Yoshiboy said:that can be done at the moment, although i havent tested it yet. Its kinda hard to do until we get material support.
Thorgrim said:Yoshiboy: I think the in game editor has the list of models hard coded into it, though I haven't really played with it much.
I think we should just hope Armagan improves on the in game editor in the next version. Any kind of 3d editor is a lot of work... For example my map editor was just under 10,000 lines of code last time I checked, although a simple scene editor might not be quite as complex.
Maybe once I have had enough of the map editor I'll try mess around with a scene editor, but hopefully I wont have to![]()
Thorgrim said:Yoshiboy: I think the in game editor has the list of models hard coded into it, though I haven't really played with it much.
jik said:ok, I don't know much about the TXT files, but I was looking through the SCENE_OBJECTS.TXT file in the DATA folder. this seems to list off all the objects that are solid to place in the editor.
Now, I have made items, and placed ITEMS in the ingame editor. It seems that the unoffical editor edits the ITEM_KINDS1.TXT to add items. The format seems the same, well slightly the same:
(example)
gate_house_a 0 gate_house_a bo_gate_house_a 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
I'm gonna try and edit it to add my objects (like my tower with the stairs inside) to see if they are then solid. Will give an update when I've tried it out. If anyone else has tried this and it didn't work... um I guess I missed that post...![]()
The only long term problem I see if this works is that the SCENE_OBJECTS.TXT file is in a shared area, and may cause conflicts with other mods as people start to change the objects in the scenes. This goes the same with the FLORA_KINDS.TXT, GROUND_SPECS.TXT and possibly all the files in the DATA folder. Hopefully this will be changed in the next version? I know that the AoA mod I am working on may need to make changes to these files...
jik said:ah, just noticed that and was going to make a post. Your right. I did notice the addition of the objects having the object name listed, then a 0 then the name again (I guess what the actual OBJ file was) then a 'bo' (or sometimes 'bo_') to the name again. I guess this points to the bo ojbect, but where can I see a sample of one of these? I was looking through the BRFs to see if I could find one... which BRF file holds the bo files?