ENL Admin Mod | let there be no more roster issues... please

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Those of you following the competition closely will know that a new Admin Mod is in the works.

It is my pleasure to announce that the ENL Admin Mod is now released and installed on all the official servers. Thanks very much to sHocK, for making the mod.

All the information is in the thread: http://forums.taleworlds.com/index.php/topic,189676.0.html

I will check through the rules, to see if I need to make any changes but I don't think so. There is one change to the way rosters are managed, which is that you can no longer add second IDs instantaneously. You must now wait for your sub-day, before second IDs can be added.

I'll also put a sufficiently patronising but apparantly necessary "guide to checking your roster" in every fixtures thread.

Rejoice
 

Yiit

Sergeant Knight
M&BWBWF&SNW
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Gratz mate, I wish it will help you and to the other clans a lot.
 
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No conflict but the features (i.e. admin chat and restart map) are not cross compatible.

Since this mod is based on 1.143 and Vincenzo's is based on an older version (carrying strange bugs like certain troops being able to mount coursers... some armour values will appear differently etc.), there are some issues there but nothing which means you can't play.
 
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New version of the ENL Admin Mod has been released. It now has separate modes for Public and Private play (sounds seedy...) so please download the new client version:

http://www.mbrepository.com/file.php?id=3156

in order to operate ENL servers.
 
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Archivarius Rhae said:
Please release the new version so we can test it ^^
Still adding features and ironing things out for the time being, so it's not quite ready for testing. Though if you want an early version for a stream or recording, I'd happily provide it.
 

Morii

Sergeant Knight
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Does the new version have a soft reset?

I mean a function that will restart everything in a round except for equipment (so even the first round everyone can spawn at the same time). I thought it was in one of the earlier versions but got taken out again  :sad:
 
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Morii said:
Does the new version have a soft reset?

I mean a function that will restart everything in a round except for equipment (so even the first round everyone can spawn at the same time). I thought it was in one of the earlier versions but got taken out again  :sad:
We decided to remove it because it didn't offer much over just starting the map again. Plus it had the added disadvantage of being unfamiliar and was a little jarring for people who weren't used to it. It doesn't really give you the chance to change your equipment unless you know it's coming, which is too much of a nuiscance for the limited advantage that it offered.

The whole first round thing is something we'll take a look at though and no promises, but maybe there's some sort of decent solution we can provide.
 
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BaronDeMoroz said:
This version is compatible to the latest patch 1.151?
It is. However, upon installing it, you'll be undoing many of the changes from the patch. So best to keep a backup of your Native module when you install it, in case you need to run the newer version for whatever reason.