Mizkif
Veteran
I think there ought to be enemy heroes leading large groups that must be dealt with. They should be tied to specific quests, as in quests that aren't randomly generated. An example being a quest to find and capture/kill a famous and notorious bandit named Mizkif. He's high-level and has a 70 mounted bandits accompanying him. You have to stop him before he reaches Praven. If he gets to Praven before you can stop him, there will be a battle between him and the 10 Swadian militiamen guarding the village that you need to intercept. If the battle ends before you arrive, half of the reward money is lost. Then you will need to catch him before he can reach his mountain stronghold.
The concept could be similar to Rome: Total War. If there is no named NPC leading the group then there should be a generic NPC, such as a "Swadian Captain" who leads a war party, much like caravan masters currently.
The enemy heroes should give large bonuses to the enemy party and could fetch large bounties.
Another idea I had was a pause feature and a battle map. You hit a button and top-down view of the battlefield comes up. You can assign your units into groups and give them movement, facing, and formation orders. This could be related to the tactics skill, which means if you have 0 tactics you can't use the map and only give basic commands.
The concept could be similar to Rome: Total War. If there is no named NPC leading the group then there should be a generic NPC, such as a "Swadian Captain" who leads a war party, much like caravan masters currently.
The enemy heroes should give large bonuses to the enemy party and could fetch large bounties.
Another idea I had was a pause feature and a battle map. You hit a button and top-down view of the battlefield comes up. You can assign your units into groups and give them movement, facing, and formation orders. This could be related to the tactics skill, which means if you have 0 tactics you can't use the map and only give basic commands.