Tiedye
Recruit

Right now, it seems to me that being higher on a hill actual makes combat more difficult than being lower. For some reason, I can't seem to hit anything, even when I'm looking directly at my target. Not sure if this is a bug, but most realism-based games (Total War series, for example) give a bonus for being on higher terrain than your opponent. Or maybe I'm just doing something wrong.
So, anyway... suggestion- give a damage bonus to people who manage to manuver themselves to the high ground.
The only problem I could see is that then you could exploit the AI... hang out on top of a hill, wait for them to attack. I'm not sure if there's away around this. If not, I guess the idea wouldn't work well. If there is, I think it would add a little strategy to the combat.
And can anyone tell my why I can't seem to hit anything (in melee) when I'm at a higher elevation?
So, anyway... suggestion- give a damage bonus to people who manage to manuver themselves to the high ground.
The only problem I could see is that then you could exploit the AI... hang out on top of a hill, wait for them to attack. I'm not sure if there's away around this. If not, I guess the idea wouldn't work well. If there is, I think it would add a little strategy to the combat.
And can anyone tell my why I can't seem to hit anything (in melee) when I'm at a higher elevation?