Eurafrica
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Before anyone says "you can just turn it off" know that I like to play the mods at a higher difficulty the way they were intended to be played (175% difficulty). I like the idea of encumbrance and the immersion it brings to the mod, but it scales really hard really fast.
For instance, if you want to play as a "Knight" (Heavy Armor/Heavy Long Barded Warhorse) your level 4 riding skill will be brought to a 0, making you move at run speeds losing the shock value of Heavy Cavalry charges. If you ever need to dismount for tactical reasons, you cannot get back on your horse. If you're going to penalize riding, just let it affect horse speed/maneuverability, not riding requirement. In fact, I'd almost say remove the riding skill penalty as War Horses were very expensive and very powerful, and could easily support the weight of a full plate armor knight without sacrificing maneuverability (Cavalry would have been useless if this were the case).
The Archery, Horse Archery and Athletics penalties make sense to me, as the limitations of Heavy Armor would definitely hold true in those cases.
A 37-41 speed War Horse at 0 riding skill = Gigantic Pin Cushion and not something you'd dare charge into infantry with. Let's face it, with all of the important Intelligence skills and Strength needing to be pumped to match equipment, nobody is going to take their Agility high enough to counteract this riding penalty. (Nor does anyone want to ride a non-armored horse on 175% difficulty).
For instance, if you want to play as a "Knight" (Heavy Armor/Heavy Long Barded Warhorse) your level 4 riding skill will be brought to a 0, making you move at run speeds losing the shock value of Heavy Cavalry charges. If you ever need to dismount for tactical reasons, you cannot get back on your horse. If you're going to penalize riding, just let it affect horse speed/maneuverability, not riding requirement. In fact, I'd almost say remove the riding skill penalty as War Horses were very expensive and very powerful, and could easily support the weight of a full plate armor knight without sacrificing maneuverability (Cavalry would have been useless if this were the case).
The Archery, Horse Archery and Athletics penalties make sense to me, as the limitations of Heavy Armor would definitely hold true in those cases.
A 37-41 speed War Horse at 0 riding skill = Gigantic Pin Cushion and not something you'd dare charge into infantry with. Let's face it, with all of the important Intelligence skills and Strength needing to be pumped to match equipment, nobody is going to take their Agility high enough to counteract this riding penalty. (Nor does anyone want to ride a non-armored horse on 175% difficulty).