Epic Street Fights

What new features do you like?

  • Larger Street Fights

    选票: 12 57.1%
  • Enlist Option

    选票: 11 52.4%
  • Better Graphics/ General Gameplay

    选票: 11 52.4%
  • New map and factions

    选票: 12 57.1%
  • Other

    选票: 3 14.3%

  • 全部投票
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So I besieged Aberffraw (or however it's spelled) and got past the wall part. It told me i had to fight in the streets and i thought (oh those lame 4v4 street fights.) But then i got into it.

it was awesome! it's the street fight that all native players want! There was a huge square and back streets and there were around 30 men on each side! it was one of the best battles i've ever been in, and certainly the best in this mod.

Any other features that you ESPECIALLY love?
 
Graphichs are okey, but game play must be improved > this mod definatly need better map for sure and more faction is a plus > Streets fights are fun yeah why not.

What do you mean by enlist option?
 
Well modders can't do anything about gameplay,we need to wait for Mount And Blade 2 to see if TaleWorlds is going to change anything to better.
 
KnightPeter 说:
Graphichs are okey, but game play must be improved > this mod definatly need better map for sure and more faction is a plus > Streets fights are fun yeah why not.

What do you mean by enlist option?

0.95pre was allready a big improvement compared to vanilla - the atmosphere, the gameplay, the balancing/ gameplay challenge,
the longtterm opportunities regarding sandbox gaming -> everything was a better than in vanilla.

And then there is the SVN - I only started yesterday trying it and damn it did catch me right away !!!
(And that's what the most games out there today can't do)
Okay this mod don't concentrates on adding new RPG elements like other mods, but aside I don't know, what any other mod
(in the same stage of developement) would do any better.

Of course I would like to see improvements in Gameplay, but those need time, because gameplay is the summ of every
central and secondary aspect of the game mechanics - everything has to work well together for a good experience
and how it is now, I would say this Mod delivers mouch, for claiming nothing from you, so better be glad and thankfull in the first place before
only complaining. (no offense but you only did complain about stuff in your post)

Anyway yeahhh the map needs changes of course, even in 1257 the big rivers in europe didn't had only 1 or 2 crossing points and everytime I see
where Othr put my home town (Magdeburg, it is originally located AT the Elbe, not 200miles west of it ^^) or other german cities I could "cry out loud"  :wink:
Still doesn't make this mod bad in anyway !

and about new stuff: Big streetfights in combination with new quest like "clear a city from a group of raiders who infested the town,
because townwatch isn't capable of and raiders somewhat took over"- would be great !
(Would be the same situation like the strating quest - part2, so I gues not as hard to implement, like other dreamy hollywood superhero scenario quest ideas)

/edit: Oh of course I voted for the enlist option, the most enjoyfull of the 4 possible choices ...
 
and about new stuff: Big streetfights in combination with new quest like "clear a city from a group of raiders who infested the town,
because townwatch isn't capable of and raiders somewhat took over"- would be great !
(Would be the same situation like the strating quest - part2, so I gues not as hard to implement, like other dreamy hollywood superhero scenario quest ideas)

/edit: Oh of course I voted for the enlist option, the most enjoyfull of the 4 possible choices ...
yes ,but then we got the town centers like Aachen and Byzantine center which are crashing to desktop for me :mrgreen:
 
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