Tonny93 说:
Something like: 'ARB_textures_Compression extention not found!' So here is my question:
How do you get that thing running? or where exactly do you install it?
First of all, some background info to understand the problem:
Textures for any modern game are usually compressed. And in this case, the game uses the DDS files (
DirectX Draw Surface format).
That file-type stores the bitmaps using the
DXT/S3TC compression algorithm.
Thorgrim's Map Editor does DXT decompression in the GPU (your gfx card), instead of using the processor.
And for that needs to access some "extensions" included in the proprietary driver of your Graphic Card.
So if you run it with the Windows' default driver it won't work, as it only provides basic functionality.
And you may ask: Why then the game works fine with the crappy Windows drivers and the editor doesn't? That's because the game renders its 3D images using DirectX 9 and
Thorgrim's editor, same than OpenBRF uses OpenGL. That is the free, open, multi-platform alternative.
Just update your Graphics card drivers. This solution is in the official thread's FAQ, where you downloaded it from:
http://forums.taleworlds.com/index.php?topic=5646.0 说:
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-- FAQ --
Q: I get the following error when I run the map editor: "ARB_texture_compression_extension not found", what do I do?
A: Most of the time this means you need new graphics card drivers:
If you have an Ati card: http://ati.amd.com/support/driver.html
If you have an Nvidia card: http://www.nvidia.com/content/drivers/drivers.asp
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Let's see if we can solve the problem once and for all.
Please change the first post title and mark is as