Nawari
Veteran
Hello,
I start by saying that I play at the "realistic" level. At this level, the economic system eats up a lot of our time. I know the principle which says that a good game is linked to its lifespan. But a good game is also fun or we are masochistic and we like to suffer. For my part, I like to take pleasure in playing. Now, to have the gold for the armor, to equip our characters, to protect our possessions, to have even a group formed and fun to play, it is really very long, heavy, and painful. To get out of it faster, I often start my games at low level to have less trouble and I continue in realistic mode when I am prosperous. Too bad. In my opinion, for the realistic level, it would take an economic compensation in order to waste less time in painful stuff. In short, it is my look at these beginnings of the game which last for tens of hours and are slow to climb in terms of the possibility of play. We start to have fun only when we reach level 3 or even 4. In short, when you get to the end of the main quest. So I don't know why the fun has to take so long to start, an idea of "after the effort, the reward"? It's a game, and I don't care if I am rewarded, I just wish it was fun from start to finish. And playing a whole game at "low" level, it's just the opposite, it becomes too easy and you get bored quickly. So there is in my opinion a problem of economic balance in order to make the game simply more "fun" except to like to suffer for nothing. It's all about time, I prefer to restart a new game than to stay 400 hours on the same one.
And you, what do you think?
I start by saying that I play at the "realistic" level. At this level, the economic system eats up a lot of our time. I know the principle which says that a good game is linked to its lifespan. But a good game is also fun or we are masochistic and we like to suffer. For my part, I like to take pleasure in playing. Now, to have the gold for the armor, to equip our characters, to protect our possessions, to have even a group formed and fun to play, it is really very long, heavy, and painful. To get out of it faster, I often start my games at low level to have less trouble and I continue in realistic mode when I am prosperous. Too bad. In my opinion, for the realistic level, it would take an economic compensation in order to waste less time in painful stuff. In short, it is my look at these beginnings of the game which last for tens of hours and are slow to climb in terms of the possibility of play. We start to have fun only when we reach level 3 or even 4. In short, when you get to the end of the main quest. So I don't know why the fun has to take so long to start, an idea of "after the effort, the reward"? It's a game, and I don't care if I am rewarded, I just wish it was fun from start to finish. And playing a whole game at "low" level, it's just the opposite, it becomes too easy and you get bored quickly. So there is in my opinion a problem of economic balance in order to make the game simply more "fun" except to like to suffer for nothing. It's all about time, I prefer to restart a new game than to stay 400 hours on the same one.
And you, what do you think?