In addition, I also received an error message like this.
what this mean?
BinkPlay V 1.0t-Copyright (C) 1994-2000, RAD Game Tools, Inc.
SYNTAX: BinkPlay <Bink1 Bink2 ...> [/Switches]:
P
- Preload the entire Bink video into memory.
L-Loop the animation (just/L for infinite).
/F#.Use this frame rate (just /F for fast).
T##Play the specified sound track.
12
-Use waveOut instead of DirectSound for audio output.
IS
-Show the playback summary when finished.
- Specifies the X coordinate of the playback.
/
Specifies the Y coordinate of the playback.
W##-Stretch to this width in pixels (can be slow). Use negative numbers for scaling (i.e. for 2x, use '/w-2'). For full screen, use -1 (/w-1').
/H#.#Stretch to this height in pixels (can be slow).
R
Fill the screen with a black background.
/
Hide the cursor when in the Bink window.
M-Simulate this read speed (in bytes/second).
/
E##Specified the amount of memory for read buffering.
IG
Don't load the read buffer when opening the Bink (faster opening).
- Do not use multi-threaded device reading.
U-Disable controls: 1-pause, 2=skip, 4-quit.
AN
- Never skip frames when falling behind.
10
- Show run-time playback statistics.
- Don't pause the video when the focus is lost.
/
-Window style: 0-normal, 1=no caption, 2=nothing. Add 100 for always-on-top.
A-Display options: 1-2x height doubled, 2=2x height interlaced, 3=2x width doubled, 4-2x width and height interlaced, 5=2x width and height doubled, 6-1x height interlaced, 7-force none. Add 100 for grayscale.
/D##
- Display resolution: 1-320x200, 2=320x240, 3=320x400, 4=400x300, 5=480x360,
6=512x384, 7-640x400, 8=640x480, 9=800x600, 10=960x720, 11=1024x768, 12-1152x864, 13-1280x1024. To set the color depth, add: 0 for 16-bit, 100 for 24-bit, 200 for 32-bit, 300 for 8-bit, 400 for at least high-color (16, 32, then 24), 500 to try true-color (32, 24, then 16),
and 600 for true-color only (32, then 24).
/B ##
- Blitting style: 0-Automatic, 1-DirectDraw primary display (best quality,
very fast), 2-DIBSection (best quality, most compatible), 3=YV12 overlay, 4-YUY2 overlay, 5-UYVY overlay, 6-YV12 off-screen, 7-YUY2 off-screen, 8-UYVY off-screen, 9-DirectDraw RGB video memory off-screen,
10-DirectDraw RGB system memory off-screen.