Editing?

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BoltScar

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Hey guys, I would like to ask a few questions...

How can I edit my face and add a tattoo or a scar?

How can I edit the bastard sword so it has something written on it?

Thanks

PS: I cant get Unofficial Editor to work, Unhandled exception problem.
 
Texture editing you means? Open the texture file you want (they are logically named like costumes1, costumes2, weapons1, manfacemidage etc.) and do the editing you wish. Make sure to backup the originals tho!

And when saving in Photoshop, pick Interpolated Alpha. 1 Alpha will end in black textures, and no alpha at all will make your character certainly a knight in shiny armour. I think PSP needs more complicated processes to prevent shining, there was a tutorial somewhere me thinks...

Linkie
 
BoltScar said:
PS: I cant get Unofficial Editor to work, Unhandled exception problem.

I'm sorry BoltScar ... I thought that the other people that posted in the other thread explained so I chose not to. :oops:

The unofficial editor is not compatable with 0.700 - 0.702 at the moment.

Narcissus
 
speaking of, if anyone knows how to save as a mixed alpha in paint shop pro 7, it'd be a help. all my skins turn out super shiny...
 
Here, thanks for your help :D

M&BTattoos.JPG

M&BOthragon.JPG


EDIT: Why cant I see the images? the link is between
:S
 
hey man nice, can you host em? i wanna edit them some further and then theyll be just gr8 for me :)

thnx in advance, thadivine
 
Hi BoltScar, which 'grey strip' was it that you retextured? (Just so I know that I am doing it right)
P.s did you get the idea from Bloodmerc's 'rune weapon's' thread?
 
i edited the grey strip with a "line" in the middle. there r 2 strips together, the one on the left is plain and the other has a "line" in the middle, edit that one but make sure the text doesnt use all the surface of the strip coz the edges wont appear.

Sorry for any bad english ^^'
 
Thanks a lot and your english is fine, a lot of english people can't even speak english. It's a sad state of affairs :cry: . Oh well.
 
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