Resolved Engine crashes 1.6.2

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Version number
1.6.2
Branch
Beta
Modded/unmodded
Yes, I used mods.

Ruihan

Recruit
In large battles, my game would crash in the middle of it
It only seems to happen during large battles that last a long time
I also have both butterlib and better exception windows installed but neither would generate a stacktrace on crash
I looked at the file generated in the bannerlord crash folder and I only see reference to native code
I asked around on the modding discord and people said it was likely an engine exception
I havent had such frequent crashes in 1.6.1 so Im not sure what changed in 1.6.2

#TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:5449390 #TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:6061789 #TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:6065695 #TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:6032537 #TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:5370901 #TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:933238 #TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:2106497 #TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:2106296 #TaleWorlds.Native.pdb@{3BE7E27749BE445CB1CE6D147BD1AD65} (1): 0:2110183 #ucrtbase.pdb@{EE98F0843F40858DC51E8E564ADED5DF} (1): 0:136386 #kernel32.pdb@{89C3B9FD1C796A0F430E0CEF0646F003} (1): 0:94164 #ntdll.pdb@{01DEFFF845AAA742EA34488610D487CB} (1): 0:315073 ----------------------------------------------- at TaleWorlds.DotNet.Managed.GetStackTraceStr(Int32 skipCount)
 
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