Emir Verme Sesleri Eklemek.

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Karakter emir verirken nasıl ses çıkar? bunu eklemeyi göstereceğim.



module_mission_templates
Bunu bul

Code:
af_castle_lord = af_override_horse | af_override_weapons| af_require_civilian
Ve altına boşluklar bırakarak bunu ekle.
Code:
voice_order_sounds = (ti_on_order_issued, 0, 1, [],
  [
    (store_trigger_param_1,":order"),
    (store_trigger_param_2,":agent_id"),
    
    (neq, "$character_gender",tf_female),
        (try_begin),
            (eq,":order", mordr_hold), #mantener la posicion
            (agent_play_sound, ":agent_id", "snd_orden_posicion"),
        (else_try),
            (eq,":order", mordr_follow), #seguidme 
            (agent_play_sound, ":agent_id", "snd_orden_seguidme"),
        (else_try),
            (eq,":order", mordr_charge), #carga
            (agent_play_sound, ":agent_id", "snd_orden_carga"),
        (else_try),
            (eq,":order", mordr_stand_closer), #densa
            (agent_play_sound, ":agent_id", "snd_orden_densa"),
        (else_try),
            (eq,":order", mordr_spread_out), #dispersa
            (agent_play_sound, ":agent_id", "snd_orden_dispersa"),
    #    (else_try),
    #        (eq,":order", mordr_stand_ground), #alto
#            (agent_play_sound, ":agent_id", "snd_orden_alto"),
        (else_try),
            (eq,":order", mordr_form_1_row), 
            (agent_play_sound, ":agent_id", "snd_orden_linia"),
        (else_try),
            (eq,":order", mordr_form_2_row), 
            (agent_play_sound, ":agent_id", "snd_orden_formacion"),
        (else_try),
            (eq,":order", mordr_form_3_row), 
            (agent_play_sound, ":agent_id", "snd_orden_formacion"),
        (else_try),
            (eq,":order", mordr_form_4_row), 
            (agent_play_sound, ":agent_id", "snd_orden_formacion"),
        (else_try),
            (eq,":order", mordr_form_5_row), 
            (agent_play_sound, ":agent_id", "snd_orden_formacion"),
        (else_try),
            (eq,":order", mordr_fire_at_will), #disparo
            (agent_play_sound, ":agent_id", "snd_orden_disparo"),
   #     (else_try),
#            (eq,":order", mordr_hold_fire),  #alto disparo
#            (agent_play_sound, ":agent_id", "snd_orden_alto_disparo"),
        (else_try),
            (eq,":order", mordr_all_fire_now),  # disparo
            (agent_play_sound, ":agent_id", "snd_orden_disparo"),
        (else_try),
            (eq,":order", mordr_advance),  # avancar
            (agent_play_sound, ":agent_id", "snd_orden_avancar"),
        (else_try),
            (eq,":order", mordr_fall_back),  # recuar
            (agent_play_sound, ":agent_id", "snd_orden_recuar"),    
#       (else_try),
#           (eq,":order", mordr_dismount),  # desmontar
#            (agent_play_sound, ":agent_id", "snd_orden_desmontar"),
        (else_try),
            (eq,":order", mordr_mount),  # montar
            (agent_play_sound, ":agent_id", "snd_orden_montar"),            
        (else_try),
            (eq,":order", mordr_retreat),  # retirar
            (agent_play_sound, ":agent_id", "snd_orden_retirar"),
        (try_end),
])

Kod'un hangi sahnelerde çalışmasını istiyorsanız bunu yazmalısınız.
Code:
voice_order_sounds,

Örneğin ben meydan savaşında çalışmasını istiyorum.Bunu arayın.
Code:
lead_charge
Altında bir yerlere ekleyebilirsiniz. Örneğin=
Code:
  (
    "lead_charge",mtf_battle_mode|mtf_synch_inventory,charge,
    "You lead your men to battle.",
    [
     (1,mtef_defenders|mtef_team_0,0,aif_start_alarmed,12,[]),
     (0,mtef_defenders|mtef_team_0,0,aif_start_alarmed,0,[]),
     (4,mtef_attackers|mtef_team_1,0,aif_start_alarmed,12,[]),
     (4,mtef_attackers|mtef_team_1,0,aif_start_alarmed,0,[]),
     ],
    [
voice_order_sounds,

Burada kendi seslerinizi yazın

module_sounds
add to end
Code:
("orden_alto",sf_priority_8|sf_vol_15, ["order_hold.wav"]),
("orden_carga",sf_priority_8|sf_vol_15, ["rick_02_charge_01.wav","rick_charge_01.wav"]),
("orden_densa",sf_priority_8|sf_vol_15, ["rick_follow_03.wav"]),
("orden_dispersa",sf_priority_8|sf_vol_15, ["rick_02_form_loose_03.wav"]),
("orden_posicion",sf_priority_8|sf_vol_15, ["rick_02_stop_02.wav"]),
("orden_seguidme",sf_priority_8|sf_vol_15, ["rick_follow_01.wav"]),
("orden_linia",sf_priority_8|sf_vol_15, ["rick_02_stop_05.wav"]),
("orden_formacion",sf_priority_8|sf_vol_15, ["rick_02_stop_08.wav"]),
("orden_disparo",sf_priority_8|sf_vol_15, ["rick_02_fire_01.wav"]),
("orden_alto_disparo",sf_priority_8|sf_vol_15, ["rick_02_hold_fire_01.wav"]),
#("orden_cuerno",sf_priority_8|sf_vol_13, ["orden_cuerno.mp3"]),
("orden_avancar",sf_priority_8|sf_vol_15, ["rick_02_advance_01.wav"]),
("orden_recuar",sf_priority_8|sf_vol_15, ["rick_02_fall_back_02.wav"]),
("orden_desmontar",sf_priority_8|sf_vol_15, ["order_dismount.wav"]), 
("orden_montar",sf_priority_8|sf_vol_15, ["rick_02_mount_01.wav"]),
("orden_retirar",sf_priority_8|sf_vol_15, ["rick_02_fall_back_02.wav"]),  

("orden_infanteria", sf_priority_8|sf_vol_15, ["rick_infantry_02.wav"]),
("orden_arqueros", sf_priority_8|sf_vol_15, ["order_rick_archers_01.wav"]),
("orden_caballeria", sf_priority_8|sf_vol_15, ["order_rick_cavalry_01.wav"]),
("orden_todos",sf_priority_8|sf_vol_15, ["order_everyone.wav"]),

Credit (Hispania1200 mod)
 
Bank dosyası açmayıda göstermişsin gerçekten harika işler çıkartıyorsun ikisini aynı derse koyabilirdin ama dert değil.Modunuda dört gözle bekliyoruz yaptığın ders içeriklerini bir harita altına toplarsan gayet güzel olur faza içeriğin var bunları tek bir çatı altında derleyip toparlarsan harika olur
 
Last edited:
Karakter emir verirken nasıl ses çıkar? bunu eklemeyi göstereceğim.



module_mission_templates
Bunu bul

Code:
af_castle_lord = af_override_horse | af_override_weapons| af_require_civilian
Ve altına boşluklar bırakarak bunu ekle.
Code:
voice_order_sounds = (ti_on_order_issued, 0, 1, [],
  [
    (store_trigger_param_1,":order"),
    (store_trigger_param_2,":agent_id"),
    
    (neq, "$character_gender",tf_female),
        (try_begin),
            (eq,":order", mordr_hold), #mantener la posicion
            (agent_play_sound, ":agent_id", "snd_orden_posicion"),
        (else_try),
            (eq,":order", mordr_follow), #seguidme 
            (agent_play_sound, ":agent_id", "snd_orden_seguidme"),
        (else_try),
            (eq,":order", mordr_charge), #carga
            (agent_play_sound, ":agent_id", "snd_orden_carga"),
        (else_try),
            (eq,":order", mordr_stand_closer), #densa
            (agent_play_sound, ":agent_id", "snd_orden_densa"),
        (else_try),
            (eq,":order", mordr_spread_out), #dispersa
            (agent_play_sound, ":agent_id", "snd_orden_dispersa"),
    #    (else_try),
    #        (eq,":order", mordr_stand_ground), #alto
#            (agent_play_sound, ":agent_id", "snd_orden_alto"),
        (else_try),
            (eq,":order", mordr_form_1_row), 
            (agent_play_sound, ":agent_id", "snd_orden_linia"),
        (else_try),
            (eq,":order", mordr_form_2_row), 
            (agent_play_sound, ":agent_id", "snd_orden_formacion"),
        (else_try),
            (eq,":order", mordr_form_3_row), 
            (agent_play_sound, ":agent_id", "snd_orden_formacion"),
        (else_try),
            (eq,":order", mordr_form_4_row), 
            (agent_play_sound, ":agent_id", "snd_orden_formacion"),
        (else_try),
            (eq,":order", mordr_form_5_row), 
            (agent_play_sound, ":agent_id", "snd_orden_formacion"),
        (else_try),
            (eq,":order", mordr_fire_at_will), #disparo
            (agent_play_sound, ":agent_id", "snd_orden_disparo"),
   #     (else_try),
#            (eq,":order", mordr_hold_fire),  #alto disparo
#            (agent_play_sound, ":agent_id", "snd_orden_alto_disparo"),
        (else_try),
            (eq,":order", mordr_all_fire_now),  # disparo
            (agent_play_sound, ":agent_id", "snd_orden_disparo"),
        (else_try),
            (eq,":order", mordr_advance),  # avancar
            (agent_play_sound, ":agent_id", "snd_orden_avancar"),
        (else_try),
            (eq,":order", mordr_fall_back),  # recuar
            (agent_play_sound, ":agent_id", "snd_orden_recuar"),    
#       (else_try),
#           (eq,":order", mordr_dismount),  # desmontar
#            (agent_play_sound, ":agent_id", "snd_orden_desmontar"),
        (else_try),
            (eq,":order", mordr_mount),  # montar
            (agent_play_sound, ":agent_id", "snd_orden_montar"),            
        (else_try),
            (eq,":order", mordr_retreat),  # retirar
            (agent_play_sound, ":agent_id", "snd_orden_retirar"),
        (try_end),
])

Kod'un hangi sahnelerde çalışmasını istiyorsanız bunu yazmalısınız.
Code:
voice_order_sounds,

Örneğin ben meydan savaşında çalışmasını istiyorum.Bunu arayın.
Code:
lead_charge
Altında bir yerlere ekleyebilirsiniz. Örneğin=
Code:
  (
    "lead_charge",mtf_battle_mode|mtf_synch_inventory,charge,
    "You lead your men to battle.",
    [
     (1,mtef_defenders|mtef_team_0,0,aif_start_alarmed,12,[]),
     (0,mtef_defenders|mtef_team_0,0,aif_start_alarmed,0,[]),
     (4,mtef_attackers|mtef_team_1,0,aif_start_alarmed,12,[]),
     (4,mtef_attackers|mtef_team_1,0,aif_start_alarmed,0,[]),
     ],
    [
voice_order_sounds,

Burada kendi seslerinizi yazın

module_sounds
add to end
Code:
("orden_alto",sf_priority_8|sf_vol_15, ["order_hold.wav"]),
("orden_carga",sf_priority_8|sf_vol_15, ["rick_02_charge_01.wav","rick_charge_01.wav"]),
("orden_densa",sf_priority_8|sf_vol_15, ["rick_follow_03.wav"]),
("orden_dispersa",sf_priority_8|sf_vol_15, ["rick_02_form_loose_03.wav"]),
("orden_posicion",sf_priority_8|sf_vol_15, ["rick_02_stop_02.wav"]),
("orden_seguidme",sf_priority_8|sf_vol_15, ["rick_follow_01.wav"]),
("orden_linia",sf_priority_8|sf_vol_15, ["rick_02_stop_05.wav"]),
("orden_formacion",sf_priority_8|sf_vol_15, ["rick_02_stop_08.wav"]),
("orden_disparo",sf_priority_8|sf_vol_15, ["rick_02_fire_01.wav"]),
("orden_alto_disparo",sf_priority_8|sf_vol_15, ["rick_02_hold_fire_01.wav"]),
#("orden_cuerno",sf_priority_8|sf_vol_13, ["orden_cuerno.mp3"]),
("orden_avancar",sf_priority_8|sf_vol_15, ["rick_02_advance_01.wav"]),
("orden_recuar",sf_priority_8|sf_vol_15, ["rick_02_fall_back_02.wav"]),
("orden_desmontar",sf_priority_8|sf_vol_15, ["order_dismount.wav"]), 
("orden_montar",sf_priority_8|sf_vol_15, ["rick_02_mount_01.wav"]),
("orden_retirar",sf_priority_8|sf_vol_15, ["rick_02_fall_back_02.wav"]),  

("orden_infanteria", sf_priority_8|sf_vol_15, ["rick_infantry_02.wav"]),
("orden_arqueros", sf_priority_8|sf_vol_15, ["order_rick_archers_01.wav"]),
("orden_caballeria", sf_priority_8|sf_vol_15, ["order_rick_cavalry_01.wav"]),
("orden_todos",sf_priority_8|sf_vol_15, ["order_everyone.wav"]),

Credit (Hispania1200 mod)

O emir seslerinide paylaşırmısın hücum falan sana zahmet olmazzsa
 
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