Editing Falconpass

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Berpol

Grandmaster Knight
I will start adding an AI mesh to the settlement of Falconpass.
If anyone has an suggestions for changes now is the time, either post it here or PM me.

Edit: For those who don't know what settlement I'm talking about:
falconpass.jpg
 
In my last game, I selected Falconpass as a home base,  it looks good; no suggestions from me :) I look forward to seeing your mesh-work. :D
 
Berpol said:
Thank you, I just created something I liked myself :wink:

Hehe, well, it seems to suit the taste of others too - always a good thing! What I found unbelievable about it especially was the terrain, it seems the most life-like out of any settlement I've seen; did you hand-sculpt it, or what did you do? :o
 
Liquidninja said:
Hehe, well, it seems to suit the taste of others too - always a good thing! What I found unbelievable about it especially was the terrain, it seems the most life-like out of any settlement I've seen; did you hand-sculpt it, or what did you do? :o
I sculpted only the part with the fortress and the bandit camp a bit to get the terraces, otherwise it's as it was. The map mostly fit my vision of the settlement so I used it. Actually I have no idea where the terrain behind the starting point comes from as it wasn't there when I created the maps.
The map I currently work on I made no change, I just played with the terrain creator until it fit my own vision.
 
I finished adding AI mesh to Falconpass, I sent the new files to wickedshot for the next update, if you are impatient you can also find them here.

Additional changes were:
  • e0mX: trees put on the ground
  • eXm2: guards repositioned, central stairs edited (not passable on foot)
  • e1m0: guards repositioned
  • e2m0: settlement chest put on the ground
  • e2m1: peasants repositioned, ground smothed
  • e2m2: peasants repositioned, settlement chest added
 
I've just downloaded your files - going to take a look at it today, heh. Looking forward to seeing the changes you've made.
 
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