Empire factions getting destroyed very early.

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el_infante

Sergeant at Arms


A new campaign. It's only day 46 and the western empire it's almost destroyed. Is this supposed to happen so early? There are a lot of posts talking about Sturgia decline but in all my campaigns both western and northern empire are out of game in less than 100 days. Rhotae and Zeonica are going to fall soon that's for sure. Something has to be done. An entire faction can't be deleted from the game in less than 50 days.
 
A new campaign. It's only day 46 and the western empire it's almost destroyed. Is this supposed to happen so early? There are a lot of posts talking about Sturgia decline but in all my campaigns both western and northern empire are out of game in less than 100 days. Rhotae and Zeonica are going to fall soon that's for sure. Something has to be done. An entire faction can't be deleted from the game in less than 50 days.

Same here..

Typical scenario:

1. 2/3 of Empire lands lost after first 100 - 150 days...
2. After 5 ingame years - the only remaining Empire faction (usually south) struggles to survive. Moreover, while at war with 2 enemies, lords enact the call for another war with far superior enemy... Who would do that, where is the logic in this !?
3. Eventually Khuzaits take all.... 5 years and half of the map is teal..

I didn't want to interfere in Calradia's politics until i have 225 in trade so i can barter fiefs... but now i see there will only be one remaining superpower enemy and either i will be his easy picking or i will be in constant defensive war ... I will then start to corrupt his lords so they join my cause, some of them will listen some will eventually turn their back on me couple of times... I will start to employ mercs and any other living soul able to wield a spear.. no other aspect of the game will be important at that time.

My point here is: As the natural equilibrium of power is shifted too much .. game starts to be boring and your actions to survive are desperate and become even more boring in time...
 


A new campaign. It's only day 46 and the western empire it's almost destroyed. Is this supposed to happen so early? There are a lot of posts talking about Sturgia decline but in all my campaigns both western and northern empire are out of game in less than 100 days. Rhotae and Zeonica are going to fall soon that's for sure. Something has to be done. An entire faction can't be deleted from the game in less than 50 days.

Sturgia and Western empire both share the same problem. They're too damn aggressive and bite off more than they can chew. I typically see them both in wars with 3-5 factions at the same time. Typically I find that Southern empire does ok till Khuzait turn their eye on them. Nothern empire typically loses Amprela within a week to Khuzait and that spells the beginning of the end for them. They usually get steam rolled from that point on.

In all the play-thoroughs I've done I've never seen Khuzait lose anything more than a castle and Vlandia 90% of the time won't lose more than a castle until they duke it out with Khuzait. The Khuzait are an overwelming foe because they have the best racial perk in the game and having L2 cavalry accessible. They are a monster and once they get rolling no body will stop them.
 
In all the play-thoroughs I've done I've never seen Khuzait lose anything more than a castle and Vlandia 90% of the time won't lose more than a castle until they duke it out with Khuzait. The Khuzait are an overwelming foe because they have the best racial perk in the game and having L2 cavalry accessible. They are a monster and once they get rolling no body will stop them.

This is true. But living in a corner of the map has it's advantages. Being in the center of the map in this game (excluding the southern empire because luckily for them there is a sea between SE and the Aserai) is a sentence of death. I don't think these factions are more aggresive than their neighbours. It's just they get dogpiled by everyone everytime. Since they are in the middle their villages get pillaged, so they can't recruit anymore.

And something I noticed is that for some unknown reason while battanians villages get absurd amount of militia (60-70 per village) the imperial ones get a meagre amount of 10-15. This may not appear important but it is because large militia garrison stops village raids of smaller armies.
 
This is true. But living in a corner of the map has it's advantages. Being in the center of the map in this game (excluding the southern empire because luckily for them there is a sea between SE and the Aserai) is a sentence of death. I don't think these factions are more aggresive than their neighbours. It's just they get dogpiled by everyone everytime. Since they are in the middle their villages get pillaged, so they can't recruit anymore.

And something I noticed is that for some unknown reason while battanians villages get absurd amount of militia (60-70 per village) the imperial ones get a meagre amount of 10-15. This may not appear important but it is because large militia garrison stops village raids of smaller armies.
There's an easy fix for this, allow lords to recruit patrols to stop these raids from minor forces and at the same time it keeps bandits under control. It was a staple of Warband and for the life of me I can't figure out why it's not in Bannerlord.
 
There are a lot of posts talking about Sturgia decline but in all my campaigns both western and northern empire are out of game in less than 100 days.

Yeah, Empire factions have been getting rolled harder than Sturgia for awhile now. Usually the Southern Empire survives but the Northern and Western Empires fall really fast because they both have some of the same geographical issues as Sturgia (large mountain ranges breaking up their territory) and their towns are fairly high prosperity at the start of the game, meaning the AI has incentive to besiege them.

There's an easy fix for this, allow lords to recruit patrols to stop these raids from minor forces and at the same time it keeps bandits under control. It was a staple of Warband and for the life of me I can't figure out why it's not in Bannerlord.

Manhunters didn't stop raids in Warband.
 
Yeah, Empire factions have been getting rolled harder than Sturgia for awhile now. Usually the Southern Empire survives but the Northern and Western Empires fall really fast because they both have some of the same geographical issues as Sturgia (large mountain ranges breaking up their territory) and their towns are fairly high prosperity at the start of the game, meaning the AI has incentive to besiege them.



Manhunters didn't stop raids in Warband.
Not manhunters, actual troop patrols that lords can hire they had them in Warband if not in native they were modded in pretty early on.
 
I don´t have the issue with all empire factions but I think some faction (seems "random") always get´s steamrolled way too fast.

I mean it should be random, but it´s not good if one faction get´s destroyed before you even start to do get your own clan going in my opinion.

Most of the time, it´s Sturgia in my games (surprise, I know).
 
Sturgia and Western empire both share the same problem. They're too damn aggressive and bite off more than they can chew. I typically see them both in wars with 3-5 factions at the same time. Typically I find that Southern empire does ok till Khuzait turn their eye on them. Nothern empire typically loses Amprela within a week to Khuzait and that spells the beginning of the end for them. They usually get steam rolled from that point on.

In all the play-thoroughs I've done I've never seen Khuzait lose anything more than a castle and Vlandia 90% of the time won't lose more than a castle until they duke it out with Khuzait. The Khuzait are an overwelming foe because they have the best racial perk in the game and having L2 cavalry accessible. They are a monster and once they get rolling no body will stop them.
I agree. Kuzait never looses something in my campaigns. Maybe they loose a former Sturgian or Imperial town, but never one of their own. Vlandrian looses Charas quite often if Aserai turns aggro against them (happens when Vlandrians slug it out in the north, and Western Empire is destroyed or weak.). Western Empire is usually crushed quickly. Garios wants wars with the Southern Empire, Battania, Vlandria and Aserai, and usually gets what he wants. Northern Empire goes down as togethe with Sturgia, they weaken each other and their neighbors conquer them.

I think the politics between the realms need to be improved. The Empire fractions should be able to bribe the barbarian realms to attack each other or to form alliances. It would be great if for example the Northern Empire, if attacked by the Southern Empire, could pay Khuzait or Asarai to attack Southern Empire as a relief. Or if any of the Empire Fractions is going to be destroyed by a barbarian realm, the Empire reunites its forces to fight the Barbarians, maybe even with a bought Barbarian ruler as ally...
 
Mexxico has said that he is working on diplomacy and he has found a lot of issues there which he is trying to fix. Hopefully we get some news soon and this helps to fix snowballing.

And yes, Khuzaits are pretty OP while Empire factions get crushed too soon, especially WE and NE. These two factions get usually gabled by everyone the first 100-150 days. Plus Khuzaits are simply insanely superior than every other faction in this game.
 
Mexxico has said that he is working on diplomacy and he has found a lot of issues there which he is trying to fix. Hopefully we get some news soon and this helps to fix snowballing.

And yes, Khuzaits are pretty OP while Empire factions get crushed too soon, especially WE and NE. These two factions get usually gabled by everyone the first 100-150 days. Plus Khuzaits are simply insanely superior than every other faction in this game.

I'd say they are OOP...

And Empire....ehhh..

It generally does not add up... how the hell did they arose to the ranks of empire in the first place. Empire's AI has proven to be goofy to say the least. I know we have a crisis in Calradia and the former hegemon is withstanding a Coup d'etat + some horse lords in the east has just happen to be frickin' killing everybody on their way... and we are Empire, we were once mighty, we should be cunning and cautious.

So what we do ? We go to war with them, and Aserai, and Vlandia, someone else why not ?

(e.g. My previous game as a SE vassal: 3 defensive wars in the same time, loosing or barely holding up on all fronts, and Rhagaea starts a offensive war vote against Kuzaits.....)

This is ridiculous....
 
We absolutely need truce-time (maybe 100d). I think this will fix a lot of problems from Sturgia/NE/WE. Probably they roll over as well, but not so fast.
 
We absolutely need truce-time (maybe 100d). I think this will fix a lot of problems from Sturgia/NE/WE. Probably they roll over as well, but not so fast.
There needs to be truces when we end
Non aggression pacts
Alliances
Time limit after declaring a war before you can declare another one
 
There needs to be truces when we end
Non aggression pacts
Alliances
Time limit after declaring a war before you can declare another one
Fully agree

+ penalties for been dishonorable (maybe those traits could be of any use then)...
 
Yeah, plus it is needed that empire factions would be less aggressive and not declare war to everyone, and AI should try to make peace if getting destroyed.
 
Defensive alliances should also be a thing.
And I'd like to see that empire factions have better relation between each other than the others. They are the same culture after all
 
Longer peace treaties would be good as long as they were at risk of being broken by unruly AI Lords and players could sustain their retinues during peace.
Defence pacts and alliances could be secured by an exchange of hostages. It would give a meaningful role to our children before they come of game age.
How would you react to: "Lord X broke the peace and your teenage son was the hostage executed in retaliation."
Alternatively, they might learn some foreign skills while on hostage duty.
 
Longer peace treaties would be good as long as they were at risk of being broken by unruly AI Lords and players could sustain their retinues during peace.
Defence pacts and alliances could be secured by an exchange of hostages. It would give a meaningful role to our children before they come of game age.
How would you react to: "Lord X broke the peace and your teenage son was the hostage executed in retaliation."
Alternatively, they might learn some foreign skills while on hostage duty.
This would be cool AF, but doubt that it would happen
 
Defensive alliances should also be a thing.
And I'd like to see that empire factions have better relation between each other than the others. They are the same culture after all
Same culture yes, but there is a civil war going on ... that’s the basis of the entire game. What would make more sense is that the focus of any empire faction be based primarily on the rival empire factions in a attempt to restore the empire under their respective banners. At the same time these empire factions should seek alliances with the barbarian factions to help them in this.
 
Same culture yes, but there is a civil war going on ... that’s the basis of the entire game. What would make more sense is that the focus of any empire faction be based primarily on the rival empire factions in a attempt to restore the empire under their respective banners. At the same time these empire factions should seek alliances with the barbarian factions to help them in this.
That's true as well i suppose, but that would upset the status quo that we are trying to achieve in order to limit snowballing
 
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