We should start a warm hearts club. Eating hearty food, drinking hearty drink by the hearth in my mobile Khajiite hearthfire which is effin uh-maaaazing! Could only use separate container so there's some system and I don't have to look fro that necklace among a ton of alchemy ingredients and genocidal amount of deer skin and wolf pelts. But that may or may not be solvable by getting those rusty portable strongboxes I find when using the script for foraging.
Well, what can I say. I miss having cats
and all anthropomorphized cat in literature or any art are basically guaranteed to be entertaining. From Cheshire Cat through Behemot to Khajiit.
So far the character has been hunting&camping and making bone arrows and amulets etc 90+% of the time. He's also picked up alchemy because being a diligent predator, can't let those antlers and wolf eyes and mudcrab chitin go to waste. I have ignored all quests except the one that gave a bounty for killing the bandits around Whiterrun to gain the citizens trust and be allowed in to trade my hunting surpluses and the occassional regular loot when bandits were just determined to not let go. For the same reasons I agreed to get that Black guys sword back and to restore the dying tree in the middle of the town. I also gave Ysolda her stupid mammoth tusk, because she seems to have a thing fro Khajiit, but there was no dialogue option to tell her to follow me to my tent. Sad! I'm now trying to figure out some rules/explanations for which quests I should take. Dark Brotherhood seems like a mildly coherent option, still hunting except now it's people, but I don't think my character is that amoral, I might try to think of some religious explanation for it, like that he dislikes the way do it, because they don't do it right because the real Sithis is blabla, so he reluctantly joins hoping things will get on right track. Dawnguard seems like an obvious choice. Like with the DB, it's just taking hunting up a notch, except everybody who is not a sexually repressed Mormon hates vampires. Companions seem boring. Joining the College is quite a leap from hunting, but something could probably be thought of.
Thieves Guild doesn't make a whole lot of sense, roleplaying wise, but non-rp-wise, they do have some good trainers in one place
so that's tempting. I'm mostly interested in the one Who trains Archery, but supposedly there's also an Expert Archer in Dawnguard.
Anyway, I'm not in a hurry now that my one-man caravan is off to the world to trade his hunting & alchemy products, learn more alchemy and now that he has created himself a portable enchanting kit to see how his bracers of archery work, might pick up an interest enchanting and make any decisions only after he has mastered them.
The really trick part though is that I also got a mod that gives an adoptable Khajiit kid roaming somewhere around Morthal. I don't think I can adopt her without one of the original, regular homes, but it is also breaking my heart that this bunch of polygons is somewhere out there alone and scared
so I don't know what will happen of the caravan. Or her. I haven't met her yet, so I'm really hoping she would be ok nomad-ing out, but since the two mods were created by different people, I kinda doubt it.