I have noticed this but iwhay its happen to me?
The lords in lorda hall dont sit on the chairs.... just standing in one spot togher
(sorry about me english)
its annoying!!I have noticed this but i
t can be an advantage, they are all together and you work your way to them or thru them to interact with one of them, less time than running up stairs to get to one of them. If you cannot by any means get to one of them, that is worth reporting and I wish you luci
thanks. but i like to make a videos and i cant take a good one in lords hall because they dont sit on thir chairs!!!!I have noticed this but i
t can be an advantage, they are all together and you work your way to them or thru them to interact with one of them, less time than running up stairs to get to one of them. If you cannot by any means get to one of them, that is worth reporting and I wish you luck.
OK, it is understandable if you are trying to make a video, and the game just looks messed up. I'm so used to "work arounds" in this game that this seems like a small thing, but I'm not making videos. Good luck. I'm requesting a stable version of the game, not what we now have.thanks. but i like to make a videos and i cant take a good one in lords hall because they dont sit on thir chairs!!!!
yesAre you still experiencing this issue on the latest version of the game? (v1.1.0)
If you actually play your game, you will find it everywhere, it is true that it is not a bug, but it affects the immersionAre you still experiencing this issue on the latest version of the game? (v1.1.0)
No unfortunately its a bug, and its a very old one, its there since 1.6 probably way before. I mean there is literally no reason to enter keeps, but when I do once in a while to speak to king or anyone its incredibly annoying to see 15+ npcs spawning on top of each other at the corner of a room, I wouldnt say its not a bug, it definitely is.If you actually play your game, you will find it everywhere, it is true that it is not a bug, but it affects the immersion
This issue is fixed with v1.1
May be he say fixed in 1.1.0 stable version....may be.....its not