Endless starvation loop

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Fritcher

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I've checked one of the borderline castles in my counrty, Khuzaits. Prosperity is +1 due to loyalty and -8 due to food shortage, resulting in -7 total. But guess what? Food is +5 because of the lands around the castle, -2 due to the garrison it needs to feed aaaaaaaand... DAMN -11 because of PROSPERITY. It's basically an endless loop where the castle doesn't have enough food because prosperity is falling and it's falling because of food shortage. That should be fixed ASAP, low garrisons is one of the reasons why factions are snowballing. Also I'd like to have an option to donate supplies to the castle (I can just sell them in cities, but castles don't have a trade option) if I want it to be prepared for a siege.
 
OK, I did some more research and figured out even bigger BS. Prosperity is CONSUMING food. I can understand that for cities, more citizens - need more food etc. BUT HOW CAN THE POPULACE OF THE CASTLE EAT 5 TIMES MORE THAN 70 SOLDIERS?! IS THERE 350 servants inside? Are you damn kidding me? I guess that the mechanic should be overhauled somehow. There is no way soldiers I put in the garrison to protect my nation should leave the garrison because all food goes to support some useless prosperity that shouldn't even be a stat for military castle. It's a city stat dammit.
 
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