Triosta
Knight

The combat is pretty cut and paste. However, I'd like it if there was tactics and ambushes added. Battlefield tactics was essentially fighting, but you had a trap prepared for the enemy. Just like Home Alone with the paint cans and christmas tree ornaments. Anyway... It would go like this.
You hire a troop named "Snowfield Tactician". You go to the snowfields and come across an enemy force. Let's say, the Vaegirs. You're outnumbered badly, and worse yet they have marksmen! Oh, dear. Anyway, once the enemy reaches you there's a new option along with Charge, Surrender, etc. Prepare Trap. Since you have a snowfield tactician, he'll look for a prime spot to start an avalanche with his Ricola horn. Once your forces lure the enemy into position under the mountain, while the good guys are out of the way, he'll blow his horn. It might start an avalanche but it might not. If it does, the enemy is tagged with a fairly large disadvantage. Maybe -5 to -15 depending on how big the avalanche was calculated to be. Additionally, it might cause horses to be lost underneath all the snow, and some troops would lose some weapons, maybe a helmet. So if some Vaegir Marksmen spawned without their bows and knights without horses... +1!
Now, let's talk straight grassland. Pretty harmless, right? Wrong. If you have a grassland tactician you could order some troops to take torches and start burning grass around the enemy in a circle. If the wind is favoring and it's a dry season, it'll blow right into their troops and make them crispy critters. Effect? Battle disadvantage, wooden equipment goes up in flames, horses throw their riders and flee.
Mountains. Rockslides. The only one that causes raw casualties and nothing else. Basically the tactician finds a good spot, gets a team to use their weapons to dislodge various sized loose boulders. Can't block that with a bandit fur shield.
Steppes. Camouflaged trenches. Basically horses won't spawn.
Forest. Logs + ropes. Sure, trees might not be that thick and be able to hide such traps, however.
Please note that these traps only affect the first skirmish. After the first fight, everything goes back to normal.
Additionally, lords will have a relations adjustment depending on their alignment. Good lords will call you a cowardly dog, evil lords will wish they thought of that and will respect your cunning more.
Your companions that believe in honor on the battlefield and fair chances to all participants would have a decrease in morale, however those that would like dirty tricks would like you more.
Artimenner - Enjoys tactics. +
Borcha - Scoundrel. +
Marnid - Whining baby. -
Lezalit - Hardcore trainer. +
Rolf - Honorable scoundrel, no change.
Matheld - I get the Xena feeling from her, honorable warrior. -
Nizar - Honorable warrior. -
Katrin - Old cook, would probably laugh at it. +
Jeremus - Goodish Surgeon. -
Bunduk - Seems like he's fair play. -
Deshavi - Prolly doesnt care, no adjustment.
Klethi - Would hate you if you use avalanche, Can't find bodies to cut open their stomachs. -
Ymira - Good girl. -
Alayen - Good guy. -
Firentis - Repenting. -
Baheshtur - Steppe. +
And using tactics that makes weapons get lost(avalanche and fire) would lower normal troop morale. Less loots.
Now, on to the ambushes!
Being able to fool your enemy is a powerful ability, and it seems only the player is able to do this. However, battles would be more dynamic if the game had this. Say you're fighting in the snowlands. What do you do? Yell "WE'RE OVER HERE!" No, you'd tell the cavalry to hide and the ground troops to bury themselves in the snow. The enemy would be all "Where'd they do?" So they'd wander around looking for you, and when they least expect it, BAM! Out from the snow right in the middle of them, making them **** bricks.
In forests, you can hide behind the trees.
In steppes, you can hide under dirt.
In grasslands, you can't really hide.
In mountains you can hide behind rocks.
Basically when you ambush someone, you put yourself open to attack in an attempt to surprise the enemy. The lord's tactics score and your tactic score has a duel, and the winner gets a bonus to their advantage while the loser gets a penalty.
Ambushes affect morale to the companions as with traps, and ambushes lower normal troop morale.
They also affect lord relations, this time good lords impressed with your tactical ability and evil lords scoffing at your skill.
You hire a troop named "Snowfield Tactician". You go to the snowfields and come across an enemy force. Let's say, the Vaegirs. You're outnumbered badly, and worse yet they have marksmen! Oh, dear. Anyway, once the enemy reaches you there's a new option along with Charge, Surrender, etc. Prepare Trap. Since you have a snowfield tactician, he'll look for a prime spot to start an avalanche with his Ricola horn. Once your forces lure the enemy into position under the mountain, while the good guys are out of the way, he'll blow his horn. It might start an avalanche but it might not. If it does, the enemy is tagged with a fairly large disadvantage. Maybe -5 to -15 depending on how big the avalanche was calculated to be. Additionally, it might cause horses to be lost underneath all the snow, and some troops would lose some weapons, maybe a helmet. So if some Vaegir Marksmen spawned without their bows and knights without horses... +1!
Now, let's talk straight grassland. Pretty harmless, right? Wrong. If you have a grassland tactician you could order some troops to take torches and start burning grass around the enemy in a circle. If the wind is favoring and it's a dry season, it'll blow right into their troops and make them crispy critters. Effect? Battle disadvantage, wooden equipment goes up in flames, horses throw their riders and flee.
Mountains. Rockslides. The only one that causes raw casualties and nothing else. Basically the tactician finds a good spot, gets a team to use their weapons to dislodge various sized loose boulders. Can't block that with a bandit fur shield.
Steppes. Camouflaged trenches. Basically horses won't spawn.
Forest. Logs + ropes. Sure, trees might not be that thick and be able to hide such traps, however.
Please note that these traps only affect the first skirmish. After the first fight, everything goes back to normal.
Additionally, lords will have a relations adjustment depending on their alignment. Good lords will call you a cowardly dog, evil lords will wish they thought of that and will respect your cunning more.
Your companions that believe in honor on the battlefield and fair chances to all participants would have a decrease in morale, however those that would like dirty tricks would like you more.
Artimenner - Enjoys tactics. +
Borcha - Scoundrel. +
Marnid - Whining baby. -
Lezalit - Hardcore trainer. +
Rolf - Honorable scoundrel, no change.
Matheld - I get the Xena feeling from her, honorable warrior. -
Nizar - Honorable warrior. -
Katrin - Old cook, would probably laugh at it. +
Jeremus - Goodish Surgeon. -
Bunduk - Seems like he's fair play. -
Deshavi - Prolly doesnt care, no adjustment.
Klethi - Would hate you if you use avalanche, Can't find bodies to cut open their stomachs. -
Ymira - Good girl. -
Alayen - Good guy. -
Firentis - Repenting. -
Baheshtur - Steppe. +
And using tactics that makes weapons get lost(avalanche and fire) would lower normal troop morale. Less loots.
Now, on to the ambushes!
Being able to fool your enemy is a powerful ability, and it seems only the player is able to do this. However, battles would be more dynamic if the game had this. Say you're fighting in the snowlands. What do you do? Yell "WE'RE OVER HERE!" No, you'd tell the cavalry to hide and the ground troops to bury themselves in the snow. The enemy would be all "Where'd they do?" So they'd wander around looking for you, and when they least expect it, BAM! Out from the snow right in the middle of them, making them **** bricks.
In forests, you can hide behind the trees.
In steppes, you can hide under dirt.
In grasslands, you can't really hide.
In mountains you can hide behind rocks.
Basically when you ambush someone, you put yourself open to attack in an attempt to surprise the enemy. The lord's tactics score and your tactic score has a duel, and the winner gets a bonus to their advantage while the loser gets a penalty.
Ambushes affect morale to the companions as with traps, and ambushes lower normal troop morale.
They also affect lord relations, this time good lords impressed with your tactical ability and evil lords scoffing at your skill.




