end the ridiculous item costs...

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zerck

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a cracked spear that cost more than a sword
simple gloves that cost more than a horse....

spear was one of the cheapest weapons in medival ages. so it must cost
1\4 prize of a one handed sword. but it's reverse in this game. also there are many more errors with item prices...
 
Also, a reward for destroying a group of pirates (5g), sometimes even does not cover the cost of staying one night in a tavern. Tough life for manhunters!
 
Gloves and a few other things be a /10 added to their price. Not to mention.... For christ sakes they add too much armor. They should add no more than 3, with a base of like 1.
 
I think you should win alot more gold from battles though, not loot...the actual gold after a victory. Should be doubled at the very least, maybe increased 4 fold.
 
Yeh I think the gold gain needs to be increased as high as x5 or x10 the reason for this being that M&B would actually have some gold in thier inv for you to trade with....
 
I really like the new prices and how everything is hard to get (i'm level 21 and i'm still struggling around the few thousand dinnars, and i love it)

Though i think leather gloves should add a maximum of 3 and cost a lot less, the mail mittens can stay as they are.
I also agree with the gold from battle, i would like M & B to actually have gold to barter with.
 
I think part of the problem with leather gloves offering so much protection is because of the modifiers being hardcoded. Sturdy = +1, thick = +2, and hardened = +3. So for the best gloves to have a defense of 3, the standard gloves would have to have a defense of 0. Doesn't really make sense... I suppose you could just use two of the modifiers, base defense being 1 with thick being the best (defense 3). I dunno, i'm paying as much for them as armor with defense of around 13, so i don't mind it adding 5 or 6 to defense. Not exactly realistic, but who cares.
 
Maybe thru quests and such we will get items and towards the end of the game we won't need money.
I like a hard start and a hard end in role playing games.
And the polearms suck (or is it just me ).
Please tell me I am wrong.
 
Well wouldn't it be rather simple to just take away the standard modifiers, and implement something like "Low-Quality Leather Gloves, Leather Gloves, High-Quality Leather Gloves"? Ranging from 1-3 defense with a junk mod something like "Tattered" with no armor gain. The Mail Mittens could have a mase of 4, a range of 3-5, with a junk mod of 2.

Also, is it just me, or should you not be able to use a bow with mittens on? It just doesn't seem possible.
 
Well, there's still some pricetweaking needed, but overall it's definately heading in the right direction.
 
Jhaerik said:
Well wouldn't it be rather simple to just take away the standard modifiers, and implement something like "Low-Quality Leather Gloves, Leather Gloves, High-Quality Leather Gloves"? Ranging from 1-3 defense with a junk mod something like "Tattered" with no armor gain. The Mail Mittens could have a mase of 4, a range of 3-5, with a junk mod of 2.

Also, is it just me, or should you not be able to use a bow with mittens on? It just doesn't seem possible.

I think such modifiers can be put in and removed at will. At least that's the case for weapons. (you can find weapons that are never of high quality, or weapons that never have the 'heavy' prefix, for example.
 
I'm just saying sometime before the .8xx version it would be a good idea to change it to something closer to this. Some gloves have more armor than some of the cheaper armor. Honestly I think 5 is still too high, but I just don't see how any type of leather glove can net you as much armor as they do now.
 
Game needs an overall balancing, not only the prices. For example dark knights having 0 power strike and 0 athletics. I think Armagan doesn't have time for such balancing right now. And for low income and high prices in 0.72, I like it. Otherwise you will be complaining about having so much money that you can't spend.
 
Sigh, some people just can't "read between the lines." I mean that gloves need to be much less expensive than, full body armor. That doesn't mean that they could be increable cheap, just a lot cheaper than they are now in comparasion. I'm not going to take the time to get the actual numbers, but Hardened Leather Gloves cost around the same amount as Hardened Leather Armor. Now assume they both cost 700, would it not make more sense for the Armor to cost around 1200 and the Gloves around 240? The actual cost would remain the same, actually just a bit more, but would be more logical.
 
Jhaerik said:
Sigh, some people just can't "read between the lines." I mean that gloves need to be much less expensive than, full body armor. That doesn't mean that they could be increable cheap, just a lot cheaper than they are now in comparasion. I'm not going to take the time to get the actual numbers, but Hardened Leather Gloves cost around the same amount as Hardened Leather Armor. Now assume they both cost 700, would it not make more sense for the Armor to cost around 1200 and the Gloves around 240? The actual cost would remain the same, actually just a bit more, but would be more logical.

Well armors seem pretty fine to me, gloves that cost half of what they are seem very well to me.
Also imo leather gloves should be between +0 and +3 armor and mail mittens should be between +3 and +6.
 
If the armour-value of gloves are the gloves only, then I would agree. But consider fighting against an opponent wielding sharp weapons, barehanded. A small cut in your hand, and a few fingers fly off and the hand is useless for the reminder of that battle, and you're most likely dead. Now, if you put a pair of chain mittens on your hands, they'd stand up to a lot more punnishment, but it'd be impossible to use a bow. Consider these two sides up against each other.

The problem here is that the armour also covers the whole arm, but not the hands. That would suggest a very small price for gloves\mittens, but there's a tradeoff in weapons you can use.

I would like to see armour buyable in pieces, and some kind of armour check penalty. Like weapon speed. And considering the hitlocations chould be set to implement legs,arms,torso and head separately, it'd be possible to arm yourselves better for your way of fighting, and your own money-bag. However, when considering layering of armour, there should be both flexibility in the system and realism in penalty. So if some maniac would like to wear two chainmails and a panser, then by all means, but the weight and speed should be reduced acordingly. Not to mention load.

Thaniel
 
I hope all of you keep in mind that ultimately it doesn't matter if the prices are realistic, as long as they are balanced. The price of gloves might be an issue, but only in the context of balancing the game.
 
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