So I've come to a point in the game that it's basically Whac-A-Mole. If I don't use mods to force peace/war the game becomes an annoying carousel dance where your 14k strong kingdom can't deal with 5k strong enemies (AI wise). Your lords will keep strolling with armies doing absolutely nothing while enemies capture your fiefs, since you are just a single person you cannot defend or attack all fronts. So what happens is that they keep "sneak capturing" fiefs because it's too easy for the AI to win siege-assaults, and the siege-engines mini-game doesn't last long enough for defensive forces to gather, it's not only annoying, it's completely nonsensical.
Thing is, you'll lose many fiefs, then the AI will force peace, you never get a chance on a counter-attack because by the time you get from one front to the other because it's like it has passed 1000 years while you're strolling through the map lol In fact, trying to chase losses ends up being a trap on in itself, because when you try to traverse the whole territory to do anything, the front you've just left becomes the new issue.
So you Whac-A-Mole everything, enemy fiefs keep "spawning" in the middle of your kingdom, you rush to re-caputre it, while you're doing they get another one, and so on so forth... If you use your brains and do the logical thing which is destroy enemy armies before re-captures, by the time you've finished the basic siege engines (after destroying all their armies), they already have another army besieging another fief... This is an endless loop of non-sense. Also I've noticed that once you gather what the game seems to consider "too-many vassals" your vassals start to randomly (and I mean TOTALLY RANDOMLY) defect the kingdom, sometimes taking fiefs with them. So, the only counter-act that us players can do is to kill everyone, but you are severely punished for that in, again, a very nonsensical way, because killing a piece of **** lord gives the same negative effects as killing a goody-two-shoes, so the end-game seems to have similar issues to Warband, in which remaining factions become overly populated, and since all diplomatic actions are weirdly implemented (even elections for fiefs) you are basically being handicapped by the game impeding you from truly finishing it unless you are lucky or use and abuse of both cheats and mods.... Ah, btw, you also can't keep the mercenaries, they'll keep changing almost immediately after you hire them because you are "TOO STRONK"
Anyone else has experienced this? I'm sincerely tired of the whole Whac-A-Mole thing...
Oh, and your caravans and secondary parties? You may as well say good-bye to them, they'll always get defeated when there's an all-out war with more than 2 factions. That because the enemy AI will always successfully avoid all danger and make a deep-dive into your territory with a ridiculous recruit party, and win those battles by pure RNG nonsense (they'll obliterate your secondary parties' composed of only elite troops easily). So on that end you play another Whac-A-Mole, where you have to keep regathering and re-creating parties and caravans, the most annoying thing, though, is that your companions spawn at completely random places, so they'll keep going to the most remote corners of the map, good luck gathering them, because if you do the Whac-A-Mole strikes all your fronts at once.
On a side note: Governors are useless, the spec of companions never covers the basics for the job, they do not take care of garrisons, and they never are able to defend against sieges, ever. Which begs me to question why the **** there's this feature? It seems pointless (I mean, even the possible Wife is useless with pseudo-specs on it because she won't level up by "governing", only on rare occasions where she decides to participate on tournaments)
Thing is, you'll lose many fiefs, then the AI will force peace, you never get a chance on a counter-attack because by the time you get from one front to the other because it's like it has passed 1000 years while you're strolling through the map lol In fact, trying to chase losses ends up being a trap on in itself, because when you try to traverse the whole territory to do anything, the front you've just left becomes the new issue.
So you Whac-A-Mole everything, enemy fiefs keep "spawning" in the middle of your kingdom, you rush to re-caputre it, while you're doing they get another one, and so on so forth... If you use your brains and do the logical thing which is destroy enemy armies before re-captures, by the time you've finished the basic siege engines (after destroying all their armies), they already have another army besieging another fief... This is an endless loop of non-sense. Also I've noticed that once you gather what the game seems to consider "too-many vassals" your vassals start to randomly (and I mean TOTALLY RANDOMLY) defect the kingdom, sometimes taking fiefs with them. So, the only counter-act that us players can do is to kill everyone, but you are severely punished for that in, again, a very nonsensical way, because killing a piece of **** lord gives the same negative effects as killing a goody-two-shoes, so the end-game seems to have similar issues to Warband, in which remaining factions become overly populated, and since all diplomatic actions are weirdly implemented (even elections for fiefs) you are basically being handicapped by the game impeding you from truly finishing it unless you are lucky or use and abuse of both cheats and mods.... Ah, btw, you also can't keep the mercenaries, they'll keep changing almost immediately after you hire them because you are "TOO STRONK"
Anyone else has experienced this? I'm sincerely tired of the whole Whac-A-Mole thing...
Oh, and your caravans and secondary parties? You may as well say good-bye to them, they'll always get defeated when there's an all-out war with more than 2 factions. That because the enemy AI will always successfully avoid all danger and make a deep-dive into your territory with a ridiculous recruit party, and win those battles by pure RNG nonsense (they'll obliterate your secondary parties' composed of only elite troops easily). So on that end you play another Whac-A-Mole, where you have to keep regathering and re-creating parties and caravans, the most annoying thing, though, is that your companions spawn at completely random places, so they'll keep going to the most remote corners of the map, good luck gathering them, because if you do the Whac-A-Mole strikes all your fronts at once.
On a side note: Governors are useless, the spec of companions never covers the basics for the job, they do not take care of garrisons, and they never are able to defend against sieges, ever. Which begs me to question why the **** there's this feature? It seems pointless (I mean, even the possible Wife is useless with pseudo-specs on it because she won't level up by "governing", only on rare occasions where she decides to participate on tournaments)
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