Edit mode: How do I modify keep interior?

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amondrubee

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Not sure where about this thread should go so I'll just post it here. I'm wanting to change the castle keep of Jelkala so that it looks like the castle keep of Praven. I know how to add furniture, etc, but how do I change the interior layout?
 
All scene props are there. Just like furniture you'll also find walls, towers, doors etc.
I suggest going to Praven (in edit mode) and see what items have been used to make it. Write them down and go to Jelkala.
But obviously, changing an entire scene is much more cumbersome/difficult than adding some furniture...
Remember to backup scenes.
 
You can't modify the interior structure in edit mode.

It's set in scenes.txt.

scn_town_1_castle town_1_castle 1 interior_castle_y bo_interior_castle_y -100.000000 -100.000000 100.000000 100.000000 -100.000000 0
  0
  1  388
0

Red is the interior castle mesh.
Blue is the collision mesh used.

If you want to change the interior structure, just find scn_town_castle_5 (Jelkala), and change the interior mesh and collision mesh code to that of scn_town_castle_6 (Praven).
 
Fei Dao said:
You can't modify the interior structure in edit mode.

It's set in scenes.txt.

scn_town_1_castle town_1_castle 1 interior_castle_y bo_interior_castle_y -100.000000 -100.000000 100.000000 100.000000 -100.000000 0
  0
  1  388
0

Red is the interior castle mesh.
Blue is the collision mesh used.

If you want to change the interior structure, just find scn_town_castle_5 (Jelkala), and change the interior mesh and collision mesh code to that of scn_town_castle_6 (Praven).

Thanks. And how do I add guards who stand and peasants who randomly walk about in the town centre? Native towns look a bit unpopulated.
 
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