I have just played one night so far in the beta, but I had a question in terms of weapon/armor upgrades.
Actually this was something I never noticed in depth when playing regular m&b either....What does upgrading armor really points get you? Meaning, going from say 10 chest armor to 25? Is it balanced out for the gold cost per increase?
At the end of the day, I would think the thing you really want to gain is being able to take an additional hit. Like, if I have the free chest armor on, and someone can kill me in two hits, if I buy the most expensive armor, does that increase to 3 or 4 hits? I guess what I'm trying to get at is, say someone hits me once when I have no armor on and I go down to 25% life, then I'm hit again and die. If I buy armor, and the first hit takes me to 50% life, then I get hit again and go down another 50% and die. So despite the extra armor, I've really gained nothing in terms of gameplay.
Does it work like that, or is there really a good reason to buy that extra set of armor? I mean if you go spend say 3000 gp on maxed out everything, and some guy charges you from behind on a horse, are you still going to explode from one hit? Was it really worth all the armor in that case?
So, what kinds of gains do you get for +armor points? Is say going up 10 armor going to help you take one more shot, 2 more shots? What's the ratio?
Also, in terms of a suggestion... do we really need all those slots to fill up with gear? Would the game benefit from allowing a player to decide if they want to spend 500gp on +6 gloves, or should we have some sort of complete armor sets that scale up. Would that be easier to balance. Ie you can buy the leather set for 200, the chainmail for 400, the branded mail for 600, plate for 1000, or something like that? Is it worth having everybody cobble together armor pieces, or would it be better to have 4 or so armor levels, with a distinct look for each level by faction?
I have no problem with the weapon loadout methodology, as having 4 slots to fill with a large array of items is a fun thing to pick out, and has a pretty large impact on your playstyle depending what weapons you take.
Actually this was something I never noticed in depth when playing regular m&b either....What does upgrading armor really points get you? Meaning, going from say 10 chest armor to 25? Is it balanced out for the gold cost per increase?
At the end of the day, I would think the thing you really want to gain is being able to take an additional hit. Like, if I have the free chest armor on, and someone can kill me in two hits, if I buy the most expensive armor, does that increase to 3 or 4 hits? I guess what I'm trying to get at is, say someone hits me once when I have no armor on and I go down to 25% life, then I'm hit again and die. If I buy armor, and the first hit takes me to 50% life, then I get hit again and go down another 50% and die. So despite the extra armor, I've really gained nothing in terms of gameplay.
Does it work like that, or is there really a good reason to buy that extra set of armor? I mean if you go spend say 3000 gp on maxed out everything, and some guy charges you from behind on a horse, are you still going to explode from one hit? Was it really worth all the armor in that case?
So, what kinds of gains do you get for +armor points? Is say going up 10 armor going to help you take one more shot, 2 more shots? What's the ratio?
Also, in terms of a suggestion... do we really need all those slots to fill up with gear? Would the game benefit from allowing a player to decide if they want to spend 500gp on +6 gloves, or should we have some sort of complete armor sets that scale up. Would that be easier to balance. Ie you can buy the leather set for 200, the chainmail for 400, the branded mail for 600, plate for 1000, or something like that? Is it worth having everybody cobble together armor pieces, or would it be better to have 4 or so armor levels, with a distinct look for each level by faction?
I have no problem with the weapon loadout methodology, as having 4 slots to fill with a large array of items is a fun thing to pick out, and has a pretty large impact on your playstyle depending what weapons you take.






