Empire:WOC (v1.6x),(.894)-(.960) [Dead]

  • 主题发起人 Sunhawken
  • 开始时间

Should this been updated and ported to WarBand?

  • Yes.

    选票: 44 80.0%
  • No.

    选票: 13 23.6%

  • 全部投票
    55

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Goem 说:
how do u declare war and make alliances and stuff?


Do what you would do if the empire was not there. to join alliances
 
Goem 说:
how do u declare war and make alliances and stuff?

Just attack someone. It won't say you are at war, but you will be.

You can't make an alliance, but at first you start out on good terms with all the factions, until you attack someone.
 
An4Sh 说:
How about instead of upgrading footmen to noble cavalry you make an Imperial Squire who upgrades to Imperial Knight---> Imperial Royal Knight---> Imperial Champion Knight and then improve the troop tree for the footman---> veteran---> Imperial Sergeant---> Imperial Champion?


Your wish is my command.


Download v3 from www.mbrepository.com
 
Sunhawken 说:
An4Sh 说:
How about instead of upgrading footmen to noble cavalry you make an Imperial Squire who upgrades to Imperial Knight---> Imperial Royal Knight---> Imperial Champion Knight and then improve the troop tree for the footman---> veteran---> Imperial Sergeant---> Imperial Champion?


Your wish is my command.


Download v3 from www.mbrepository.com
Thanks, now I can have elite units as my personal guards.  :grin:
 
This is getting even better!!!
Some suggestions:
-The player faction still has 6 cities, while the rest have 3 or 2. At least turn some of those into castles.
-Jujn should charge some money every time the player recruits peasants, otherwise its too easy. Or even better, make it so the player has to recruit the peasants from the villages, like with the other factions.
-Are the player faction garrisons and noble armies still full of rhodoks? (i haven't checked) if so, why not replace them with player faction troops?
 
D'Sparil 说:
This is getting even better!!!
Some suggestions:
-The player faction still has 6 cities, while the rest have 3 or 2. At least turn some of those into castles.
-Jujn should charge some money every time the player recruits peasants, otherwise its too easy. Or even better, make it so the player has to recruit the peasants from the villages, like with the other factions.
-Are the player faction garrisons and noble armies still full of rhodoks? (i haven't checked) if so, why not replace them with player faction troops?

I haven't Figured how to yet. (Reinforcements)

Ok Suggest which towns i should turn into castles

ya2ik9.png
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Can you hire some coders/modelers and fix the weird random scene bug? Where the town center doesn't exist and the townsmen/women are running around in the castles? I would help but I have no knowledge of that kind of thing. This bug I think is paramount.

Also, can you fix the thing where your vassals treat you like the other factions treat the player? I want them to refer to me as sir!  :mad:
 
mike- 说:
pretty cool mod... i'm just wondering how i besiege settlements and such though?

Order you vassles to attack towns using jujin.

To Above: I'm a new modder/coder i don't know how to do scenes yet.
 
imagen3sh9.png

I would turn those two into castles. That would leave player faction with 4 cities, wich i think would be balanced, because we have less villages than the other factions.
 
I have one last city to take before the nords fall. I never knew that losing a village caused the villages around it to fall.

Also, can you add archers? The nords were hard to beat with no ranged units. :smile:
 
D'Sparil 说:
imagen3sh9.png

I would turn those two into castles. That would leave player faction with 4 cities, wich i think would be balanced, because we have less villages than the other factions.

-Vassles use your troops Now
-will try to fix scenes in future.

Download v4 From Repostirty

I have to go some for a while when i come back i will change those town towns to casltes (Later today)
-(later Today) will add arachers/cross blbh I HAVE TO GO BRB.
 
About the scenes, try to hire a good modder like Highlander or Yoshiboy. They will fix it. Hell, I think D'Sparil Might help since I think he can make scenes and his a modder.
 
Areze 说:
Hell, I think D'Sparil Might help since I think he can make scenes and his a modder.
Heh, I would be helping him already if I knew how, unfortunately I know close to nothing about modding, and even less about scenes.
 
I have an idea for a new type of your own empire's army tree along with some of unique features.

But first at all, before I set your own army tree line, I'll write down an unique suggestion that probably will get u stratching your head, wondering if its a worth to add this kind of feature.  I honeslty doubt it could be done, unless you wish to prove me wrong.  What would be extremely interesting function add is, being able to customize name your elite troop to your own liking, based on converstion and trigger system?  (But keep in mind, I am still am new to modding mount and blade).

And secondly, let me implement these idea into player's army tree line based on SunHawken's suggestion of army tree line:
CN = Customized name

                                                          player_name Spearman --- player_name pikeman -- Armoured player_name pikeman -- player_name (CN pikeman)
                                                                           /
player_name's Peasant-------player_name's Footman----player_name light infantry -- player_name armoured infantry -- player_name guardian -- player_name (CN infantry)
                                          \                                                                              \
                                           \                                                  player_name light cavalry  -- player_name armoured cavalry -- player_name knight -- player_name (CN knight)
                                            \
                                          player_name's skirmsker---player_name's Archer -- player_name longbow -- player_name (CN longbow)
                                                                         \
                                                                        player_name's crossbow -- player_name long-ranged crossbow -- player_name (CN crossbow)


What do you think of this?  I set this army tree line, with help from Sunhawken's written army line (thank to him), in order to have flexible lines where each of us would get to have our own army from polearm to 1h/1h to cavalry to archer/crossbow units, without having to erase one of these units from army line features in your Empire mod.  And one more thing, if any of you like my idea or find it very useful, please also give credit to Sunhawken, not just me because I am using an example of his army tree line of his as my basic structure of army tree line I wrote above, respectfully.


Eagle out...
 
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