Hello everyone! Firstly, I'd like to thank Taleworlds for this amazing game, I've sunk nearly 200 hours in so far and I'm still having a blast!
One thing is really bothering me, though, and I hope that some features can be implemented to remedy it. Namely, I am experiencing some frustration with mounted combat. It took me a while to figure out exactly why, but I think I've finally got it figured out. Of course, this may well boil down to personal preference, but I find that while "movement key" attacking and blocking works better for combat on foot, "mouse direction" attacking and blocking works better for mounted combat.
So, with that in mind, the first thing I'd really like to see for Bannerlord is a new option in the "Game Settings" menu. I think that, alongside the options to control attack and block direction by either mouse or keyboard movement, we should have additional options to control mounted attack and block direction by either mouse or keyboard, so that players like me who find that different modes of attacking/blocking work better for different situations can experience the best of both worlds, as it were.
The next thing I'd like to see is sort of a companion to this idea, and this is the option to have different weapon/armor "loadouts." Basically the way I see this working is you could have 'x' amount of different loadout tabs on your character inventory screen that allow you to quickly swap between different armor/weapon sets for different situations. On horseback I might want to use a spear, lance, or other weapon with increased reach to be able to hit opponents from my heightened position, and since I am being carried by a large beast I can afford to weigh my own body down with heavier armor. Conversely, in a siege or foot-battle setting, I might favor lighter armor and shorter weapons for increased mobility. I'm no expert of medieval lore in any way, but it seems like this idea could be implemented in a lore-friendly way as well, as lords were likely to have squires that would do exactly that - carry their master's weapons to them as the situation evolved and called for different equipment.
Anyhow, I do apologize if these ideas have been brought up before, and if so please do direct me to them! Let me know what you all think, if this is feasible from a game-design standpoint, if any points came across as confusing, etc. I'd really like to see this implemented, and I'm hoping that many of you agree with me! Thank you for reading.
One thing is really bothering me, though, and I hope that some features can be implemented to remedy it. Namely, I am experiencing some frustration with mounted combat. It took me a while to figure out exactly why, but I think I've finally got it figured out. Of course, this may well boil down to personal preference, but I find that while "movement key" attacking and blocking works better for combat on foot, "mouse direction" attacking and blocking works better for mounted combat.
So, with that in mind, the first thing I'd really like to see for Bannerlord is a new option in the "Game Settings" menu. I think that, alongside the options to control attack and block direction by either mouse or keyboard movement, we should have additional options to control mounted attack and block direction by either mouse or keyboard, so that players like me who find that different modes of attacking/blocking work better for different situations can experience the best of both worlds, as it were.
The next thing I'd like to see is sort of a companion to this idea, and this is the option to have different weapon/armor "loadouts." Basically the way I see this working is you could have 'x' amount of different loadout tabs on your character inventory screen that allow you to quickly swap between different armor/weapon sets for different situations. On horseback I might want to use a spear, lance, or other weapon with increased reach to be able to hit opponents from my heightened position, and since I am being carried by a large beast I can afford to weigh my own body down with heavier armor. Conversely, in a siege or foot-battle setting, I might favor lighter armor and shorter weapons for increased mobility. I'm no expert of medieval lore in any way, but it seems like this idea could be implemented in a lore-friendly way as well, as lords were likely to have squires that would do exactly that - carry their master's weapons to them as the situation evolved and called for different equipment.
Anyhow, I do apologize if these ideas have been brought up before, and if so please do direct me to them! Let me know what you all think, if this is feasible from a game-design standpoint, if any points came across as confusing, etc. I'd really like to see this implemented, and I'm hoping that many of you agree with me! Thank you for reading.
