I can't see it either for some reason.
//edit: Solved it, had to delete the configs in the documents folder. "\Documents\Mount and Blade II Bannerlord\Configs\EnhancedBattleTest"
Cheers I’ll give it a try tomorrow
I can't see it either for some reason.
//edit: Solved it, had to delete the configs in the documents folder. "\Documents\Mount and Blade II Bannerlord\Configs\EnhancedBattleTest"
That's a bug since Bannerlord b0.8.0. Some voice type is discarded. This bug also exists in multiplayer mode, so we can only wait for Taleworlds to fix it.So how do you enable voice commands back on? I noticed that my custom created character doesn't have any, whereas when I play as a normal troop they do shout commands when charging etc. anyboy figured that out?
Rest in peace bro ??When I enter battle with my custom character he is deadI get the message: player agent is dead
If you have the beta you can just download and enjoy.Are we allowed to use this with our beta access or is it only for content streamers?
I have been trying and trying but every time i launch no matter what i do I always get application crash on first loading screen I can't even make it to main menu any ideas would mean a ton thank you for your time![]()
For some reason files of version 0.5.3 are messed up. I recommend downloading the version 0.5.2 and arranging 0.5.3 files like it.I'm getting the same issue. Just thought I'd put that out there so people can know that's not an isolated incident.
For some reason files of version 0.5.3 are messed up. I recommend downloading the version 0.5.2 and arranging 0.5.3 files like it.
Please collect the crash report and send it to me by e-mail. The crash report should be in folder "bin\Win64_Shipping_Client\crashes".I have been trying and trying but every time i launch no matter what i do I always get application crash on first loading screen I can't even make it to main menu any ideas would mean a ton thank you for your time![]()
No, just putting the files in their correct place should solve the issueAh ok. Should I be merging/replacing the mpclassdivisions.xml or is there something else I should be doing?
Why could it beVerision v0.5:
Version v0.5.3:
- Add training mode. Press numpad 7 to disable dying.
- Add support for adjusting combat AI. Enjoy 1v1 with bot!
- Add support for importing characters. Read "How to customizing characters" section before doing so.
- Keep compatible with Bannerlord b0.8.1
- Add more maps, including one siege map which is the only siege map that has AI navmesh. Delete the config if you cannot see new maps. Details below.
- Fix a bug of order UI.
I have made a improvement on the mod "Battle Test" that is made by modbed. In order to allow those mods to be installed at the same time, I renamed my mod to "Enhanced Battle Test".
I have released it on moddb.com and nexusmods.com.
Features
How to install
- Test Battle Mode: You can choose where to spawn troops and they will be all spawned instantly.
- Custom Battle Mode: Use built-in mechanism to spawn troops. Troops that exceeds the battle size limit will be spawned later.
- Map selection. Including sergeant maps, skirmish maps, tdm map, etc. However, I removed siege maps because they are buggy. Custom battle mode contains sergeant maps only, because only sergeant maps contains corrrect spawning positions that custom battle mode requires. If you want more maps, you can edit the config file yourself, details below.
- Character selection. You can specify at most three types of troops for each team. Also you can select perks that is consistent with those in Multiplayer mode.
- Configuration saving. The battle configuration is saved in "(user directory)\Documents\Mount and Blade II Bannerlord\Configs\EnhancedBattleTest\". The configuration for Test Battle mode is saved in "EnhancedTestBattleConfig.xml" and that for Custom Battle mode is saved in "EnhancedCustomBattleConfig.xml". You can modify it to add more maps, but if you edit it incorrectly, the configuration will be reset to default, or the game may crash. I don't guarantee anything.
- Switch player's team. You can switch between player agent and the enemy commander to control their troops respectively.
- Controlling your bots after dead.
- Switching free camera.
- Undead mode. Any agent will not die after switched on.
- Adjusting combat AI between 0 and 100.
- Customizing player characters, details below.
Copy `bin` and `Modules` into Bannerlord installation folder(For example `C:\Program Files\Steam\steamapps\common\Mount & Blade II Bannerlord - Beta`).
Please reinstall the mod every time after game update or checking file integrity.
How to use
How to add more maps
- Start the mod by clicking `EnhancedBattleTest.bat` in `bin\Win64_Shipping_Client` that you have copied into Bannerlord installation folder.
- You can select troops for each side of teams.
- Press and hold `TAB` key for a while to exit the battle scene.
- Press `numpad5` key to switch your team.
- Press `numpad6` key to switch between free camera and main agent camera.
- Press `numpad7` to disable dying.
- Press `F` key or `numpad6` key to control one of your troops after you being killed.
- Press `L` key to teleport player when in free camera mode.
How to customize characters
- You can go to `Modules\Native\SceneObj` to find available maps.
- To add more maps, you need to edit the configuartion file(in folder "(user directory)\Documents\Mount and Blade II Bannerlord\Configs\EnhancedBattleTest\").
- The maps available in mod are under the xml element `sceneList`.
The element `SceneInfo` represents a map and related config.
So you need to add a `SceneInfo` element as a child of `sceneList`, just like the other maps.
For example you can copy the text from `<SceneInfo>` to `</SceneInfo>`, then replace the text between `<name>` and `</name>` with the folder name of the map you want to add.
The other config like formation positions can be configured in the game.
- You can customize your characters by modifying the xml element with id `player_character` in `Modules\EnhancedBattleTest\ModuleData\mpcharacters.xml`.
- This character is referred in another file `Modules\EnhancedBattleTest\ModuleData\mpclassdivisions.xml`, in which armors, movement speed and other properties of the character are defined.
- However, currently in Bannerlord b0.8.0 (also in b0.8.1) , merging those two `mpclassdivisions.xml` files (one in `native` and one in this mod), and parsing them is **NOT** correctly implemented: the spaces between xml elements are not ignored, and the game will crash.
This is a bug in Bannerlord b0.8.0/b0.8.1, and the work-around is to remove all the spaces between xml elements in both files. I have done this for you. So you don't need to worry about it if you don't modify those two `mpclassdivisions.xml` files.
If you need to modify any of those two files, please remember to remove all the spaces between the xml elements as I do.
I use vscode with xml extension to remove spaces automatically.- If you modified those files or the game updated, and the mod could not start, try to reinstall the mod.
If it does not work, then try to remove the following content in `Modules\EnhancedBattleTest\SubModule.xml`:This should make the game not to load `mpclassdivisions.xml` in this mod anymore, and do not merge it with the one in `native`. So it shound be impossible to trigger the bug mentioned above. However, the characters defined in `mpcharacters.xml` can no longer be spawned in the game.XML:<XmlNode> <XmlName id="MPClassDivisions" path="mpclassdivisions"/> </XmlNode>- Don't blame me, blame the code that TaleWorlds wrote.
- Hope to see this bug fixed soon.
