GetAssista said:
Start with making armor for 1 horse and get some knowledge about rigging. If OpenBrf autorigging function happen to be not enough, search the forum. When you manage to rig modified mesh (horse + armor) successfully to a horse skeleton and see it in game, come back for more hints.
I have done this already, as well as altering the horse skeleton to have a longer back and the neck held lower so that the horse stands properly. and have added it into the game, in fact i ride around on them in single player (minus any saddles etc). this is not the problem for me, this bit is easy
would like to know how i could manually adjust the vertex weights though, so that the tail stops sticking to the back of the legs...
GetAssista said:
1.1) need to study code for inventory presentation and learn how to do a slot for horse armor so that everything looks beautiful or
1.2) just do quick and dirty camp menu option to apply armor
both of those will change some global variable $horse_armor_on to 1 or 0
2) before each mission check what's the value of the var and replace a horse in players horse slot to warhorse or to hunter correspondingly
sounds like ill have to do this as a compromise. would prefer option 1.1 obviously, but seeing as i'm completely unsure of how i'd do any of those things, i guess i'm stuck doing it whatever way you're willing to explain. with the about options is would it be possible to change the armours on your horse between a few that you have bought? for example if the player buys a medium build horse, i want them to be able to switch between say a set of armour and a set of tack, the armour for when they want a charger type mount, the saddle set for when they're after more speed like as a hunter.
one also has to wonder how the tack and armour is going to be bought. is it possible to add sub menus to the interactions with the horse merchants? so upon talking to him/her you could be prompted with the option to buy a steed or buy equipment for said steed?
GetAssista said:
Oh, and cut back scale dramatically (less horses and variations)
Oh, and bring back your old avatar
can easily cut back scale on the horse colours, but seems a shame to see them all go to waste like that. might keep just a bunch of common colours (browns, bays, chestnuts, buckskin, greys) with a few easter egg type rare colours (palomino, creme, paint horses, appaloosa dun and grulla) with low very low abundance.
also, my old avatar is silleh