, "trp_knight_1_1", slot_troop_age, 50),
  (troop_set_slot, "trp_knight_1_1", slot_troop_spouse, "trp_kingdom_1_lady_1"),
  (troop_set_slot, "trp_knight_1_13", slot_troop_father, "trp_knight_1_1"),
  (troop_set_slot, "trp_knight_1_13", slot_troop_mother, "trp_kingdom_1_lady_1"),
  (troop_set_slot, "trp_kingdom_1_lady_13", slot_troop_father, "trp_knight_1_1"),
  (troop_set_slot, "trp_kingdom_1_lady_13", slot_troop_mother, "trp_kingdom_1_lady_1"),
 
  (troop_set_slot, "trp_knight_1_2", slot_troop_age,50),
  (troop_set_slot, "trp_knight_1_2", slot_troop_spouse, "trp_kingdom_1_lady_2"),
  (troop_set_slot, "trp_knight_1_14", slot_troop_father, "trp_knight_1_2"),
  (troop_set_slot, "trp_knight_1_14", slot_troop_mother, "trp_kingdom_1_lady_2"),
  (troop_set_slot, "trp_kingdom_1_lady_14", slot_troop_father, "trp_knight_1_2"),
  (troop_set_slot, "trp_kingdom_1_lady_14", slot_troop_mother, "trp_kingdom_1_lady_2"),
 
  (troop_set_slot, "trp_knight_1_3", slot_troop_age,50),
  (troop_set_slot, "trp_knight_1_3", slot_troop_spouse, "trp_kingdom_1_lady_3"),
  (troop_set_slot, "trp_knight_1_15", slot_troop_father, "trp_knight_1_3"),
  (troop_set_slot, "trp_knight_1_15", slot_troop_mother, "trp_kingdom_1_lady_3"),
  (troop_set_slot, "trp_kingdom_1_lady_15", slot_troop_father, "trp_knight_1_3"),
  (troop_set_slot, "trp_kingdom_1_lady_15", slot_troop_mother, "trp_kingdom_1_lady_3"),
 
  (troop_set_slot, "trp_knight_1_4", slot_troop_age, 50),
  (troop_set_slot, "trp_knight_1_4", slot_troop_spouse, "trp_kingdom_1_lady_4"),
  (troop_set_slot, "trp_knight_1_16", slot_troop_father, "trp_knight_1_4"),
  (troop_set_slot, "trp_knight_1_16", slot_troop_mother, "trp_kingdom_1_lady_4"),
  (troop_set_slot, "trp_kingdom_1_lady_16", slot_troop_father, "trp_knight_1_4"),
  (troop_set_slot, "trp_kingdom_1_lady_16", slot_troop_mother, "trp_kingdom_1_lady_4"),
 
  (troop_set_slot, "trp_knight_1_5", slot_troop_age,50),
  (troop_set_slot, "trp_knight_1_5", slot_troop_spouse, "trp_kingdom_1_lady_5"),
  (troop_set_slot, "trp_knight_1_17", slot_troop_father, "trp_knight_1_5"),
  (troop_set_slot, "trp_knight_1_17", slot_troop_mother, "trp_kingdom_1_lady_5"),
  (troop_set_slot, "trp_kingdom_1_lady_17", slot_troop_father, "trp_knight_1_5"),
  (troop_set_slot, "trp_kingdom_1_lady_17", slot_troop_mother, "trp_kingdom_1_lady_5"),
 
  (troop_set_slot, "trp_knight_1_6", slot_troop_age,50),
  (troop_set_slot, "trp_knight_1_6", slot_troop_spouse, "trp_kingdom_1_lady_6"),
  (troop_set_slot, "trp_knight_1_18", slot_troop_father, "trp_knight_1_6"),
  (troop_set_slot, "trp_knight_1_18", slot_troop_mother, "trp_kingdom_1_lady_6"),
  (troop_set_slot, "trp_kingdom_1_lady_18", slot_troop_father, "trp_knight_1_6"),
  (troop_set_slot, "trp_kingdom_1_lady_18", slot_troop_mother, "trp_kingdom_1_lady_6"),
 
  (troop_set_slot, "trp_knight_1_7", slot_troop_age,50),
  (troop_set_slot, "trp_knight_1_7", slot_troop_spouse, "trp_kingdom_1_lady_7"),
  (troop_set_slot, "trp_knight_1_19", slot_troop_father, "trp_knight_1_7"),
  (troop_set_slot, "trp_knight_1_19", slot_troop_mother, "trp_kingdom_1_lady_7"),
  (troop_set_slot, "trp_kingdom_1_lady_19", slot_troop_father, "trp_knight_1_7"),
  (troop_set_slot, "trp_kingdom_1_lady_19", slot_troop_mother, "trp_kingdom_1_lady_7"),
 
  (troop_set_slot, "trp_knight_1_8", slot_troop_age,50),
  (troop_set_slot, "trp_knight_1_8", slot_troop_spouse, "trp_kingdom_1_lady_8"),
  (troop_set_slot, "trp_knight_1_20", slot_troop_father, "trp_knight_1_8"),
  (troop_set_slot, "trp_knight_1_20", slot_troop_mother, "trp_kingdom_1_lady_8"),
  (troop_set_slot, "trp_kingdom_1_lady_20", slot_troop_father, "trp_knight_1_8"),
  (troop_set_slot, "trp_kingdom_1_lady_20", slot_troop_mother, "trp_kingdom_1_lady_8"),
 
  (troop_set_slot, "trp_knight_1_9", slot_troop_age,30),
  (troop_set_slot, "trp_kingdom_1_lady_9", slot_troop_guardian, "trp_knight_1_9"),
 
  (troop_set_slot, "trp_knight_1_10", slot_troop_age,30),
  (troop_set_slot, "trp_kingdom_1_lady_10", slot_troop_guardian, "trp_knight_1_10"),
 
  (troop_set_slot, "trp_knight_1_11", slot_troop_age,30),
  (troop_set_slot, "trp_kingdom_1_lady_11", slot_troop_guardian, "trp_knight_1_11"),
 
  (troop_set_slot, "trp_knight_1_12", slot_troop_age,30),
  (troop_set_slot, "trp_kingdom_1_lady_12", slot_troop_guardian, "trp_knight_1_12"),

  (troop_set_slot, "trp_knight_1_13", slot_troop_age,20),
  (troop_set_slot, "trp_knight_1_14", slot_troop_age,20),
  (troop_set_slot, "trp_knight_1_15", slot_troop_age,20),
  (troop_set_slot, "trp_knight_1_16", slot_troop_age,20),
  (troop_set_slot, "trp_knight_1_17", slot_troop_age,20),
  (troop_set_slot, "trp_knight_1_18", slot_troop_age,20),
  (troop_set_slot, "trp_knight_1_19", slot_troop_age,20),
  (troop_set_slot, "trp_knight_1_20", slot_troop_age,20),

  (troop_set_slot, "trp_kingdom_1_lady_1", slot_troop_age,50),
  (troop_set_slot, "trp_kingdom_1_lady_2", slot_troop_age,50),
  (troop_set_slot, "trp_kingdom_1_lady_3", slot_troop_age,50),
  (troop_set_slot, "trp_kingdom_1_lady_4", slot_troop_age,50),
  (troop_set_slot, "trp_kingdom_1_lady_5", slot_troop_age,50),
  (troop_set_slot, "trp_kingdom_1_lady_6", slot_troop_age,50),
  (troop_set_slot, "trp_kingdom_1_lady_7", slot_troop_age,50),
  (troop_set_slot, "trp_kingdom_1_lady_8", slot_troop_age,50),
 
  (troop_set_slot, "trp_kingdom_1_lady_9", slot_troop_age,25),
  (troop_set_slot, "trp_kingdom_1_lady_10", slot_troop_age,25),
  (troop_set_slot, "trp_kingdom_1_lady_11", slot_troop_age,25),
  (troop_set_slot, "trp_kingdom_1_lady_12", slot_troop_age,25),
 
  (troop_set_slot, "trp_kingdom_1_lady_13", slot_troop_age,20),
  (troop_set_slot, "trp_kingdom_1_lady_14", slot_troop_age,20),
  (troop_set_slot, "trp_kingdom_1_lady_15", slot_troop_age,20),
  (troop_set_slot, "trp_kingdom_1_lady_16", slot_troop_age,20),
  (troop_set_slot, "trp_kingdom_1_lady_17", slot_troop_age,20),
  (troop_set_slot, "trp_kingdom_1_lady_18", slot_troop_age,20),
  (troop_set_slot, "trp_kingdom_1_lady_19", slot_troop_age,20),
  (troop_set_slot, "trp_kingdom_1_lady_20", slot_troop_age,20), 

##more kingdoms like the above

 
      #The first thing - family structure
      #lords 1 to 8 are patriarchs with one live-at-home son and one daughter. They come from one of six possible ancestors, thus making it likely that there will be two sets of siblings
      #lords 9 to 12 are unmarried landowners with sisters
      #lords 13 to 20 are sons who still live in their fathers' houses
      #For the sake of simplicity, we can assume that all male aristocrats in prior generations either married commoners or procured their brides from the Old Country, thus discounting intermarriage

      (try_for_range, ":cur_troop", kingdom_ladies_begin, kingdom_ladies_end),
        (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_lady),
      (try_end),

      (assign, ":cur_lady", "trp_kingdom_1_lady_1"),

      (try_for_range, ":cur_troop", lords_begin, lords_end),
        (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_hero),

#        (store_random_in_range, ":father_age_at_birth", 23, 26),
#        (store_random_in_range, ":mother_age_at_birth", 19, 22),

        (try_begin),
#            (lt, ":npc_seed", 8), #NPC seed is the order in the faction
            ##diplomacy start+ do not overwrite reputation if it was already set explicitly
#            (troop_get_slot, ":reputation", ":cur_troop", slot_lord_reputation_type),
#            (try_begin),
#                (lt, ":reputation", 1),
                #Original behavior:
#                (assign, ":reputation", ":npc_seed"),
#            (try_end),
            ##diplomacy end+
#            (store_random_in_range, ":age", 45, 64),

            ##diplomacy start+ only set father if not already set
#            (try_begin),#<- dplmc+ added
#                (troop_slot_eq, ":cur_troop", slot_troop_father, -1),#<- dplmc+ added
#                (store_random_in_range, ":father", 0, 6), #six possible fathers
#                (val_add, ":father", ":ancestor_seed"),
#                (troop_set_slot, ":cur_troop", slot_troop_father, ":father"),
#            (try_end),#<- dplmc+ added
            ##diplomacy end+

            #wife
            ##diplomacy start+ do not rebind an already-set wife
#            (try_begin),
#                (troop_slot_eq, ":cur_troop", slot_troop_spouse, -1),
                #There may be a better solution, but to avoid oddities disable automatic spouses if there is a gender mismatch.
                #Mods that add additional races may want to tweak this (for example if some races shouldn't intermarry).
#                (call_script, "script_dplmc_store_is_female_troop_1_troop_2", ":cur_troop", ":cur_lady"),
                #Types are stored to reg0 and reg1.
#                (neq, reg0, reg1),#lord and lady aren't both female or both non-female
#                (val_mul, reg0, reg1),
#                (eq, reg0, 0),#at least one of lord or lady is non-female
            ##diplomacy end+
#                (troop_set_slot, ":cur_troop", slot_troop_spouse, ":cur_lady"),
#                (troop_set_slot, ":cur_lady", slot_troop_spouse, ":cur_troop"),
#               (store_faction_of_troop, ":cur_troop_faction", ":cur_troop"),
#                (call_script, "script_troop_set_title_according_to_faction", ":cur_lady", ":cur_troop_faction"),
                (store_random_in_range, ":wife_reputation", 20, 26),
                (try_begin),
                    (eq, ":wife_reputation", 20),
                    (assign, ":wife_reputation", lrep_conventional),
                (try_end),
                (troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":wife_reputation"),

#                (call_script, "script_init_troop_age", ":cur_lady", 49),
                (call_script, "script_add_lady_items", ":cur_lady"),

                (val_add, ":cur_lady", 1),
            ##diplomacy start+
##            (try_end),
            ##diplomacy end+

            #daughter
            ##diplomacy start+
##            (try_begin),
            ##diplomacy end+
#                (troop_set_slot, ":cur_lady", slot_troop_father, ":cur_troop"),
                (store_sub, ":mother", ":cur_lady", 1),
#                (call_script, "script_init_troop_age", ":cur_lady", 19),
            ##diplomacy start+
                #fix native bug (daughters are their own mothers)
        # Note: this bug was fixed in native version 1.158
##                (troop_set_slot, ":cur_lady", slot_troop_mother, ":cur_lady"),
#                (troop_set_slot, ":cur_lady", slot_troop_mother, ":mother"),
##                (try_begin),
                    #swap father and mother slots if the lord was female (do nothing if both were female)
##                    (call_script, "script_dplmc_store_is_female_troop_1_troop_2", ":cur_troop", ":mother"),
##                    (neq, reg0, 0),#:cur_troop is female
##                    (eq, reg1, 0),#:mother is not female
##                    (troop_set_slot, ":cur_lady", slot_troop_mother, ":cur_troop"),
##                    (troop_set_slot, ":cur_lady", slot_troop_father, ":mother"),
##                (try_end),
            ##diplomacy end+
                (store_random_in_range, ":lady_reputation", lrep_conventional, 34), #33% chance of father-derived
                (try_begin),
                    (le, ":lady_reputation", 25),
                    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":lady_reputation"),
                (else_try),
                    (eq, ":lady_reputation", 26),
                    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_conventional),
                (else_try),
                    (eq, ":lady_reputation", 27),
                    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_moralist),
                (else_try), #Idibil
                    (assign, ":reputation", 1), #Idibl
                (else_try),
                    (assign, ":guardian_reputation", ":reputation"),
                    (try_begin),
                        (this_or_next|eq, ":guardian_reputation", lrep_martial),
                            (eq, ":guardian_reputation", 0),
                        (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_conventional),
                    (else_try),
                        (eq, ":guardian_reputation", lrep_quarrelsome),
                        (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_otherworldly),
                    (else_try),
                        (eq, ":guardian_reputation", lrep_selfrighteous),
                        (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_ambitious),
                    (else_try),
                        (eq, ":guardian_reputation", lrep_cunning),
                        (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_adventurous),
                    (else_try),
                        (eq, ":guardian_reputation", lrep_goodnatured),
                        (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_adventurous),
                    (else_try),
                        (eq, ":guardian_reputation", lrep_debauched),
                        (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_ambitious),
                    (else_try),
                        (eq, ":guardian_reputation", lrep_upstanding),
                        (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_moralist),
                    (try_end),
                (try_end),

                (call_script, "script_add_lady_items", ":cur_lady"),
                (val_add, ":cur_lady", 1),
            ##diplomacy start+
##            (try_end),
            ##diplomacy end+
            #high renown

        (else_try),    #Older unmarried lords
#            (is_between, ":npc_seed", 8, 12),

#            (store_random_in_range, ":age", 25, 36),
            ##diplomacy start+ do not overwrite reputation if it was already set explicitly
            (troop_get_slot, ":reputation", ":cur_troop", slot_lord_reputation_type),
            (try_begin),
                (lt, ":reputation", 1),
                #Original behavior:
                (store_random_in_range, ":reputation", 0, 8),
            (try_end),
            ##diplomacy end+

            (store_random_in_range, ":sister_reputation", 20, 26),
            (try_begin),
                (eq, ":sister_reputation", 20),
                (assign, ":sister_reputation", lrep_conventional),
            (try_end),
            (troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":sister_reputation"),

            (troop_set_slot, ":cur_lady", slot_troop_guardian, ":cur_troop"),
            ##diplomacy start+
            #Initialize parents
#            (try_begin),
#                (troop_slot_eq, ":cur_troop", slot_troop_father, -1),
#                (store_mul, ":new_index", ":cur_troop", DPLMC_VIRTUAL_RELATIVE_MULTIPLIER),#defined in module_constants.py
#                (val_add, ":new_index", DPLMC_VIRTUAL_RELATIVE_FATHER_OFFSET),#defined in module_constants.py
#                (troop_set_slot, ":cur_troop", slot_troop_father, ":new_index"),
#                (troop_slot_eq, ":cur_lady", slot_troop_father, -1),
#                (troop_set_slot, ":cur_lady", slot_troop_father, ":new_index"),
#            (try_end),
#            (try_begin),
#                (troop_slot_eq, ":cur_troop", slot_troop_mother, -1),
#                (store_mul, ":new_index", ":cur_troop", DPLMC_VIRTUAL_RELATIVE_MULTIPLIER),#defined in module_constants.py
#                (val_add, ":new_index", DPLMC_VIRTUAL_RELATIVE_MOTHER_OFFSET),#defined in module_constants.py
#                (troop_set_slot, ":cur_troop", slot_troop_mother, ":new_index"),
#                (troop_slot_eq, ":cur_lady", slot_troop_mother, -1),
#                (troop_set_slot, ":cur_lady", slot_troop_mother, ":new_index"),
#            (try_end),
            ##diplomacy end+

            (call_script, "script_init_troop_age", ":cur_lady", 21),
            (call_script, "script_add_lady_items", ":cur_lady"),

            (val_add, ":cur_lady", 1),

        (else_try),    #Younger unmarried lords
            #age is father's minus 20 to 25
            (store_sub, ":father", ":cur_troop", 12),
            ##diplomacy start+
            #Some submods don't pay attention to this aspect of the troop list, and
            #so initialization produces absurd or impossible results.  Prevent such
            #things from appearing in the game.
#            (try_begin),
                #"father" can be father or mother
                #(troop_get_type, ":parent_type", ":father"),
##                (try_begin),
                    #(eq, ":parent_type", tf_female),
#                    (call_script, "script_cf_dplmc_troop_is_female", ":father"),
#                    (assign, ":parent_slot", slot_troop_mother),
#                    (assign, ":other_parent_slot", slot_troop_father),
#                (else_try),
#                    (assign, ":parent_slot", slot_troop_father),
#                    (assign, ":other_parent_slot", slot_troop_mother),
#                (try_end),

#                (troop_slot_eq, ":cur_troop", ":parent_slot", -1),
#                (store_add, ":logical_minimum_age", ":father_age_at_birth", 16),
#                (troop_slot_ge, ":father", slot_troop_age, ":logical_minimum_age"),
                #Passed test
#                (troop_set_slot, ":cur_troop", ":parent_slot", ":father"),
                #Set mother if not already specified
#                (try_begin),
#                    (troop_slot_eq, ":cur_troop", ":other_parent_slot", -1),
#                    (troop_get_slot, ":mother", ":father", slot_troop_spouse),
#                    (troop_set_slot, ":cur_troop", ":other_parent_slot", ":mother"),
#                (try_end),

#                (troop_get_slot, ":father_age", ":father", slot_troop_age),
#                (store_sub, ":age", ":father_age", ":father_age_at_birth"),

###                (troop_get_slot, ":reputation", ":cur_troop", slot_lord_reputation_type),
                (try_begin),
                    #Don't change reputation if it already has been set
###                    (lt, ":reputation", 1),
                    #50% chance of having father's rep
                    (store_random_in_range, ":reputation", 0, 16),

                    (gt, ":reputation", 7),
                    (troop_get_slot, ":reputation", ":father", slot_lord_reputation_type),
                (try_end),
#            (else_try),
                #Average age is [45,63] minus [23,25], so [22, 38]
#                (store_random_in_range, ":age", 22, 39),
#                (troop_get_slot, ":reputation", ":cur_troop", slot_lord_reputation_type),
                #Don't change reputation if it already has been set
#                (lt, ":reputation", 1),
#                (store_random_in_range, ":reputation", 0, 8),
#            (try_end),
            #diplomacy end+
        (try_end),

        (try_begin),
            (eq, ":reputation", 0),
            (assign, ":reputation", 1),
        (try_end),

        (troop_set_slot, ":cur_troop", slot_lord_reputation_type, ":reputation"),

#        (call_script, "script_init_troop_age", ":cur_troop", ":age"),
      (try_end),

      (try_begin),
        (eq, "$cheat_mode", 1),
        (assign, reg3, "$cheat_mode"),
        (display_message, "@{!}DEBUG -- Assigned lord reputation and relations"),

#        (display_message, "str_assigned_lord_reputation_and_relations_cheat_mode_reg3"), #This string can be removed
      (try_end),

      (try_for_range, ":cur_troop", pretenders_begin, pretenders_end),
        (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_inactive_pretender),
        (store_random_in_range, ":age", 25, 30),
        (troop_set_slot, ":cur_troop", slot_troop_age, ":age"),
        (eq, ":cur_troop", "trp_kingdom_5_pretender"),
        (troop_set_slot, ":cur_troop", slot_troop_age, 45),
      (try_end),
    ]),

I've had a look around the forum but could not find a solution; I've seen that a few people encountered this error in the past so maybe you can point me in the right direction! thanks!
 
Solution
Okay, I think I've found a solution. Apparently you have to set explicitly slot_troop_spouse for the wife as well. I included the following block for each faction and now it works:
Code:
  (troop_set_slot, "trp_kingdom_1_lady_1", slot_troop_spouse, "trp_knight_1_1"),
  (troop_set_slot, "trp_kingdom_1_lady_2", slot_troop_spouse, "trp_knight_1_2"),
  (troop_set_slot, "trp_kingdom_1_lady_3", slot_troop_spouse, "trp_knight_1_3"),
  (troop_set_slot, "trp_kingdom_1_lady_4", slot_troop_spouse, "trp_knight_1_4"),
  (troop_set_slot, "trp_kingdom_1_lady_5", slot_troop_spouse, "trp_knight_1_5"),
  (troop_set_slot, "trp_kingdom_1_lady_6", slot_troop_spouse, "trp_knight_1_6"),
  (troop_set_slot, "trp_kingdom_1_lady_7", slot_troop_spouse...
Okay, I think I've found a solution. Apparently you have to set explicitly slot_troop_spouse for the wife as well. I included the following block for each faction and now it works:
Code:
  (troop_set_slot, "trp_kingdom_1_lady_1", slot_troop_spouse, "trp_knight_1_1"),
  (troop_set_slot, "trp_kingdom_1_lady_2", slot_troop_spouse, "trp_knight_1_2"),
  (troop_set_slot, "trp_kingdom_1_lady_3", slot_troop_spouse, "trp_knight_1_3"),
  (troop_set_slot, "trp_kingdom_1_lady_4", slot_troop_spouse, "trp_knight_1_4"),
  (troop_set_slot, "trp_kingdom_1_lady_5", slot_troop_spouse, "trp_knight_1_5"),
  (troop_set_slot, "trp_kingdom_1_lady_6", slot_troop_spouse, "trp_knight_1_6"),
  (troop_set_slot, "trp_kingdom_1_lady_7", slot_troop_spouse, "trp_knight_1_7"),
  (troop_set_slot, "trp_kingdom_1_lady_8", slot_troop_spouse, "trp_knight_1_8"),
 
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