Kazdum
Sergeant

Kazdum's Starter Guide
Table of Content:
1) Mod Features
2) Installation
3) Creating a New Character
4) Players Skills
5) Factions Overview
6) Troop Trees
7) Detailed Troop Stats:
1) Mod Features:
- 5 specific backgrounds you can choose from, all of them very different from each other.
- Wages of troops in EGIII are expensive, especially calvary you will need loads of money to sustain a higher tier army.
- Challanging gameplay
- Squad behaviour in battle if elite units are present
- Increased player skill limits to 12
- Charms itens that drop from special parties in the mod have useful stats like Life Regeneration if they are kept in your inventory.
- Small chance on player's death to be permanent, can be avoided with charms and other ways.
- Fallen party, Army of the Dead, Bear Clan, are computers factions that roam in the map, some of them number more than 200-300, very challanging stuff.
- Faster combat, units run faster and strike faster making it very challanging and brutal combats.
- New bloods and animations, you will feel brutality in the battle field.
- AI of enemy troops changed, mostly they wont charge blindly towards you with any formations.
- Storyline in progress, adding new factions that in the near future will be envolving quests and story line.
- New player's combat abilities like rage, focus, sprint.
- Stronger Lords and Kings, they have now over 1000 renown making it harder for the player to catch up with the veterans of Calradia, they are also boosted in their combat skills, making them deadly in the battlefield.
2) Installation:
- Download the MOD: https://www.mbrepository.com/file.php?cid=1&id=576
- Download the Patch: https://www.mbrepository.com/file.php?cid=1&id=733
- Extract the mod in your modules folder inside M&B folder.
- Extract the patch in the same folder and replace the older itens.
- Select Extanded Gameplay in the initial screen of your M&B software.
- Play and have fun, keep an eye open for further patches.
3) Creating a New Character:
New characters are different in EGIII, you won't have numberous options to pick from, you have 5 options :
- Son of a Khergit Khan:
- Traveling Merchant:
- A Skilled Hunter
- An Old Knight:
- A Wandering Barbarian
4) Players Skills:
J: Rage - +5 Power Strike, +5 Power Throw, +5 Agility, Lasts for 2xSTR Seconds, Required 14 STR.
K: Focus - +10xInt to weapon proficiences, +5 Agi, lasts for 2xINT secs, requires 14 INT.
O: Sprint - +7 Athletics, +15 Agi, lasts 2xAGI secs, requires 14 AGI.
T: Calls for Horse - Calls for your horse to come near you, requires 14 CHA.
Y: First Aid - Recover 3xFirst aid + INT of hit points, required 14 INT.
U: Battlecry - Rally your wounded men, 3xLeadership+CHA to their hitpoints.
B: Warcry - Fearsome shout that terrify weaker oponents around you.
G: Taunt - Shouts to draw attention to you of your oponents.
One ability can be used every 60 seconds.
5) Factions Overview:
6) Troop Trees:
7) Detailed Troop Stats:
Table of Content:
1) Mod Features
2) Installation
3) Creating a New Character
4) Players Skills
5) Factions Overview
6) Troop Trees
7) Detailed Troop Stats:
1) Mod Features:
- 5 specific backgrounds you can choose from, all of them very different from each other.
- Wages of troops in EGIII are expensive, especially calvary you will need loads of money to sustain a higher tier army.
- Challanging gameplay
- Squad behaviour in battle if elite units are present
- Increased player skill limits to 12
- Charms itens that drop from special parties in the mod have useful stats like Life Regeneration if they are kept in your inventory.
- Small chance on player's death to be permanent, can be avoided with charms and other ways.
- Fallen party, Army of the Dead, Bear Clan, are computers factions that roam in the map, some of them number more than 200-300, very challanging stuff.
- Faster combat, units run faster and strike faster making it very challanging and brutal combats.
- New bloods and animations, you will feel brutality in the battle field.
- AI of enemy troops changed, mostly they wont charge blindly towards you with any formations.
- Storyline in progress, adding new factions that in the near future will be envolving quests and story line.
- New player's combat abilities like rage, focus, sprint.
- Stronger Lords and Kings, they have now over 1000 renown making it harder for the player to catch up with the veterans of Calradia, they are also boosted in their combat skills, making them deadly in the battlefield.
2) Installation:
- Download the MOD: https://www.mbrepository.com/file.php?cid=1&id=576
- Download the Patch: https://www.mbrepository.com/file.php?cid=1&id=733
- Extract the mod in your modules folder inside M&B folder.
- Extract the patch in the same folder and replace the older itens.
- Select Extanded Gameplay in the initial screen of your M&B software.
- Play and have fun, keep an eye open for further patches.
3) Creating a New Character:
New characters are different in EGIII, you won't have numberous options to pick from, you have 5 options :
- Son of a Khergit Khan:
Starting Itens:
- Very good Starting Bow.
- Riding 5 Horse.
- Noble Banner.
- Renown 130
STR: 8
AGI: 22
INT: 5
CHA: 9
Ironflesh: -
Power Strike: -
Power Throw: -
Power Draw: 9
Weapon Master: -
Shield: -
Athletics: -
Shield: -
Riding: 7
Horse Archery: 6
Looting: -
Training: -
Tracking: -
Tactics: 2
Path Finding: 2
Spotting: -
Inv Management: -
Wound Treatment: -
Surgery: 2
First Aid: -
Engineer: -
Persuasion: -
Prisioner Management: -
Leadership: 1
Trading: -
One Handed Weapon: 146
Two handed Weapon: 113
Polearms: 113
Archery: 276
Crossbow: 15
Throwing: 15
- Very good Starting Bow.
- Riding 5 Horse.
- Noble Banner.
- Renown 130
STR: 8
AGI: 22
INT: 5
CHA: 9
Ironflesh: -
Power Strike: -
Power Throw: -
Power Draw: 9
Weapon Master: -
Shield: -
Athletics: -
Shield: -
Riding: 7
Horse Archery: 6
Looting: -
Training: -
Tracking: -
Tactics: 2
Path Finding: 2
Spotting: -
Inv Management: -
Wound Treatment: -
Surgery: 2
First Aid: -
Engineer: -
Persuasion: -
Prisioner Management: -
Leadership: 1
Trading: -
One Handed Weapon: 146
Two handed Weapon: 113
Polearms: 113
Archery: 276
Crossbow: 15
Throwing: 15
- Traveling Merchant:
Starting Itens:
- 12.500 Denars.
- Itens to trade.
- 6 Hired Caravan guards
- 350 Renown
STR: 8
AGI: 8
INT: 10
CHA: 15
Ironflesh: -
Power Strike: -
Power Throw: -
Power Draw: -
Weapon Master: -
Shield: -
Athletics: -
Shield: -
Riding: 3
Horse Archery: -
Looting: -
Training: -
Tracking: -
Tactics: 2
Path Finding: 4
Spotting: -
Inv Management: 6
Wound Treatment: -
Surgery: 3
First Aid: 3
Engineer: 4
Persuasion: -
Prisioner Management: -
Leadership: 1
Trading: 5
One Handed Weapon: 16
Two handed Weapon: 15
Polearms: 47
Archery: 16
Crossbow: 15
Throwing: 16
- 12.500 Denars.
- Itens to trade.
- 6 Hired Caravan guards
- 350 Renown
STR: 8
AGI: 8
INT: 10
CHA: 15
Ironflesh: -
Power Strike: -
Power Throw: -
Power Draw: -
Weapon Master: -
Shield: -
Athletics: -
Shield: -
Riding: 3
Horse Archery: -
Looting: -
Training: -
Tracking: -
Tactics: 2
Path Finding: 4
Spotting: -
Inv Management: 6
Wound Treatment: -
Surgery: 3
First Aid: 3
Engineer: 4
Persuasion: -
Prisioner Management: -
Leadership: 1
Trading: 5
One Handed Weapon: 16
Two handed Weapon: 15
Polearms: 47
Archery: 16
Crossbow: 15
Throwing: 16
- A Skilled Hunter
- Starting Itens:
- Very good Starting Bow (Power Draw 7).
- 20 Renown
STR: 12
AGI: 15
INT: 5
CHA: 8
Ironflesh: -
Power Strike: -
Power Throw: -
Power Draw: 11
Weapon Master: -
Shield: -
Athletics: 2
Shield: -
Riding: -
Horse Archery: -
Looting: -
Training: -
Tracking: 5
Tactics: -
Path Finding: 8
Spotting: 5
Inv Management: 1
Wound Treatment: 1
Surgery: -
First Aid: -
Engineer: -
Persuasion: -
Prisioner Management: -
Leadership: -
Trading: -
One Handed Weapon: 129
Two handed Weapon: 15
Polearms: 113
Archery: 276
Crossbow: 15
Throwing: 15
- Very good Starting Bow (Power Draw 7).
- 20 Renown
STR: 12
AGI: 15
INT: 5
CHA: 8
Ironflesh: -
Power Strike: -
Power Throw: -
Power Draw: 11
Weapon Master: -
Shield: -
Athletics: 2
Shield: -
Riding: -
Horse Archery: -
Looting: -
Training: -
Tracking: 5
Tactics: -
Path Finding: 8
Spotting: 5
Inv Management: 1
Wound Treatment: 1
Surgery: -
First Aid: -
Engineer: -
Persuasion: -
Prisioner Management: -
Leadership: -
Trading: -
One Handed Weapon: 129
Two handed Weapon: 15
Polearms: 113
Archery: 276
Crossbow: 15
Throwing: 15
- An Old Knight:
- Starting Itens:
- 14 Peasants.
- 100 Renown.
- Very Good horse.
- Very good Armor and weapon.
STR: 15
AGI: 8
INT: 8
CHA: 8
Ironflesh: -
Power Strike: -
Power Throw: -
Power Draw: -
Weapon Master: -
Shield: -
Athletics: -
Shield: 4
Riding: 6
Horse Archery: -
Looting: -
Training: 4
Tracking: -
Tactics: 5
Path Finding: 2
Spotting: -
Inv Management: -
Wound Treatment: -
Surgery: -
First Aid: -
Engineer: 2
Persuasion: -
Prisioner Management: -
Leadership: 5
Trading: -
One Handed Weapon: 227
Two handed Weapon: 113
Polearms: 16
Archery: 15
Crossbow: 179
Throwing: 16
- 14 Peasants.
- 100 Renown.
- Very Good horse.
- Very good Armor and weapon.
STR: 15
AGI: 8
INT: 8
CHA: 8
Ironflesh: -
Power Strike: -
Power Throw: -
Power Draw: -
Weapon Master: -
Shield: -
Athletics: -
Shield: 4
Riding: 6
Horse Archery: -
Looting: -
Training: 4
Tracking: -
Tactics: 5
Path Finding: 2
Spotting: -
Inv Management: -
Wound Treatment: -
Surgery: -
First Aid: -
Engineer: 2
Persuasion: -
Prisioner Management: -
Leadership: 5
Trading: -
One Handed Weapon: 227
Two handed Weapon: 113
Polearms: 16
Archery: 15
Crossbow: 179
Throwing: 16
- A Wandering Barbarian
- Starting Itens:
- Very good melee weapon
STR: 27
AGI: 12
INT: 4
CHA: 8
Ironflesh: -
Power Strike: -
Power Throw: 9
Power Draw: -
Weapon Master: -
Shield: -
Athletics: 2
Shield: -
Riding: -
Horse Archery: -
Looting: -
Training: -
Tracking: 1
Tactics: -
Path Finding: 3
Spotting: 1
Inv Management: -
Wound Treatment: 5
Surgery: -
First Aid: 2
Engineer: -
Persuasion: -
Prisioner Management: 4
Leadership: -
Trading: -
One Handed Weapon: 129
Two handed Weapon: 262
Polearms: 311
Archery: 15
Crossbow: 15
Throwing: 256
- Very good melee weapon
STR: 27
AGI: 12
INT: 4
CHA: 8
Ironflesh: -
Power Strike: -
Power Throw: 9
Power Draw: -
Weapon Master: -
Shield: -
Athletics: 2
Shield: -
Riding: -
Horse Archery: -
Looting: -
Training: -
Tracking: 1
Tactics: -
Path Finding: 3
Spotting: 1
Inv Management: -
Wound Treatment: 5
Surgery: -
First Aid: 2
Engineer: -
Persuasion: -
Prisioner Management: 4
Leadership: -
Trading: -
One Handed Weapon: 129
Two handed Weapon: 262
Polearms: 311
Archery: 15
Crossbow: 15
Throwing: 256
4) Players Skills:
J: Rage - +5 Power Strike, +5 Power Throw, +5 Agility, Lasts for 2xSTR Seconds, Required 14 STR.
K: Focus - +10xInt to weapon proficiences, +5 Agi, lasts for 2xINT secs, requires 14 INT.
O: Sprint - +7 Athletics, +15 Agi, lasts 2xAGI secs, requires 14 AGI.
T: Calls for Horse - Calls for your horse to come near you, requires 14 CHA.
Y: First Aid - Recover 3xFirst aid + INT of hit points, required 14 INT.
U: Battlecry - Rally your wounded men, 3xLeadership+CHA to their hitpoints.
B: Warcry - Fearsome shout that terrify weaker oponents around you.
G: Taunt - Shouts to draw attention to you of your oponents.
One ability can be used every 60 seconds.
5) Factions Overview:
Comming in a few hours...
6) Troop Trees:
Comming in a few hours...
7) Detailed Troop Stats:
Comming soon...