Economics?

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While on a salt run last night, i had a little idea. Why can't the game have a more realistic economy? When i sell my salt in zendar, the demand for salt drops, i.e. price drops (rather than the merchant just standing there holding her newly acquired salt so i can't sell her anymore because she's too dumb to set it down). Also, instead of just running out of a certain good, the price rises when you purchase a large load (as apposed to simply having a very finite quanity). Maybe eventually run out after a while though. Prices could begin to return to a level of normality slowly over time. This way you don't just make salt run after salt run to make money, because after a relatively short period of time, the trade route would become exhausted. It would certainly make trade more fun rather than tiresome and repetative. Any of you ever played uncharted waters? Perfect example of what i'm talking about. Alot of people played that old game largely because trading was so much fun.
 
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