i think i found this code, it was moudule_mission_templeates
# HUNT ADDTIONS. FORCE BEASTS TO USE ITEMS
#equipment slots (copied from header_items)
# ek_item_0 = 0
# ek_item_1 = 1
# ek_item_2 = 2
# ek_item_3 = 3
# ek_head = 4
# ek_body = 5
# ek_foot = 6
# ek_gloves = 7
# ek_horse = 8
# ek_food = 9
(try_begin),
(eq,":player_troop","trp_beast_multiplayer"),
(player_add_spawn_item,":player_no",5,"itm_beast_pilgrim_disguise"),
#highelf randomized beast type hood/fur
(store_random_in_range,":random",
0,8),
(try_begin),
(eq,":random",
0),
(player_add_spawn_item,":
player_no",
4,"itm_beast_hood"),
(else_try),
(eq,":random", 1),
(player_add_spawn_item,":player_no",4,"itm_beast_hood1"),
(else_try),
(eq,":random", 2),
(player_add_spawn_item,":player_no",4,"itm_beast_hood2"),
(else_try),
(eq,":random", 3),
(player_add_spawn_item,":player_no",4,"itm_beast_hood3"),
(else_try),
(eq,":random", 4),
(player_add_spawn_item,":player_no",4,"itm_beast_hood4"),
(else_try),
(eq,":random", 5),
(player_add_spawn_item,":player_no",4,"itm_beast_hood5"),
(else_try),
(eq,":random", 6),
(player_add_spawn_item,":player_no",4,"itm_beast_hood6"),
(else_try),
(eq,":random", 7),
(player_add_spawn_item,":player_no",4,"itm_beast_hood7"),
(try_end),
Im not really familiar with the code, so im not sure what to change to suit my mods needs. Do you perhaps now what exactly some of the terms represent in this code.
Correct me if im wrong
As i understand it; itm_beast_hood 0-7 are variants of a certain item; hood that beasts use. But i dont understand thinghs i highlighted in red.
Thank you for help