Kendoman said:Here's a bug, when you die in battle you can't leave the scene(retreat) if your enemies are near by, so if your enemies win and stay near by....the fun stops, because your locked in the scene.
Fixed.
Kendoman said:Here's a bug, when you die in battle you can't leave the scene(retreat) if your enemies are near by, so if your enemies win and stay near by....the fun stops, because your locked in the scene.
Kendoman said:Hey Mate,
I'm enjoying your mod. Here's some feed back I have some Swedish Musketeers who have advanced to veteran, and then advanced a second time, but are still called veteran. In theory I like this because that is what they are more skilled veterans. Game play wise I found this slightly frustrating. Could we give them a little something in the name to distinguish them like a slash or # or cheron ie. (Musketeer Veteran ^, Musketeer Veteran^^) and so on. I have captured a bandit leader. He ran naked into battle and tried to punch me. Because he is a Hero I can't sell him to a ransom broker, but I don't think the bandits will ever buy him back. So I will have to drag him about with me until he escapes.
I hope I've been of service.
Ruler of Calradia said:Know i have played your mod, and must say its best Enhanced-native EVER! 10/10 or 99/100!!!! I don`t know what it still needs (expect modding evryone must do with tweakMB and TroopEditor, small tweaking for their like, i changed bigger battle maps and bigger parties sizes and gave evryone 0 athletics becouse i wanted them to walk, not run all the time)
Kendoman said:Hey here's a new bug, at Swedish castles and fortresses the commanders are speaking to me in polish(I think). The choices seeme to be limited as well. In towns the commanders are working fine. Cheers
Kinsume said:I have a question concerning one of the upgrade trees. I've just downloaded your mod last night and am giving it a go today, however after a handful of battles I've noticed my units aren't being upgraded past a certain point. I suppose you could call them tier 3 units.
Scythe Wielder
Musket Militiamen
Musket Militiamen (Veteran)
After that the upgrade path just saying Musket Militiamen (Veteran) again, and regardless of how many people they kill they aren't upgrading any further. Was this done intentionally to prevent alot of high tiered units from roaming around, as a sense of realism? Also are there any troop trees made so I can see what the upgrades are for each of the factions?
Edit :
I found the part that said to delete the contents of the language folder and did so. The names are fixed now. However I think you mispelled "experienced" for the troop's names. Or was "experimental" what you were going for in the first place? I've come accross another issue however, under the camp menu when I click the section for this mod's options specifically there is nothing shown under it. Was this intentional since this mod is still in beta or did I mess something up?
BlitzkriegLOL said:You should change the Experimented to Experienced cause Experimented means something or someone that has being use for an experiment, while Experienced means knowledge gained from what a guy has observed, encountered, or undergone.
Kendoman said:Hey Mate,
Experimented as a level is odd and feels disjointed. Here are some options:
Recruit, Skilled, Veteran, Elite
Recruit, Veteran, Elite, Legendary
Recruit, Veteran, Guard, Heroic
Recruit, Veteran, Elite, Guard, and Heroic legendary Badass (Overkill?)
Just my 2 sense...loving the mod....Is there anything I can do to help?
Shadow207B2 said:Love the mod!
Although theres a glitch, the storyline quest for the polish, 'The Deluge', info is broken, it says 'OiMP2 str qst potop general line'.
el_infante said:Daricas said:You need to add. Feel free to answer if you cannot do any.
-Troop customization to allowing player create own custom troops for different strategies and tactics.
-Flatter terrain with denser woods.
Thank you for reading my requests. Good modding !
edit. And yes ! Allowing to recruit Finnish troops as mercenaries, they are tough.
Hello Daricas! That is not the purpose of my mod, but I have some ideas on mind about custom troops, mercenaries, etc. Im thinking about removing mercenaries, i don't like them at all, and adding merc troops to factions. (Tatar to crimean, etc). Suggestions are ever welcome.
JOHNFIRE said:el_infante said:Daricas said:You need to add. Feel free to answer if you cannot do any.
-Troop customization to allowing player create own custom troops for different strategies and tactics.
-Flatter terrain with denser woods.
Thank you for reading my requests. Good modding !
edit. And yes ! Allowing to recruit Finnish troops as mercenaries, they are tough.
Hello Daricas! That is not the purpose of my mod, but I have some ideas on mind about custom troops, mercenaries, etc. Im thinking about removing mercenaries, i don't like them at all, and adding merc troops to factions. (Tatar to crimean, etc). Suggestions are ever welcome.
i think he is right because costumizable troops could help A LOT in ruling your own kingdom besides making the mod look better =)
great mod although! already downloading ^^
genjinosuke05 said:I found something weird in tapiao and trakai vilage... A bug or whatever it's... I don't know what it's called.
The house is half buried on the ground. An the tree is flooting. When i take the quest to capture bandit who stealing cattle, some enemy can't be found anywhere. And I can't leave the vilage except by quiting the game. I hope this problem is fixed in the future.
Anyway...Thank u for the mod. I love it. This what I'm hoping for this game, and I'm sorry for my bad english.