Enough is Enough

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OKay, just so this is in context, i spent the last hour fighting making thousands and managed to start a war wihtout losing a single troop.  i did not save, my bad, i admnint  now for the bull**** amatuer design issues, of course i was walking around and all of a sudden boom, i am in a battle? how does that happen, guess deserters spawned right on me, nice 70 vs 6 and i'm not even full health, i kll 50 of them then they take me prisoner, lose 1 str and 50k, nice game, **** the devs, why i lose strength? as hard as it is to level and how you have limited number of attribute points that is just plain and simply poor design imho, well now time to reload ****ing game thanks alot

sorry if that's a bit hard to follow, i'm f**king pissed irght now
 
Ermm... you sure they were deserters? The highest I've ever seen them is around 60, I believe, and that was in a mod?

Also, I don't recall people loosing attribute points in Native. Are you playing a mod, perhaps?

Really, it just sounds like bad luck on your part.
 
Unless I'm mistaken, you don't loose stats unless you're playing a mod.

Oh, and grow up. Stop blaming the developers for your bad luck.
 
lol so nub, i'm good now, but just for clarification.


1)  You do lose attr. points in native 1.011, that is all I have ever played.
2)  It was a group of deserters, Rhodok Skirmishers, and there were 70 of them.
 
You try spending time in a medieval prison and see if you survive let alone lose a bit of constitution/strength.
 
ForumsDontWork said:
OKay, just so this is in context, i spent the last hour fighting making thousands and managed to start a war wihtout losing a single troop.

You either must be playing a version that's pre-0.960 where a ten in surgery skill would automatically net you a 20, rendering all your troop unkillable. Or you're fighting on the easiest settings and picking really easy fights.

Now for the bull**** amatuer design issues, of course i was walking around and all of a sudden boom, i am in a battle? how does that happen, guess deserters spawned right on me, nice 70 vs 6 and i'm not even full health, i kll 50 of them then they take me prisoner, lose 1 str and 50k, nice game, **** the devs, why i lose strength?


The game sucks because you were caught in a tactical disadvantage? So the deserters (you must be playing a mod or a really old version) ambushed your ass, and you couldn't win, even with an incredibly high level character (seeing as deserter and bandit parties grow in accordance to your character) and with minimum damage settings. Why can't you handle that you just lost?
As for the loss of attributes, as far as the most current version is concerned it only happens once you play a few in game years, which I gather you got your incredibly high leveled character from. Every time you lose a battle, you lose luck in your character report tab. Once that's out, you begin to lose attribute points every time you get knocked out. That's understandable, seeing as a person can be permanently wounded when they are hit with the weapon with an intent to kill.
This isn't so much poor design as the developers decided to take it easy on you for the majority of the game.

as hard as it is to level and how you have limited number of attribute points that is just plain and simply poor design imho, well now time to reload ****ing game thanks alot

That's not poor game design, it's a lack of time to put in additional stuff due to time constraints and a twelve man team.

sorry if that's a bit hard to follow, i'm f**king pissed irght now

Yeah, it's a noted property of people that when **** happens to other people, they blame the individual for what happened, but when **** happens to themselves, they blame the exterior attributes almost never on themselves :razz:.
 
ForumsDontWork said:
lol so nub, i'm good now, but just for clarification.


1)  You do lose attr. points in native 1.011, that is all I have ever played.
2)  It was a group of deserters, Rhodok Skirmishers, and there were 70 of them.
Yeah, in Native you start out with 200 "luck" points, and that "luck" slowly deteriorates over time. Once you have 0 luck, you will lose Str/Agi/Int/Cha points when knocked unconscious. Which is far too little, IMO.
 
No one to blame but yourself... you wont find any sympathy here. Next time save often so when something like that happens, you can revert the save file.
 
I haven`t noticed any stat deterioration in the latest version of Native, and that`s the only version I`ve ever played.

Additionally, the game saves automatically each time you leave an area and enter the world map, including after a battle and after you break camp. So how come you haven`t saved?

seriously, you should learn a bit more about the game before flaming the devs. As much as I have been pissed off while playing it(even broke my hard drive once, don`t ask how :oops:), I`ve mostly blamed myself for not being a good enough player(the little things that are actually wrong are not big enough to deserve anger :wink:).
 
I didn't notice that the game auto saves? oh well probably not paying enough attention i guess, rofl

i wasn't looking for sympathy, only stating my opinion, maybe this is the wrong forum for that,

i like the game overall, or else i wouldn't be playing it.

just working out my aggression the healthy way

don't want to be one of those crazy mofo's that climb a bell tower with a nord helmet on and work out their aggression on innocent by standers.
 
just working out my aggression the healthy way
this is not the healthy way to work out your aggression. the healthy way is to kill a bunch of knights in the game, it feels so awesome :mrgreen:
 
Tiberius Decimus Maximus said:
Really, it just sounds like bad luck on your part.

Agreed. But I had no idea that you lose attribute points after a certain amount of time of getting knocked unconscious. That's actually pretty interesting. And yes, I can't imagine ever being caught off guard by anything that can happen in Mount&Blade. Especially native.
 
Ludial said:
Additionally, the game saves automatically each time you leave an area and enter the world map, including after a battle and after you break camp. So how come you haven`t saved?
ForumsDontWork said:
I didn't notice that the game auto saves? oh well probably not paying enough attention i guess, rofl
Only with Realistic Saving on, and that could actually be worse if he happened to let the battle end since it saves after each battle too :wink:
 
It saves with realistic saving off too. You just need to take the hidden autosave file and rename it to a legitimate save slot to load it.

Although yes, it does overwrite it after every battle.
 
Ludial said:
seriously, you should learn a bit more about the game before flaming the devs. As much as I have been pissed off while playing it(even broke my hard drive once, don`t ask how :oops:), I`ve mostly blamed myself for not being a good enough player(the little things that are actually wrong are not big enough to deserve anger :wink:).

I second this. I too hate people with a lack of skill becoming angry because they lost one battle or something of the like. I can imagine what goes through their heads...
"omg i lost game iz so stup1d lulz0rz 1337h@X0r."
 
There us a simple tweak to turn off stat loss from injuries...

http://forums.taleworlds.com/index.php/topic,47787.msg1237281.html#msg1237281
 
Swadius said:
ForumsDontWork said:
OKay, just so this is in context, i spent the last hour fighting making thousands and managed to start a war wihtout losing a single troop.

You either must be playing a version that's pre-0.960 where a ten in surgery skill would automatically net you a 20, rendering all your troop unkillable. Or you're fighting on the easiest settings and picking really easy fights.

Now for the bull**** amatuer design issues, of course i was walking around and all of a sudden boom, i am in a battle? how does that happen, guess deserters spawned right on me, nice 70 vs 6 and i'm not even full health, i kll 50 of them then they take me prisoner, lose 1 str and 50k, nice game, **** the devs, why i lose strength?


The game sucks because you were caught in a tactical disadvantage? So the deserters (you must be playing a mod or a really old version) ambushed your ass, and you couldn't win, even with an incredibly high level character (seeing as deserter and bandit parties grow in accordance to your character) and with minimum damage settings. Why can't you handle that you just lost?
As for the loss of attributes, as far as the most current version is concerned it only happens once you play a few in game years, which I gather you got your incredibly high leveled character from. Every time you lose a battle, you lose luck in your character report tab. Once that's out, you begin to lose attribute points every time you get knocked out. That's understandable, seeing as a person can be permanently wounded when they are hit with the weapon with an intent to kill.
This isn't so much poor design as the developers decided to take it easy on you for the majority of the game.

as hard as it is to level and how you have limited number of attribute points that is just plain and simply poor design imho, well now time to reload ****ing game thanks alot

That's not poor game design, it's a lack of time to put in additional stuff due to time constraints and a twelve man team.

sorry if that's a bit hard to follow, i'm f**king pissed irght now

Yeah, it's a noted property of people that when **** happens to other people, they blame the individual for what happened, but when **** happens to themselves, they blame the exterior attributes almost never on themselves :razz:.


for the part where bandit parties get bigger according to your level, your wrong. i was level 15, watched a group of 2 man hunters with 138 prisoners being chased by 7 mountain bandits, 1 mountain bandit surivived, got 138 vagier/nordic high tier troops, then ambushed me and my army of 125 troops, i lost all my horse archers due to alot of Vagier mounted troops/ marksmen, and my pathetic swadian infantry couldnt beat nord huscarls in open battle.
 
X-Warrior-X said:
for the part where bandit parties get bigger according to your level, your wrong. i was level 15, watched a group of 2 man hunters with 138 prisoners being chased by 7 mountain bandits, 1 mountain bandit surivived, got 138 vagier/nordic high tier troops, then ambushed me and my army of 125 troops, i lost all my horse archers due to alot of Vagier mounted troops/ marksmen, and my pathetic swadian infantry couldnt beat nord huscarls in open battle.

:shock: wow...  was it on Native ?
1 mountain bandit with 138 high tier military troop, that's scary. It reminds to me to always check what troops are in a bandit party before I attack.
 
This_is__CALRADIA!!! said:
X-Warrior-X said:
for the part where bandit parties get bigger according to your level, your wrong. i was level 15, watched a group of 2 man hunters with 138 prisoners being chased by 7 mountain bandits, 1 mountain bandit surivived, got 138 vagier/nordic high tier troops, then ambushed me and my army of 125 troops, i lost all my horse archers due to alot of Vagier mounted troops/ marksmen, and my pathetic swadian infantry couldnt beat nord huscarls in open battle.

:shock: wow...  was it on Native ?
1 mountain bandit with 138 high tier military troop, that's scary. It reminds to me to always check what troops are in a bandit party before I attack.

yeah, it was in native, and i cried, because i was traveling around with my scouting party of 30 swadian knights.
 
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