economy of player controlled city/villages

Users who are viewing this thread

jimmydix

Recruit
Hi guys, got 2 quick question pls. help explain....

1) I started my own kingdom and I needed a capital so I capped the richest city on the map - for me it was Oran.

My problem is that the city is slowly getting poorer and poorer eventhou I set taxes to very low. Oran was the richest one and after holding it for 3 months under ultra peacefull conditions (no battles around, eliminated rebels around, good relations with the city etc.) the city is getting poorer each month. Any idea why is this happening? It is the same for my other cities like Ronda and Granada. They were very rich when I capped them and now they are almost bellow average...
Iam trying to boost their economy myself by buing and selling on their markets but that doesnt seem to help. why the f**k ?


2) my other question is related to a weird situation which cant be anything else but a bug. I opened a dieworks at Oran and that guy inside - the mister dyer -  is not letting me to add raw supplies to the shop (the dieworks was opened for bussines for more than 1 month so it is ready). When Iam trying to speak to him he is saying something like he wants to fight me and the chat closes :roll: wtf is that guys problem??
shops in other cities work normal and guys in there dont have such problem and communicate with me. that guy in Oran is a **** and whats worst.. he is working in my city:)

thank you for your comments,
Jimmy
 
Prosperity of town is determined by number of caravans visiting the town, maybe most caravans coming to your kingdom gets raided by bandits/patrols/vassals when they are in an another kingdom.
Your second problem seems like a bug. You should report it. But since this mod does not change anything about investing, it most likely seems like a taleworlds bug.
 
ok, thanks for your reply.
it really doesnt help the city economy if I personaly buy and sell there? isnt this strange?


 





 
If you sell goods that the guild master sad were in short supply especially raw goods you can contribute but it will take many trips  to accomplish.
It takes time for your city to create caravans and for old ones to redirect to you, i'm not sure but how much money your goods merchant has may also be a factor. 
 
thank you for reply. will try to sell them something they need and will see what happens.
anyway there should be some mechanism for player to do something with the economy especially after player has his own kingdom.
 
You can tell your chancellor you want a meritocratic society that should give you 5% trade bonus ( you can tell him that 3 times for total of 15% bonus ). 
 
Vae_Victus984 said:
You can tell your chancellor you want a meritocratic society that should give you 5% trade bonus ( you can tell him that 3 times for total of 15% bonus ).

Actually, those features with the chancellor from the diplomacy mod were removed by othr.  :D
 
ntb_15 said:
Vae_Victus984 said:
You can tell your chancellor you want a meritocratic society that should give you 5% trade bonus ( you can tell him that 3 times for total of 15% bonus ).

Actually, those features with the chancellor from the diplomacy mod were removed by othr.  :D
Not sure what to say i just checked and it is there maybe your mod is bug'd or the choices don't do anything but the option to talk about domestic policy is there, and before you ask i am playing pre10 with all the patches ( probably there are too many released to know ).     
 
That option wanted to mess with troop composition and there really was only one political system around, feudalism.

cleric-knight-peasant
Cleric-Knight-Workman.jpg
 
so no economy whatsoever lol. just these silly workshops.

Othr pretty please is there some list of functions like this that have been altered? Never saw anywhere on this forum that such feature like seting the domestic policy was removed. I bet there is like at least 99% of players playing around with the domestic policy and it actualy doesnt even work :)

eventhou the game system has milions of bugs I still love it. god knows why.
thank you.

edit:checked the changelog and changes in domestic policy seem not to be mentioned
 
othr said:
That option wanted to mess with troop composition and there really was only one political system around, feudalism.

Thats not true for every nation, byzantines were not a feudal state. Any way to enable those options only for byzantines?
 
After the fourth crusade byzantine emp. was mostly feudal because of the conquering/ruling western knights, when the Greeks finally reconquered the land they had to choose between unrest among the ruling feudal elite or accepting "de facto" new feudal ( Greek ) lords.
But still changing unit composition is good, the monastic orders should have less but more elite units while other country's have the opposite, as for meritocratic/aristocratic choice Venice was already a big player and a heavily meritocratic one, France was decentralized and Byz. were centralized.     
 
After fourth crusade, The newly setup latin empire was feudal, however Empire of Nicaea maintained the same government, After michael palaelologos came to power and re established byzantine rule in constantinople, they still continued the same old system untill empires fall in 15 century. They still had the pronoia system, though. But that is very different from feudal.
 
We are getting a bit OT....
Oh well the discussion if fun and interesting  :D
TOPIC HIJACK    :twisted:
The byz had a funny way of keeping old names and titles ( pride/lack of imagination :?: ), the process of feudalisation was slow and painful it started in the 11 century with the degradation of titles, meaning Emperors gave/created new titles that carried a grate deal of freedom with them mix it up with incompetent rulers and you get a slow process of feudalisation, local aristocrats took the land from small land owners who were the backbone of the army ec.....ec.....ec..... :D

YES
The old system was still around.
NO
This was not the system from the golden era it wan different and less reliable. 
 
TOPIC HIJACK
Yeah i agree on that. It was a heavily modified version of the old roman system that was in use. But it had in no way become a feudal system as seen in western europe. Emperor was the most powerfull and no one could go against him. And aristocrats were never given permanent lands of their own, they were just assigned lands to govern.
 
lol this discussion actually made me reread my byzantology books  :D yea the feudal system never worked in byz that is the big problem everybody wanted it ( lords and nobles ) but it didn't work.
 
I wonder where will this discussion end .. perhaps we get to composition of the soviet nuclear program in cold war. lol
hijackers :)
 
Back
Top Bottom