B Tutorial 3D Easy way to scale weapon models

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dariel

Sergeant Knight at Arms
Hi all! I'm far from the best modeler in this forum, but I did recently stumble onto a trick that makes scaling weapons of your own design much more accurately and easily.

I stumbled onto this while trying to make a tulwar that looked right. Now a tulwar has a very close-fitting hilt, and it looks wrong if the hilt is too long for the hand. So it occurred to me that I should have a reference not just to a similar blade (the scimitar from weapon_meshes1.brf), but also a hand. Here's how you do it:

[list type=decimal]
[*]Open body_meshes.brf
[*]Cycle to the clenched fist frame of man_handR
[*]Export this as a static mesh (right-click, Export static mesh)
[*]Import into Wings3D or whatever you use to create your model
[*]Also import a mesh of whatever weapon is most similar to what you're making
[*]Use the fist as your guide to the weapon's size and proportions
[/list]

Exporting the fist:
a9573247da78e9c642a4aea7c7fbcdd2.jpg

Scaling in Wings 3D:
160d4c65d1e023a8b54f5b88d802e7fd.jpg

A tulwar:
9aa14512184ec6afe5df03e110e341ff.jpg

Have fun making stuff!

 
You can descale / upscale any mesh in openBRF without needing to use one more third-party plugin. You can also rotate and relocate the meshes.
 
I know. I just found this method useful for making my own, specially when I want to adjust the proportions of just one part like the blade, the guard or the hilt. If I did that in OpenBRF I'd end up resizing the whole thing.
 
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