Enhanced warfare and tactics

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Triosta

Knight
The combat is pretty cut and paste. However, I'd like it if there was tactics and ambushes added. Battlefield tactics was essentially fighting, but you had a trap prepared for the enemy. Just like Home Alone with the paint cans and christmas tree ornaments. Anyway... It would go like this.

You hire a troop named "Snowfield Tactician". You go to the snowfields and come across an enemy force. Let's say, the Vaegirs. You're outnumbered badly, and worse yet they have marksmen! Oh, dear. Anyway, once the enemy reaches you there's a new option along with Charge, Surrender, etc. Prepare Trap. Since you have a snowfield tactician, he'll look for a prime spot to start an avalanche with his Ricola horn. Once your forces lure the enemy into position under the mountain, while the good guys are out of the way, he'll blow his horn. It might start an avalanche but it might not. If it does, the enemy is tagged with a fairly large disadvantage. Maybe -5 to -15 depending on how big the avalanche was calculated to be. Additionally, it might cause horses to be lost underneath all the snow, and some troops would lose some weapons, maybe a helmet. So if some Vaegir Marksmen spawned without their bows and knights without horses... +1!

Now, let's talk straight grassland. Pretty harmless, right? Wrong. If you have a grassland tactician you could order some troops to take torches and start burning grass around the enemy in a circle. If the wind is favoring and it's a dry season, it'll blow right into their troops and make them crispy critters. Effect? Battle disadvantage, wooden equipment goes up in flames, horses throw their riders and flee.

Mountains. Rockslides. The only one that causes raw casualties and nothing else. Basically the tactician finds a good spot, gets a team to use their weapons to dislodge various sized loose boulders. Can't block that with a bandit fur shield.

Steppes. Camouflaged trenches. Basically horses won't spawn.

Forest. Logs + ropes. Sure, trees might not be that thick and be able to hide such traps, however.

Please note that these traps only affect the first skirmish. After the first fight, everything goes back to normal.

Additionally, lords will have a relations adjustment depending on their alignment. Good lords will call you a cowardly dog, evil lords will wish they thought of that and will respect your cunning more.

Your companions that believe in honor on the battlefield and fair chances to all participants would have a decrease in morale, however those that would like dirty tricks would like you more.

Artimenner - Enjoys tactics. +
Borcha - Scoundrel. +
Marnid - Whining baby. -
Lezalit - Hardcore trainer. +
Rolf - Honorable scoundrel, no change.
Matheld - I get the Xena feeling from her, honorable warrior. -
Nizar - Honorable warrior. -
Katrin - Old cook, would probably laugh at it. +
Jeremus - Goodish Surgeon. -
Bunduk - Seems like he's fair play. -
Deshavi - Prolly doesnt care, no adjustment.
Klethi - Would hate you if you use avalanche, Can't find bodies to cut open their stomachs. -
Ymira - Good girl. -
Alayen - Good guy. -
Firentis - Repenting. -
Baheshtur - Steppe. +

And using tactics that makes weapons get lost(avalanche and fire) would lower normal troop morale. Less loots.

Now, on to the ambushes!

Being able to fool your enemy is a powerful ability, and it seems only the player is able to do this. However, battles would be more dynamic if the game had this. Say you're fighting in the snowlands. What do you do? Yell "WE'RE OVER HERE!" No, you'd tell the cavalry to hide and the ground troops to bury themselves in the snow. The enemy would be all "Where'd they do?" So they'd wander around looking for you, and when they least expect it, BAM! Out from the snow right in the middle of them, making them **** bricks.

In forests, you can hide behind the trees.

In steppes, you can hide under dirt.

In grasslands, you can't really hide.

In mountains you can hide behind rocks.

Basically when you ambush someone, you put yourself open to attack in an attempt to surprise the enemy. The lord's tactics score and your tactic score has a duel, and the winner gets a bonus to their advantage while the loser gets a penalty.

Ambushes affect morale to the companions as with traps, and ambushes lower normal troop morale.

They also affect lord relations, this time good lords impressed with your tactical ability and evil lords scoffing at your skill.
 
I don't think the snow hiding was used much until the invention of the gun. Mainly due to lack water sealed linens. your men would die of hypothermia before the battle had started. Just from what I remember reading up.

But the rest sounds fun
 
DamienZharkoff 说:
your men would die of hypothermia before the battle had started.

looters, naked in the snow fields.

That'll be my defense for anything from now on. :razz:
 
Triosta 说:
DamienZharkoff 说:
your men would die of hypothermia before the battle had started.

looters, naked in the snow fields.

That'll be my defense for anything from now on. :razz:
Naked looters in the snow fields? A M&B Beetles song? Are you high?

But yes, I like the idea of traps.. but honestly... ONLY when not part of certain kingdoms. Other, more strategic based "Ambushes" (Waiting behind a cliff for the enemy to fall into you) would be okay when in a kingdom as its more strategy then trickery its sneaking.
 
lmao all the way with that ricola horn! the game is pretty blah though...there all simple staright forward commands. there should be more options like archers push forward or troops split into groups like. i like to play with the battle sizer to make things more relistic not that 75 max and i could take out 200 guys with only 50 of my own just that their guys come in reinforcements. we need more options period!!!....
 
I'd guess this is what the tactics effect is meant to abstract. The higher your tactics, the more of your men you get to deploy and the less the enemy get.
 
I like this. But please fix your statement, that Marnid is a whining baby. He's a good pal after all.
 
but you have to understand that me having 50 guys and the enemy having 200 guys with normal game options and not using battle sizer makes the game extremely unrealistic. people want things straight from history as realistic as it could get. they want good graphics, intence fighting, and more options that makes the gamer feel the real experiance of it was back in the day
 
I'm ambivalent about this idea.  The idea itself is alright, interesting.  It's also quite possible (except for the ambush part) to implement fairly easily.  But then it's only fair if the enemy can do the same thing on you, otherwise it's just giving the player another weapon against the already disadvantaged AI.  And frankly I DO NOT ever want to catch a bunch of deserters and lose 15 of my men from a avalanche before the battle even starts.

So no, I don't think this idea woule make the game more interesting/challenging after all.
 
Well it ost DEFENETLY would make gamer harder (not more challengeing) just harder imagine that the enemy like kills off 1/2 of your army with that avalanche then they simply move and finish the rest of you off just like that. and as said the AI alrdy is at a disadvanatge so when you use it *ooops there went the entire enemy army* so no EXP for you or anyhting to loot.
 
oo hell no the whole thing about avalanche is kinda stupid but having the ambush part i thought was a good idea. also the m+b team has to make the fighting more intense. when you attack your screen should move with the blade like a whip to show the force you put into the swing or even a whole new style including combos and cinematic attacks like assassins creed would blow away gamers and for sure rocket this game to the top of the charts! hopefully the M+B team could implememnt this because i remeber another thread talkin about castles there would be no chance of having stone castles well maybe they can do this as well  :smile:
 
DamienZharkoff 说:
I don't think the snow hiding was used much until the invention of the gun. Mainly due to lack water sealed linens. your men would die of hypothermia before the battle had started. Just from what I remember reading up.

But the rest sounds fun

Yes for whatever happened to fur?
 
back then they dident mass hunt aniamls to near extection like today it would be difficult for them to hunt enough for an entire army and it was hard to make fur coats that could maintain your body heat.
 
No but a little army of a few houndred people is nothing big.. Look at the wikings. How were they supposed to survive winters with down to -40 celsius?
 
inter17 说:
oo hell no the whole thing about avalanche is kinda stupid but having the ambush part i thought was a good idea. also the m+b team has to make the fighting more intense. when you attack your screen should move with the blade like a whip to show the force you put into the swing or even a whole new style including combos and cinematic attacks like assassins creed would blow away gamers and for sure rocket this game to the top of the charts! hopefully the M+B team could implememnt this because i remeber another thread talkin about castles there would be no chance of having stone castles well maybe they can do this as well  :smile:
 
Im pretty satisfied with the basic combat system.. Ofcourse theres little things id like to see added, but its the simplicity of it i like
 
yea simplicity ofa game does not make it any good and does not make top 10 games for 2008... just the simple whip of the screen in first person mode to show the force or a combo system can really shape things up
 
you know what, i dont really think they are aiming for becomming top 10 game of 2008, but to make a game that seperates itself from anything else. Something they are doing damn good, the game is simpel and yet more fun to play than anything else i have ever tried
 
inter17 说:
yea simplicity ofa game does not make it any good and does not make top 10 games for 2008... just the simple whip of the screen in first person mode to show the force or a combo system can really snahe things up
Alien Hominid. OWNED

A flash game on new grounds became a professional, addicting, top game ranking game.
What makes a game? Is it the graphics? No or I wouldn't mind the lack of **** inside oblivion and Bioshock.
Is it great sound? No, or Defenders on my atari would suck by now (Still have an atarii just to play it)
Is it an epic sound track? No, or else Call of duty 4 would be banned from America (LOL)
What is it then that makes a game that is top 10?
OH! It's having lots of money so you are well known, large amounts of publicity, and paying off people to mention your game! (What? You thought these awards were a democracy?)

now what makes a GREAT game?
Playability
Control
Fun
Goats
 
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