BL Coding Edit MPClassDivisions xml file

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Cek

Knight
Hello,

I'm trying to create a mod for multiplayer that load a custom file that should replace the value of the native MPClassDivisions, to reflect the one from the custom server i'm setting up, i create a new module and specify in the SubModule.xml the file to load, but when i launch the game it throw and exception and close the game.

image of the error

I even tried to copy the original file from the native folder and load it, it display the same error, if i specify another id in the xml node instead it work normally.
Is this option still broken like the community modding guide say, and if that the case there is any workaround?
 
Hello,

I'm trying to create a mod for multiplayer that load a custom file that should replace the value of the native MPClassDivisions, to reflect the one from the custom server i'm setting up, i create a new module and specify in the SubModule.xml the file to load, but when i launch the game it throw and exception and close the game.

image of the error

I even tried to copy the original file from the native folder and load it, it display the same error, if i specify another id in the xml node instead it work normally.
Is this option still broken like the community modding guide say, and if that the case there is any workaround?

delete every <ConditionalEffect> </ConditionalEffect> in perks and use xlst. You can find an example of it in the link above
 
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