Equipment changes overridden by Native module.

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Hello,

I was playing around with the spnpcharacters.xml and editing a bunch of unit equipment. I created a module and a SubModule.xml for it but it seems that the game takes changes from both my edited spnpcharacters and the games native spnpcharacters.

Meaning units are using mixed equipment.

I've tried fiddling with the load order but no luck so far.
An alternative solution is to replace the original spnpcharacters with mine. However this is far from ideal as it can easily break with each update.

Any ideas how to solve this ?
 
Try adding "zz" in front of the mod's folder and name in your SubModule.xml. Also ensure you've added all of the native modules as dependencies. Xml overriding seems to be a bit finicky to get working currently.
 
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