SP Musket Era Enhancement Mod. Rule your own kingdom! 1.75 final. Open mod source code.

Users who are viewing this thread

el_infante said:
genjinosuke05 said:
I found something weird in tapiao and trakai vilage... A bug or whatever it's... I don't know what it's called.
The house is half buried on the ground. An the tree is flooting. When i take the quest to capture bandit who stealing cattle, some enemy can't be found anywhere. And I can't leave the vilage except by quiting the game. I hope this problem is fixed in the future.

Anyway...Thank u for the mod. I love it. This what I'm hoping for this game, and I'm sorry for my bad english.

Did you copy \sceneobj\ folder from Ogniem i Mieczem?

nope... I only rename the module and delete all files in languages folder.
Should I copy the sceneobj to fixt it?
 
1) Copy & Paste Ogniem I Mieczem folder.
2) Rename it to "WFaS Enhanced"
3) Extract the mod content into it overwriting all.

This is the only way it works :smile:

And after, delete language folder.
 
el_infante said:
1) Copy & Paste Ogniem I Mieczem folder.
2) Rename it to "WFaS Enhanced"
3) Extract the mod content into it overwriting all.

This is the only way it works :smile:

And after, delete language folder.

exactly what I'm doing. And one more thing, When I talk to vilage elder to upgrade te vilage. He answer with half english and half Unknown languages to me. Example: when I try to upgrade mill" zdes esche net mill.. What would u like to do my lady?"(i'm curently playing as a women).

I add some new troop using morgh... Could it be the cause of this problem?
 
genjinosuke05 said:
el_infante said:
1) Copy & Paste Ogniem I Mieczem folder.
2) Rename it to "WFaS Enhanced"
3) Extract the mod content into it overwriting all.

This is the only way it works :smile:

And after, delete language folder.

exactly what I'm doing. And one more thing, When I talk to vilage elder to upgrade te vilage. He answer with half english and half Unknown languages to me. Example: when I try to upgrade mill" zdes esche net mill.. What would u like to do my lady?"(i'm curently playing as a women).

I add some new troop using morgh... Could it be the cause of this problem?

Yeah, the same thing also happens to me, in some texts, Polish and English are mixed. :smile:
 
@El_infante: did u check tapiao and trakai vilage? Just to make sure that if others than me see the tree, and stone are floating while the house are buried.
 
@Bertanx.
As I said before it's consequence of deleting language folder. There is new patch on the first page (on mediafire) that fix it.

@genjinosuke05
99% that it's for modifications of Morgh editor. My tapiau village and the other one is OK. Using that editor will throw a lot of bugs, I think that it's designed for be used with native module. My troops module have a lot of modifications.
 
el_infante said:
@Bertanx.
As I said before it's consequence of deleting language folder. There is new patch on the first page (on mediafire) that fix it.

@genjinosuke05
99% that it's for modifications of Morgh editor. My tapiau village and the other one is OK. Using that editor will throw a lot of bugs, I think that it's designed for be used with native module. My troops module have a lot of modifications.

hmm... I delete the module that I edit using morgh. I place the original ogniem i mieczem 1143, rename it to WFaS Enhanced (the version is 1.52 beta). Extract wfas enhanced mod to it, and then delete lenguages folder.
When I play it, it's still the same problem. I also find a new bug....When I try to give one of my fiefs to  companion. After I select the name of my companion, the dialog menu that apear said the fiefs was given to my name not to my companion, but the log said my companion  has left the party(perhaps to  his/her fiefs) . Curiusly I click the dialog menu and I try to chose to give another fief(curently I only have 1 fief left) wich mean the casteler should say something like" u don't have a fief to give". But instead he ask me wich fiefs a want to give and after that no option given, neither I can click right mouse button to exit the dialog. I try to prest tab an esc button but still can exit. So I have to press crtl+alt+delete to force stoping the game..

Well that's all from me n I still have no idea what causing all the bugs that appear in my game.

Hopely I explain everything corectly coz my english realy bad.
 
No.... I can't download the patch fix from mediafire using my phone. Is there another link for that.
Sorry for asking to much.
 
hoboslayer said:
Great job on the mod el_infante, but i have a question how do i make one of my companions a vassal in my kingdom?

genjinosuke05 said:
No.... I can't download the patch fix from mediafire using my phone. Is there another link for that.
Sorry for asking to much.

Thanks. Wait for the new patch, im working on it.
 
Daricas said:
Oh no !  :shock: THE MOD IS DEAD !

Do you think so? :smile: I will release a patch tomorrow.

Coming soon! Bashi bazouks!
mb5xn.jpg

mb7e.jpg

mb6ts.jpg
 
El infantre,
have you considered modding in a faction?

http://en.wikipedia.org/wiki/Duchy_of_Courland

This should have been included in vanilla, but Courland was a remnant of the Teutonic Order (Livonian Brotherhood) and you could add in that faction to test your Prussian troop tree.  It's a good location to create a Kingdom / Republic of Prussia or Livonia.

As 1257 A.D. mod indicates, 'small' factions are excellent for players.  You can easily take them over and they provide a horde of A.I. lords who need a job.  :oops:  :grin:
 
Schmon said:
El infantre,
have you considered modding in a faction?

http://en.wikipedia.org/wiki/Duchy_of_Courland

This should have been included in vanilla, but Courland was a remnant of the Teutonic Order (Livonian Brotherhood) and you could add in that faction to test your Prussian troop tree.  It's a good location to create a Kingdom / Republic of Prussia or Livonia.

As 1257 A.D. mod indicates, 'small' factions are excellent for players.  You can easily take them over and they provide a horde of A.I. lords who need a job.  :oops:  :grin:

Well, I think that wouldn't make sense. Because this mod is trying to keep the original game as much as possible. So, if he did that, he would have to add lots of other kingdoms. :grin:

By the way, Bashi Bazouks look really cool.
 
Schmon said:
El infantre,
have you considered modding in a faction?

http://en.wikipedia.org/wiki/Duchy_of_Courland

This should have been included in vanilla, but Courland was a remnant of the Teutonic Order (Livonian Brotherhood) and you could add in that faction to test your Prussian troop tree.  It's a good location to create a Kingdom / Republic of Prussia or Livonia.

As 1257 A.D. mod indicates, 'small' factions are excellent for players.  You can easily take them over and they provide a horde of A.I. lords who need a job.  :oops:  :grin:

I was thinking on expanding the native map to add prussia as new faction but it's not an easy task. By the way, in that period, there was another Duchies surrounding the native map. My purpose with prussia, at first, is to give player the option to choose "prussian culture" when renonuncing an oath or conquering a fief. Today patch will be a big change on gameplay because I changed the entire troop tree and now, each faction have his strenghts and weakness, so I will explain the advantages/disadvantages of choosing prussian culture as player faction culture. Have mind that neither russia or sweden won't accept a non-vassal prussian state, and choosing it mean war against the world.

Don't expect to play with prussia on this patch because i'm modelling new units, and it take a lot of time.

Well, I think that wouldn't make sense. Because this mod is trying to keep the original game as much as possible. So, if he did that, he would have to add lots of other kingdoms. :grin:
By the way, Bashi Bazouks look really cool.

The more history accurate mod, the better :smile: But it's not my purpose for now.
 
If intrested in adding new factions I'd like to share some info from our old project feel free to use it (sorry, all in Russian):

Transilvania/Moldova:
http://empiretw.ru/board/index.php?showtopic=8027&st=0&start=0

North Caucasus
http://empiretw.ru/board/index.php?showtopic=464&st=0&start=0

Georgia (it is not USA state...)
http://empiretw.ru/board/index.php?showtopic=582&st=0&start=0

Coat of Arms:
http://empiretw.ru/board/index.php?showtopic=167&st=0&start=0

Units (general disc)
http://empiretw.ru/board/index.php?showtopic=309&st=0&start=0

Some info could be digged directly from mod:
(req. Barb Inv 1.6)
http://empiretw.ru/board/index.php?showtopic=2832
 
Back
Top Bottom