Lord Rich said:I don't think there's much benefit to reducing round time further without significant changes to the gameplay. The closer the spawn time is to the flag time, the less incentive people have to do early rush strats, so even though you wait less per round, there is a greater proportion of rounds with waiting. That's my reading of it anyway.
If you're going to make the round time less then you might as well just make flags spawn immediately or something since making the rounds 3 mins will make it that people don't even have time to attack the opponent before flags even if they wanted to.
Rushes do happen but its heavily map based, maps like sandi, verloren, castellum and reveran support rushes quite well because teams lack heavily fortified positions and if there are any they are contestable by both sides (like the tower on verloren). Naval outpost, fort of honour, mountain fortress and ruins support them a lot less since they have strong positions that heavily deny such attacks.
I really liked FBTR with the reworked flag spawns tbh. Ruins is quite bad and what makes it even worse is that we still haven't fixed the bugged flag spawn ^^OurGloriousLeader said:I'm dumb
Ruins is a good map............ Wtf u on aboutyourNotAlone said:I really liked FBTR with the reworked flag spawns tbh. Ruins is quite bad and what makes it even worse is that we still haven't fixed the bugged flag spawn ^^OurGloriousLeader said:I'm dumb
I confirm. Also mayb change ruins a bit (remove stones at the hill and mayb move 1 or 2 flags) and we have best map EUWCeasar said:Ruins is a good map............ Wtf u on aboutyourNotAlone said:I really liked FBTR with the reworked flag spawns tbh. Ruins is quite bad and what makes it even worse is that we still haven't fixed the bugged flag spawn ^^OurGloriousLeader said:I'm dumb
I confirm. Also mayb change ruins a bit (remove stones at the hill and mayb move 1 or 2 flags) and we have best map EUW
yourNotAlone said:i love u ogl
As far as I know Reggae, who made the map, actually made some new flag spawns, didnt he? I'm not too sure if we are playing the reworked map atm though xD Probably would be worth it to ask him anyway....Shemaforash said:Man river village has some ****ty flag spawns though
Magnus_XIV said:As far as I know Reggae, who made the map, actually made some new flag spawns, didnt he? I'm not too sure if we are playing the reworked map atm though xD Probably would be worth it to ask him anyway....Shemaforash said:Man river village has some ****ty flag spawns though
ImB_Smiley said:I confirm. Also mayb change ruins a bit (remove stones at the hill and mayb move 1 or 2 flags) and we have best map EUW
new ruins flags
From the last scrims i can't confirm what you say. Ofc one team has an advantage but i'd rather say chances are 70/30.Lord Rich said:River village is ok, but I think the windmill flag spawn is very awkward, it's unusual for an open map flag to be stuffed in the corner like that as it heavily limits approach routes. Reminds me somewhat of graveyard on fort of honour. There isn't much you can do and one team gets it by default.