I personally do not like the current design implementation of Multiplayer for Bannerlord - however this suggestion will tie into their current design philosophy as I believe expecting Taleworlds to overhaul an entire part of their game is rather unrealistic. I am and always will be a supporter of how Multiplayer was implemented in Warband.
Some background about myself - I am a veteran of Warband having played actively for more than 8 years. I have participated in both the Native and NW competitive scenes. Like many other competitive players, I find myself disappointed with the current implementation of Multiplayer for the game. I consider myself a very passionate member of the Oceania Competitive Community and as such I would like to see the game improved where-ever possible.
Some background about myself - I am a veteran of Warband having played actively for more than 8 years. I have participated in both the Native and NW competitive scenes. Like many other competitive players, I find myself disappointed with the current implementation of Multiplayer for the game. I consider myself a very passionate member of the Oceania Competitive Community and as such I would like to see the game improved where-ever possible.
I assume by current design that Bannerlord is attempting to open itself up to a larger casual player-base - rather than being a niche Multiplayer game like Warband. Introduction of match-making modes and a class system mechanic does indicate this. I think there has been a missed opportunity with this current implementation - that being embracing the potential of clans and adding in features to help encourage active semi-competitive inter-play between clans.
Let me explain how I believe clans should be embraced and how this could be done:
The current implementation of match-making game-modes opens the way to a huge potential with encouraging competitive play. Skirmish is clearly intended to be competitive but there's no backbone system making it competitive, here is how I propose to change that.
- Split match-making for Skirmish into casual and competitive.
- Casual is open to anyone and will work as currently implemented.
- Competitive requires yourself to be apart of a clan.
- Clans would require 6 players or more to be considered formed and active. This would enable you to make a tag which is displayed in-game.
- The banner selected would display on the player shield in-game and above the players character - or come up with another way of identifying clan members.
- There would be a menu listing all clans within x region making it easy for casual players to search and find a clan where they can contact the leader through steam.
- Allow Clans to directly challenge / match against another clan if mutually accepted - otherwise the process follows usual match-making formula.
- Implement a leaderboard which ranks clans by region based off their win to loss ratio.
- Implementing longevity into the Skirmish game-mode which would otherwise become rather obsolete when dedicated servers are released.
- Building upon the current design of Skirmish by embracing semi-competitive play with the introduction of clans and clan leaderboards.
- Provides some necessary backbone for the competitive clan community which as of right now - feels neglected and left out with the current implementation of Multiplayer.
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