Karakter emir verirken nasıl ses çıkar? bunu eklemeyi göstereceğim.
module_mission_templates
Bunu bul
Ve altına boşluklar bırakarak bunu ekle.
Kod'un hangi sahnelerde çalışmasını istiyorsanız bunu yazmalısınız.
Örneğin ben meydan savaşında çalışmasını istiyorum.Bunu arayın.
Altında bir yerlere ekleyebilirsiniz. Örneğin=
Burada kendi seslerinizi yazın
module_sounds
add to end
Credit (Hispania1200 mod)
module_mission_templates
Bunu bul
Code:
af_castle_lord = af_override_horse | af_override_weapons| af_require_civilian
Code:
voice_order_sounds = (ti_on_order_issued, 0, 1, [],
[
(store_trigger_param_1,":order"),
(store_trigger_param_2,":agent_id"),
(neq, "$character_gender",tf_female),
(try_begin),
(eq,":order", mordr_hold), #mantener la posicion
(agent_play_sound, ":agent_id", "snd_orden_posicion"),
(else_try),
(eq,":order", mordr_follow), #seguidme
(agent_play_sound, ":agent_id", "snd_orden_seguidme"),
(else_try),
(eq,":order", mordr_charge), #carga
(agent_play_sound, ":agent_id", "snd_orden_carga"),
(else_try),
(eq,":order", mordr_stand_closer), #densa
(agent_play_sound, ":agent_id", "snd_orden_densa"),
(else_try),
(eq,":order", mordr_spread_out), #dispersa
(agent_play_sound, ":agent_id", "snd_orden_dispersa"),
# (else_try),
# (eq,":order", mordr_stand_ground), #alto
# (agent_play_sound, ":agent_id", "snd_orden_alto"),
(else_try),
(eq,":order", mordr_form_1_row),
(agent_play_sound, ":agent_id", "snd_orden_linia"),
(else_try),
(eq,":order", mordr_form_2_row),
(agent_play_sound, ":agent_id", "snd_orden_formacion"),
(else_try),
(eq,":order", mordr_form_3_row),
(agent_play_sound, ":agent_id", "snd_orden_formacion"),
(else_try),
(eq,":order", mordr_form_4_row),
(agent_play_sound, ":agent_id", "snd_orden_formacion"),
(else_try),
(eq,":order", mordr_form_5_row),
(agent_play_sound, ":agent_id", "snd_orden_formacion"),
(else_try),
(eq,":order", mordr_fire_at_will), #disparo
(agent_play_sound, ":agent_id", "snd_orden_disparo"),
# (else_try),
# (eq,":order", mordr_hold_fire), #alto disparo
# (agent_play_sound, ":agent_id", "snd_orden_alto_disparo"),
(else_try),
(eq,":order", mordr_all_fire_now), # disparo
(agent_play_sound, ":agent_id", "snd_orden_disparo"),
(else_try),
(eq,":order", mordr_advance), # avancar
(agent_play_sound, ":agent_id", "snd_orden_avancar"),
(else_try),
(eq,":order", mordr_fall_back), # recuar
(agent_play_sound, ":agent_id", "snd_orden_recuar"),
# (else_try),
# (eq,":order", mordr_dismount), # desmontar
# (agent_play_sound, ":agent_id", "snd_orden_desmontar"),
(else_try),
(eq,":order", mordr_mount), # montar
(agent_play_sound, ":agent_id", "snd_orden_montar"),
(else_try),
(eq,":order", mordr_retreat), # retirar
(agent_play_sound, ":agent_id", "snd_orden_retirar"),
(try_end),
])
Kod'un hangi sahnelerde çalışmasını istiyorsanız bunu yazmalısınız.
Code:
voice_order_sounds,
Örneğin ben meydan savaşında çalışmasını istiyorum.Bunu arayın.
Code:
lead_charge
Code:
(
"lead_charge",mtf_battle_mode|mtf_synch_inventory,charge,
"You lead your men to battle.",
[
(1,mtef_defenders|mtef_team_0,0,aif_start_alarmed,12,[]),
(0,mtef_defenders|mtef_team_0,0,aif_start_alarmed,0,[]),
(4,mtef_attackers|mtef_team_1,0,aif_start_alarmed,12,[]),
(4,mtef_attackers|mtef_team_1,0,aif_start_alarmed,0,[]),
],
[
voice_order_sounds,
Burada kendi seslerinizi yazın
module_sounds
add to end
Code:
("orden_alto",sf_priority_8|sf_vol_15, ["order_hold.wav"]),
("orden_carga",sf_priority_8|sf_vol_15, ["rick_02_charge_01.wav","rick_charge_01.wav"]),
("orden_densa",sf_priority_8|sf_vol_15, ["rick_follow_03.wav"]),
("orden_dispersa",sf_priority_8|sf_vol_15, ["rick_02_form_loose_03.wav"]),
("orden_posicion",sf_priority_8|sf_vol_15, ["rick_02_stop_02.wav"]),
("orden_seguidme",sf_priority_8|sf_vol_15, ["rick_follow_01.wav"]),
("orden_linia",sf_priority_8|sf_vol_15, ["rick_02_stop_05.wav"]),
("orden_formacion",sf_priority_8|sf_vol_15, ["rick_02_stop_08.wav"]),
("orden_disparo",sf_priority_8|sf_vol_15, ["rick_02_fire_01.wav"]),
("orden_alto_disparo",sf_priority_8|sf_vol_15, ["rick_02_hold_fire_01.wav"]),
#("orden_cuerno",sf_priority_8|sf_vol_13, ["orden_cuerno.mp3"]),
("orden_avancar",sf_priority_8|sf_vol_15, ["rick_02_advance_01.wav"]),
("orden_recuar",sf_priority_8|sf_vol_15, ["rick_02_fall_back_02.wav"]),
("orden_desmontar",sf_priority_8|sf_vol_15, ["order_dismount.wav"]),
("orden_montar",sf_priority_8|sf_vol_15, ["rick_02_mount_01.wav"]),
("orden_retirar",sf_priority_8|sf_vol_15, ["rick_02_fall_back_02.wav"]),
("orden_infanteria", sf_priority_8|sf_vol_15, ["rick_infantry_02.wav"]),
("orden_arqueros", sf_priority_8|sf_vol_15, ["order_rick_archers_01.wav"]),
("orden_caballeria", sf_priority_8|sf_vol_15, ["order_rick_cavalry_01.wav"]),
("orden_todos",sf_priority_8|sf_vol_15, ["order_everyone.wav"]),
Credit (Hispania1200 mod)