SP Musket Era Enhancement Mod. Rule your own kingdom! 1.75 final. Open mod source code.

正在查看此主题的用户

Chrimean Khanate / Ottomans changes...
--------------------------------------------------------

The Ottomans and the Crimean Khanate were both at the crimean territory at 1655... So I've done some compromises...
I did really a lot of historic investigation at Internet (different sources), so the new map will have a lot of changes...

- Akkerman (today Bilhorod-Dnistrowskyj) -- Important Ottoman fortress between 1484 and  1812
- Azak (today Asow) -- Ottoman fortress  from 1471 until 1793 with a few years of Cossack / Muscovite control, but not in 1655
- Bahkchysarai (as today) -- Chrimean Khanate, between 1512 and 1737
- Bucharest (as today) -- Ottomans late 14th - late 17th century (important role -> changed from Melita to Bucharest)
- Caffa / Kefe (today Feodossija) -- Important slave market. At Crimean Khanate it was Caffa between 1266  and 1475, then Ottomans renamed it to Kefe  until 1783
- Cherkassk (today Starocherkasskaya) -- Don Cossack fortress at late 16th century, changed sides multiple times while war against Ottomans / Crimeans / Muscovite
- Chisinau (as today) -- Ottomans  early 16th cenutry until 1812
- Cimislia (as today)-- Established in 1620 at  Ottoman territory
- Taganrog (as today) -- Seaport since 13th century
- Esci Cume (today Targoviste) -- Ottomans from 1573 until 1878
- Ibrail (today Braila) -- Ottomans 1417–1829
- Izmail -- Since the early 16th century it was the main Ottoman fortress in the Budjak region
- Izyum (as today) -- Crimean fortress between 1571 and 1688
- Karasu-Bazaar (as today) --  A little Crimean fortress built in 1656.
- Kezlev / Gozleve (today Eupatoria) -- The city was named Kezlev by Crimean Tatars, Gozleve by Ottomans until 1784
- Kizi-Kermen -- Ottomans between 1475 und 1695
- Kherson -- City of Chrimean Khanate until 1774
- Muhkin (as today) -- no further information, just a village
- Taman (as today) -- Ottoman fortress from late 15th century until 1783
- Voronezh (as today) -- Muscovite fortress since 1585 for protection against Crimean Khanate

I know there are a lot of people who are interested in history. Some of them was really there in 1655 - alive - and saw the people fighting and had a real map of 1655. Yeah! They are gods of history.. I'm joking... To these guys I have to say sorry, this is a computer game - so I create compromises between entertainment and history. The balancing is always > real history.
So please, I want to finish the work, and really, it doesn't interest me if a Khan let a fart at Ottoman or Crimean territory or not  :mrgreen: - If you understand what I want to say...

Thanks to Prince de Radzivil which gave me the enthusiasm to continue my work and starting a second really more accurate research at the internet.

I don't know how we integrate "Crimean Turkish Ottomans" :grin: - but maybe somebody has a great idea...
 
Thanks for the info. Seems like nice changes.
I also made kind of more detailed "sequel" to the map proposal I previously posted in your mod thread. I already sent it to Don el_infante :smile: some time ago, so he can share it with you if you wish. The main idea now was to represent historical major magnate fiefdoms and to change a bit the focus from the South to the North as the major battles after 1655 (the game start) took place in Poland, Lithuania, Prussia and Livonia, not in Ukraine or Crimea area.
 
I figured out something, they weren't clones of my mercenary European marksmen.  They were lifeguards.  I didn't know about the changes to the Swedish Lifeguards.  They have shot at me many times since.  I have been fighting in the north for a long time and haven't had another crash.  I think something new down south makes the game freeze on the looting inventory screen. I can't take a screen shot because it's frozen.    Loving the game, and looking forward to the next patch.  I would love it if there was another uniform option for Scottish musketeers.  They look a little to darling in their all plaid matching pants suit. Perhaps a black doublet to go with those stylish plaid pants.

Don't worry, lifeguards are fixed on next patch. Back to native again.
 
Morgh 说:
warbandnoob 说:
Anyway, I would appreciate knowing what map editor you are using.

I use Thorgrims Map Editor with an old Vanilla Mount & Blade. Then I use a small self-coded tool which inserts Party names and coordinates from Warband to Vanilla and back. That was the easiest way without any text editing.

That editor doesn't seem to work on my operating system (Window 7). I have had some luck using the the "Bloodpass" Editor, but it is difficult. Plus it uses the module system, so you have to have the file modules_parties to get the towns and cities to show up. I have not found this file in the NeoNative mod. I have also been trying to use a bigger map of Europe from the 1257 Mod...I think it was designed using the Thorgrims Map editor. My thought was to make the Polish landscape bigger, so it takes longer to move across the map...making distances between objective more realistic.

Nonetheless, I want to work from your mod map...so that efforts I eventually make are useful and applicable. Are there any applications that could make Thorgrims editor compatable? Thanks.
 
warbandnoob 说:
Here is a good site for a 1655 Map.

http://www.ostu.ru/personal/nikolaev/russia_eng/east_eur1682en.png

Why da hell I haven't found such a map at the internet, it's worth a million...
I found a lot of other resoureces which was almost useless...

--

The Neo Native Map is no Open Source - it is used at three modules: Neo Native, Gesia, and now WFAS Enhanced. But I haven't done the work to be used as source for creating a new map for other modules!

 
I started playing the mod and for me its borken, the castles are empty with people called castle 5 or castle 6 and when I talk to them they said surrender or die. There are bandit parties with 0 people in them and a bunch of errors pop up on my screen constantly etc.
 
So I'm having a blast and loving what you are doing.  Here's some constructive feed back (Hopefully)  The bandit party's have gotten perhaps a bit too strong they keep taking castles. Facing 32 Winged Hussars that have 150 other troops attached can be daunting. BUT, the masochistic side of me likes it (so your call, I'll still play).  I've had trouble making the Crouched lance work well for me.  I was wondering if you could make it automatic, like in native, but make lances so they break 30 percent of the time.  I think this would be fairly realistic (perhaps give Hussars an old pistol side arm, But balance is important of course).  I haven't had the freezes in then item  loot screen for a long time so I don't know what that was about yet.  I've been logging a lot of hours on your mod and really, really, loving it Thanks.

Cheers
 
When I take a look to the map in 1655 I must say that Cossack Hetmanate and Crimean Khanate are really too large at WfAS. So the only way is, that we have an alternative history where Cossacks massivly expanded and also Crimean Khanate. The other way is, to exchange Chrimean Khanate with Ottomans, but then Cossacks are still too large.
I prefer Ottoman Empire, because Crimeans just was like a Vasall of them. I'll see what el_infante will say to that, because this means a lot of troop changes.

With these words I finally declare, that we are on an alternative timeline! That means, that we try to keep real history, but all discrepancies are an result of an alternative timeline... Thats the only way to keep entertainment and balancing (distances between parties and else) at this game with the current setup of parties!
 
TonySwan112 说:
I started playing the mod and for me its borken, the castles are empty with people called castle 5 or castle 6 and when I talk to them they said surrender or die. There are bandit parties with 0 people in them and a bunch of errors pop up on my screen constantly etc.

That is your mistake. The mod is fine and you are doing something wrong. Coming to forum to whine about something you did it wrong is not the best behaviour. Follow the instructions if you want to play the mod, because there is a lot of people playing (including me) that don't have any problem with it.

Morgh 说:
I prefer Ottoman Empire, because Crimeans just was like a Vasall of them. I'll see what el_infante will say to that, because this means a lot of troop changes.With these words I finally declare, that we are on an alternative timeline! That means, that we try to keep real history, but all discrepancies are an result of an alternative timeline... Thats the only way to keep entertainment and balancing (distances between parties and else) at this game with the current setup of parties!

I agree Morgh. Implementing Ottoman empire can be funny :smile:
 
Morgh 说:
When I take a look to the map in 1655 I must say that Cossack Hetmanate and Crimean Khanate are really too large at WfAS. So the only way is, that we have an alternative history where Cossacks massivly expanded and also Crimean Khanate. The other way is, to exchange Chrimean Khanate with Ottomans, but then Cossacks are still too large.
I prefer Ottoman Empire, because Crimeans just was like a Vasall of them. I'll see what el_infante will say to that, because this means a lot of troop changes.

I agree that the Cossack Hetmanate is too strong to be historical. If the goal of the game is to have five equal factions, then that is okay. However, I think a weaker Cossack faction with initially larger armies...like huge access to militias would be good. The Cossack holdings in the game represent the hight of Cossack power in 1649. The Cossacks basically forced the Poles into major concessions until the 1651 Battle of Berestecho, when the Cossack lost approximately 60,000 troops, mostly peasants. So maybe you can give them easy access to a lot of poor quility troops at the beginning of the game to give them time to expand and then over time there resources begin to decline. This would give them time to expand and push back the Poles. That would be somewhat Historical and still allow for a "deluge". You might also make an option that when the Cossack start to loose they form an alliance with Moscovy... (Have you guys tries bringing in the Diplomacy Mod from warband? It has alliance options and population estimates for the cities)

Regarding the Crimean Khanate. I think they are the perfect size. The crimean tartar raiders often went on the rampage only to find themselves in trouble. The only way to prevent Moscovy or Poland from annexing them was that the Ottomans came to their rescue. The territories held by the Crimean, that really belong to the Ottomans represent that assistance. Perhaps in time you can create a seperate Ottoman and Moldovian culture (like the new Prussian culture) to represent those groups. I would suggest moving the Crimean mercenary camp to the West of the map to better represent the need to rely on Ottoman troops. I would also make it so that you can only get Ottoman troops in that camp.

Seperately, I would move the Swedish Mercenary camp West of Prussia to represent the import of European troops through that area.

Anyway, great work on the Mod. Please let me know if there is anything I can do to contribute and make your work easier.
 
I just finished the "new" map. It is - as I said multiple times - a compromise. The map now uses almost locations which was existing in 1655. The faction borders belongs to that what I think that it is ok for the game.
Trust me, i know about every discrepancy at these map...

The mercenary camps are at places where room is for it, and not where the reinforcements should be coming from. This map has also (a large) border, so I can't use all you see at these map.

The Crimenas will be Ottomans, because I enlarged their territory. We are at an alternative timeline now...
There will be no moldovian and else. There are enough imbalanced factions!
 
That is your mistake. The mod is fine and you are doing something wrong. Coming to forum to whine about something you did it wrong is not the best behaviour. Follow the instructions if you want to play the mod, because there is a lot of people playing (including me) that don't have any problem with it.

I'd appreciate it if you actually helped me instead of calling me a whiner. I was not whining I was asking for help and as far as im concerned asking for help is not bad behavior. Yes I did do something wrong and I have fixed it no thanks to you. So next time somebody needs help how about you try helping them.


 
TonySwan112 说:
That is your mistake. The mod is fine and you are doing something wrong. Coming to forum to whine about something you did it wrong is not the best behaviour. Follow the instructions if you want to play the mod, because there is a lot of people playing (including me) that don't have any problem with it.

I'd appreciate it if you actually helped me instead of calling me a whiner. I was not whining I was asking for help and as far as im concerned asking for help is not bad behavior. Yes I did do something wrong and I have fixed it no thanks to you. So next time somebody needs help how about you try helping them.

I understand you both. As developers we try to make it as easy as we can.
We all have our "critical point". At el_infante this wakes up his inner devil - because he gave his best for a clear installation - at me, critisism at the map wakes up the inner devil  :grin:

The download is an installer or setup.exe. First make sure that you downloaded it without errors, or generally get it again. Then you must have a proper installed Mount & Blade With Fire And Sword. Make sure, that the chosen path is the game directory. I remember that the installer was copying the files to another M&B directory than my real installation. In that case, copy the "WFaS Enhanced" directory and all its sub directories to the /modules directory in your Mount & Blade WFAS installation. You are at the modules dir if you see a directory named "Ogniem i Mieczem".

If you use Steam, your game directory is at "[steam dir]/steamapps/common/mount & blade with fire & sword".

Check also your administration rights.

I hope that helped. Normally that setup.exe is really the easiest solution to install a module - even If I'm no friend of it :wink:
 
Morgh 说:
TonySwan112 说:
That is your mistake. The mod is fine and you are doing something wrong. Coming to forum to whine about something you did it wrong is not the best behaviour. Follow the instructions if you want to play the mod, because there is a lot of people playing (including me) that don't have any problem with it.

I'd appreciate it if you actually helped me instead of calling me a whiner. I was not whining I was asking for help and as far as im concerned asking for help is not bad behavior. Yes I did do something wrong and I have fixed it no thanks to you. So next time somebody needs help how about you try helping them.

I can understand you both. As developers we try to make it as easy as we can.
We all have our critical point. At el_infante this wakes up his inner devil :smile:  For me critisism at the map wakes up the inner devil :grin:

The download is an installer or setup.exe. First make sure that you downloaded it without errors, or generally get it again. Then you must have a proper installed Mount & Blade With Fire And Sword. Make sure, that the chosen path is the game directory. I remember that the installer was copying the files to another M&B directory than my real installation. In that case, copy the "WFaS Enhanced" directory and all its sub directories to the /modules directory in your Mount & Blade WFAS installation. You are at the modules dir if you see a directory named "Ogniem i Mieczem".

If you use Steam, your game directory is at "[steam dir]/steamapps/common/mount & blade with fire & sword".

Check also your administration rights.

I hope that helped. Normally that setup.exe is really the easiest solution to install a module - even If I'm no friend of it :wink:

Thank you Morgh. That is exactly what I did and it fixed my little problem  :smile:
 
TonySwan112 说:
Thank you Morgh. That is exactly what I did and it fixed my little problem  :smile:

Ah you just fixed it before, I overlooked that. But maybe it helps also other people.
 
Ruler of Calradia 说:
How strong Prussia is gonna be? Strongest?
Hope they have good melee and marksmanship.

There's no Prussian faction. Theres just an idea to use it as player faction to rule your own kingdom or maybe using their troops. The map has just that five main factions...

Before we release the new version, theres a lot of work to do. Also the next update forces you all to start a new game! There would be a new map, there are new locations, new troops and else.
 
Morgh 说:
Ruler of Calradia 说:
How strong Prussia is gonna be? Strongest?
Hope they have good melee and marksmanship.

There's no Prussian faction. Theres just an idea to use it as player faction to rule your own kingdom or maybe using their troops. The map has just that five main factions...

Before we release the new version, theres a lot of work to do. Also the next update forces you all to start a new game! There would be a new map, there are new locations, new troops and else.

Agreed. Prussian will be a choosable culture for player. By the way, it's 3-5-3 (Infantry-Musketeers-Cavalry), so they will be the strongest faction by far.
 
后退
顶部 底部