punknbeans
Recruit

Anyone out there know to what extent the jumping and blocking mechanics may or may not be moddable?
Specifically, I'm interested in knowing whether jumping speed/distance/height can be modified.
Also, I'd like to know whether a weapon (ie. a non-shield) could be given the ability to block missiles (ie. arrows/javs etc) like shields do in the existing game... additionally, if a missile blocking property can be conferred to a weapon object, could the engine handle doing something with the blocked missile besides having it be stuck in the weapon that did the blocking? )The ideal would be having it deflect, but simple removal of the model from the world would be an acceptable substitute)
Thanks for any thoughts or info you all can provide!
(I'm just tossing around the idea of a mod based on quasi-fantasy style chinese fighting a la CTHD/Hero, and these would be two potentially interesting things to add to take it beyond "M&B with 3 kingdoms era textures")
Specifically, I'm interested in knowing whether jumping speed/distance/height can be modified.
Also, I'd like to know whether a weapon (ie. a non-shield) could be given the ability to block missiles (ie. arrows/javs etc) like shields do in the existing game... additionally, if a missile blocking property can be conferred to a weapon object, could the engine handle doing something with the blocked missile besides having it be stuck in the weapon that did the blocking? )The ideal would be having it deflect, but simple removal of the model from the world would be an acceptable substitute)
Thanks for any thoughts or info you all can provide!
(I'm just tossing around the idea of a mod based on quasi-fantasy style chinese fighting a la CTHD/Hero, and these would be two potentially interesting things to add to take it beyond "M&B with 3 kingdoms era textures")